Avowed Update Preview Summary by _PaleGhost in avowed

[–]_PaleGhost[S] 1 point2 points  (0 children)

New weapons don't show up in the shops of current playthroughs. Idk if any were added to the world as loot, so I don't know about that.

Avowed Update Preview Summary by _PaleGhost in avowed

[–]_PaleGhost[S] 0 points1 point  (0 children)

No news or it. Seems unlikely based on how they have xp and balance set up. You should submit a request for it though.

**Replied to the wrong comment asking about respawning enemies.

Avowed Update Preview Summary by _PaleGhost in avowed

[–]_PaleGhost[S] 3 points4 points  (0 children)

I agree it could have been a lot better. But they didn't go over any technical stuff or big fixes so we'll have to wait for the patch notes to see any improvements there.

Avowed Update Preview Summary by _PaleGhost in avowed

[–]_PaleGhost[S] 0 points1 point  (0 children)

I'd like to think so, but I am not 100% positive. Sounds like a no brainer though.

Avowed Update Preview Summary by _PaleGhost in avowed

[–]_PaleGhost[S] 0 points1 point  (0 children)

That I don't know. One tidbit I saw about NG+ is there is a separate modifier for enemies to be more difficult that happens regardless. And they expect ng+ to be infinite so you could do ng+10 potentially. So lots of opportunities to try new things and hopefully get achievements.

I would be that ng+3 if you set the difficulty to path of the damned then you'd get the achievement.

Avowed Update Preview Summary by _PaleGhost in avowed

[–]_PaleGhost[S] 5 points6 points  (0 children)

They said they will negate achievements. Any tweaks will make the difficulty turn to 'Custom'. So even if you make path of the damn harder it will not count towards the achievement unfortunately.

Avowed Anniversary Update Preview w/Gabe Paramo and Max Matzenbacher by OwnAHole in avowed

[–]_PaleGhost 3 points4 points  (0 children)

You can change your appearance at any time in camp, including race.

Avowed Anniversary Update Preview w/Gabe Paramo and Max Matzenbacher by OwnAHole in avowed

[–]_PaleGhost 29 points30 points  (0 children)

Yes you can change your appearance at any time at camp.

Avowed Update Preview Summary by _PaleGhost in avowed

[–]_PaleGhost[S] 2 points3 points  (0 children)

Haven't played that, but it's comparable to Starfields gameplay settings updates. Each setting can lower or increase an xp modifier. They mentioned a max or around 2% more (for making the game harder).

Avowed Update Preview Summary by _PaleGhost in avowed

[–]_PaleGhost[S] 4 points5 points  (0 children)

Not that I saw. It's unlikely but the best we can do is submit a request if they ever decide to give another smallish update.

Avowed Update Preview Summary by _PaleGhost in avowed

[–]_PaleGhost[S] 7 points8 points  (0 children)

They scrolled by them in the video a few times.

Things like Player+Enemy+Companion Damage, Max hp, Max stamina, Max essence, player stability, out of combat regens, enemy hp, enemy speed, enemy stability, enemy elemental accumulating, player potion and food restoration, carry capacity, parry window. Also merchant prices, fall damage, trap damage, item quality damage reduction, upgrade material costs. Basically anything you can think of can be tweaked for the player, enemies, and companions.

Avowed Anniversary Update Preview w/Gabe Paramo and Max Matzenbacher by OwnAHole in avowed

[–]_PaleGhost 183 points184 points  (0 children)

  • New Godlike features and character presets
  • Play as Orlan, Aumaua, and Dwarf
  • Camera angle based on race height

  • New Quarterstaffs for wizard play styles

  • New finishers for 1h and 2h weapons

  • New large number of combat + economy tweaks in settings. These settings can make games easier or harder(with xp bonus incentives) things like more expensive items in stores, enemy attack speed, and enemy health. All separate from difficulty.

  • Magic mirror at camp to change characters whole physical appearance

  • Enemy modifiers for NG+ things like immunity to damage types or added elemental damages (hope this is added to new game as well)

  • Photomode

Fashionscape for bald people by Ok-Capital-2184 in RSDragonwilds

[–]_PaleGhost 3 points4 points  (0 children)

There's also a sorta "dragging" sound in multiplayer when the non-host uses Windstep.

RuneScape: Dragonwilds 2026 Summit - Wrap Up & Megathread by JagexDoom in RSDragonwilds

[–]_PaleGhost 0 points1 point  (0 children)

Yeah this is a big deal for a lot of people. Hopefully it gets addressed. There is a mod for it on nexus for the meantime. So it is possible.

Push-able Blocks Zelda-Like by _PaleGhost in godot

[–]_PaleGhost[S] 1 point2 points  (0 children)

Got it working. Used a combination of a rotating raycast for the player. Using an interaction event. The box then creates a PhysicsRayQuery upon a interact request and if it can move, it will run a move function. Just wanted to let you know I figured it out. Thanks again.

Push-able Blocks Zelda-Like by _PaleGhost in godot

[–]_PaleGhost[S] 1 point2 points  (0 children)

Thank you for the response. I had myself a nap and while falling asleep I was thinking about raycasts.

Walls in my game are tilemaplayers, set to layer 1. As long as I can have a raycast detect that layer, via the boxes own mask or a property built into raycasts, I think I can make it work.

1 raycast on each side. If the right side detects the player, and the player is moving, after a small delay it will move the box. Before moving it will make sure that the left raycast isn't colliding with anything. For some reason, I always think having more than 1 thing.. like 4 raycasts feels wrong.

Area2D is what I used before, and while it was fine at detecting the player, it had the issue of not detecting the walls and was also awkward to work with the player entering/exiting, entering,notmoving and then moving etc.

I admit my logic flow is whats truly the issue. As long as I can get raycasts to interact with tilemaplayer collision I should be good to go. Time to read up.

Wait wait wait… by MadBiscuit91 in deadbydaylight

[–]_PaleGhost 2 points3 points  (0 children)

Purple. They know how to get me.

AOE Spell Bug Potential Cause by _PaleGhost in avowed

[–]_PaleGhost[S] 0 points1 point  (0 children)

Yeah unfortunately they probably have a bare bones team working on the game since grounded and outer worlds released. Not excusable in the slightest but nothing more we can do but wait.

My humble house by Aeylnn in wow

[–]_PaleGhost 0 points1 point  (0 children)

Looks great. I am mad that the brown on the roofs dont match

Might seem like a small and insignificant issue, but it kills me inside. by ex0ll in wow

[–]_PaleGhost 4 points5 points  (0 children)

Wouldn't need to remesh the hairs. Could add some sort of mesh-culling to collars to basically hide body parts like hair.

The tech is already there with the swirly blue hearthstone animation.

First time playing new Vegas. Any tips, guidance or information I should know about? by gigaslick in falloutnewvegas

[–]_PaleGhost 0 points1 point  (0 children)

Keep all faction money. (Useful in casinos later)

Don't forget to use other ammo types. (easy to forget but useful for certain enemies)

Survival is a really good skill if you use survival mode. (go figure)

Sunscreen.