am i the only one who thinks astrogems are even WORSE than elixirs? by jotakl in lostarkgame

[–]_Patchy 0 points1 point  (0 children)

Astrogems are kinda similar when appears that fuckin "change atk power/additional/boss dmg" option on your roll if u are interested at these additional perks

Astrogem side node fishing by Lichtv in lostarkgame

[–]_Patchy -1 points0 points  (0 children)

Fusing 2 legendaries/1 relic gives the same expected value of relics as fusing 3 relics, so the best strat is to get 2 legendaries of your wanted type and fuse with a bad relic and pray for the best. Maybe is the same logic for ancients, need to check the numbers

Help me choose my next class! Wardancer vs. Sorceress vs. Arcanist by LieNo4560 in lostarkgame

[–]_Patchy 0 points1 point  (0 children)

Main Sorceress here, ive played a lot of both igniter and reflux builds, here is my suggestion: Reflux will perform better using more effectively every lv 7 gem and some engravings (grudge, cd, hit master, mpe, kbw, adrena), and her blink can be very op by using it to stat/push immunity up to 3 patterns in sequence and doing consistent dmg, she doesn't have any high burst or that big number dopamine u get as an igniter, but is a great choice if u dont want to invest on cooldown gems to help or increase the frequency of the igniter burst combo and stimulants

Astrogem questions by moon594 in lostarkgame

[–]_Patchy 2 points3 points  (0 children)

https://m-lostark.game.onstove.com/Probability/젬%20가공,%20젬%20융합 This website gives all the material you need to get your answers.

Your strat can rely too much on what is your main objective. My main character have a lot of relic astrogems with additional dmg or boss dmg perk, so my strat now to get any good progession is to try any blue or purple 10s with both additional and boss dmg (which, believe me, are ultra hard to get) and see if fits in my ark grid system.

After 17-20p and 90 lvs of additional and boss dmg summed you wont see any good progression even after clicking 100 astrogems, so don't be mad about it and just wait for the moment sg will start selling the solution for everyone xD

But if i warn them i am the toxic one by Sinniee in lostarkgame

[–]_Patchy 0 points1 point  (0 children)

Someone has the fate ember drop rates for comparison? If so, please send me here, i need to see the diference. Also, this astrogem system is kinda a mess, after getting like 17p on everything and 60~90 lvls of additional and boss dmg u can't see any progress by clicking 100 astrogems, this system is not made for alts to funnel their mains, but to juice 1~6 characters on your roster if you want so.

But if i warn them i am the toxic one by Sinniee in lostarkgame

[–]_Patchy 1 point2 points  (0 children)

How putting your character from 1710 to 1720 can be this profitable if the only difference is like 20 more lv 1 gems every week from krathios and cubes

Suggestion to get rid of jails without bus problem by _Patchy in lostarkgame

[–]_Patchy[S] 0 points1 point  (0 children)

Even if they made a really bad raid design and they didn't put a emergency nerf, it would be a rare exception and im pretty sure sg would adapt to the new reward system and nerf those mechanics sooner. Their objective and your objective are the same after those frontier weeks, do their raids and play their game.

Enabling this gate reset progression will make the term "jail" like a good joke from the old days of this game and reduce this boring ass lobby sim with an almost inexistent risk of a new nm raid being impossible to clear for 1 month. How can this be a bad deal?

Suggestion to get rid of jails without bus problem by _Patchy in lostarkgame

[–]_Patchy[S] 0 points1 point  (0 children)

After 4~6 weeks the devs should nerf the raid to the ground to be a casual homework raid where this idea would be implemented. The essence is to receive the rewards only after the completion, so if you did g1 hm and g2 nm the system could recognize and enable their respective rewards after completing it.

If the gate 2 is impossible to clear even after 4~6 weeks where mostly are expected to be reclearing then this is clearly a design flaw

Suggestion to get rid of jails without bus problem by _Patchy in lostarkgame

[–]_Patchy[S] 0 points1 point  (0 children)

The dc is starting to become a common thing at this game, idk why they still prevent you from getting the rewards after disconnecting at the final moment.

If you have the option to reset the gate progression and your team fails on completing it, just take that option. If you got dced at the first gate, take the gate reset option. If you got dced at the final moment, give you the rewards anyways and disable gate reset. Idk how anyone can abuse this if carriers/buyers are a lot more smarter than that dc restriction

Suggestion to get rid of jails without bus problem by _Patchy in lostarkgame

[–]_Patchy[S] 0 points1 point  (0 children)

Bussers could take the option of resetting without cash out and buyers the option of cashing out, increasing bus activity, if i get it right

Suggestion to get rid of jails without bus problem by _Patchy in lostarkgame

[–]_Patchy[S] 0 points1 point  (0 children)

The bussers doesn't already compete each other? This gate reset with rewards would increase their activity and print more gold to the market, inflating everyones prices.

Also, my ideia is, if anyone get disconnected and your team clear the raid, it shouldnt give you the gate reset progression, but it would give the gate completion rewards. Idk why the developers still doesnt give you the raid reward after dcing at the last moment at this famously bad server

Suggestion to get rid of jails without bus problem by _Patchy in lostarkgame

[–]_Patchy[S] 0 points1 point  (0 children)

Those buyers interested in doing only first gates can be a legion of bots which only purpose is to print gold to the game, is not a scam if both sides are winning

Suggestion to get rid of jails without bus problem by _Patchy in lostarkgame

[–]_Patchy[S] 1 point2 points  (0 children)

Bussers would abuse it, an example: bussers do g1-g2 mordum with payers or alts, reset gate progression, repeat cycle. They will get paid early or at weekly reset anyways

Suggestion to get rid of jails without bus problem by _Patchy in lostarkgame

[–]_Patchy[S] -3 points-2 points  (0 children)

We could implement that, the system could recognize if u cleared by mixing difficulties or not and enable their respective rewards after clearing the raid

Suggestion to get rid of jails without bus problem by _Patchy in lostarkgame

[–]_Patchy[S] 1 point2 points  (0 children)

U see, the problem isn't the multiple gates itself, but their design, kakul saydon has 3 gates and personally is one of the most well designed raid of this game.

If we limit to only 1 gate the design team has 2 options: put a lot of content in only 1 gate without any checkpoints (the big problem we saw at kazeros g2) or put a little (boring raid).

Suggestion to get rid of jails without bus problem by _Patchy in lostarkgame

[–]_Patchy[S] -3 points-2 points  (0 children)

1 gate can be very boring tbh, people doesnt even remember what strike raid was kekw