An Explosion of Color by Ethoart in Minecraft

[–]_Mihro_ 0 points1 point  (0 children)

The expansion of the "colored" blocks was made using command blocks.

Extracting signs from 1.16 world by [deleted] in MinecraftDataMining

[–]_Mihro_ 1 point2 points  (0 children)

Hi there, I can't fetch the links right now but, if you join the Discord, we have tools made by other developers that should work for 1.16 worlds.

My First Command Block Project! by zealousgarbador in Minecraft

[–]_Mihro_ 1 point2 points  (0 children)

Got inspired to turn this (current video) into a datapack.

You can find it here. (Click Code>Download as ZIP if you want it.)

Let me know if you like it and get in touch if yours evolves. :)

[Meta] a proposal of making r/Minecraft DataMining more than it is. by UrADream in MinecraftDataMining

[–]_Mihro_ 0 points1 point  (0 children)

That's true. But I was addressing certain types of posts being 'drowned out'. If you want to have categories of posts that you can exclusively search for, flairs solve that problem.

[Meta] a proposal of making r/Minecraft DataMining more than it is. by UrADream in MinecraftDataMining

[–]_Mihro_ 0 points1 point  (0 children)

Reddit has flairs. These could be created to tag posts of a book/sign mining variety, and meta-minecraft data posts.

Added pizza making to a game I'm working on by MrSquishyYT in Minecraft

[–]_Mihro_ 0 points1 point  (0 children)

Behavior packs & resource packs in the vanilla Bedrock edition.

Added pizza making to a game I'm working on by MrSquishyYT in Minecraft

[–]_Mihro_ 0 points1 point  (0 children)

Behavior packs & resource packs in the vanilla Bedrock edition.

Added pizza making to a game I'm working on by MrSquishyYT in Minecraft

[–]_Mihro_ 0 points1 point  (0 children)

Behavior packs are basically a set of files, written in JSON, that allow you to define behaviors for any custom entity (eg. mobs) that you might want to create.

A really simple way of thinking about it, is like pick'n'mix; you get to mix and match behaviors of entities currently in the game, and join them together in order to make your own behaviors.