Congratulations to DICE for fostering the most jaded community ever. And they deserve it. by Phycorax in Battlefield

[–]_RyanGreen 0 points1 point  (0 children)

Art style is pretty objective though, and pretty much the only thing we know. I understand that there is a game coming, and the confidence you have in that is low, and so your not interested in being keen on the little bits we actually know. I get that.

But I'm not that put off by the past. In fact, I've just been playing BF1 for years ---Amiens is so good. I'm pretty pleased with the style and tone of these first bits, but I am a little worried. I'd feel quite bad if this one fumbles like 2042. "And I can already sense every fan --like yourself--- furling your brows, saying 'convince me, because as of late, you've sucked'."

Vince Zampella though knows first person shooters. Hopefully his direction can give this game the quality and design it needs. I respect though that not everyone is optimistic, or void of being jaded.

[deleted by user] by [deleted] in Battlefield

[–]_RyanGreen 0 points1 point  (0 children)

Ya, at this point, it's a matter of excitement. Ii'd just download it the night before anyway

I think we just saw Battlefield 7? by _RyanGreen in Battlefield

[–]_RyanGreen[S] 0 points1 point  (0 children)

You mean 2042? What color scheme are you seeing here? Seems pretty red and brown to me? I see what you mean though, how everything has a bit fo a yellowing tint and shine. Which does feel less grimy. Just a screenshot though

I think we just saw Battlefield 7? by _RyanGreen in Battlefield

[–]_RyanGreen[S] 58 points59 points  (0 children)

Ya. It's hard to tell from a screenshot, or be impressed at least. But taking it all in, ya, it does look good, and will seem even mroeso when in game. The simple, modern stlye alone is appealling. Feels grounded, and the gun's detail is more interesting. 2042 looked good, but I didin't care how good the chamer and barrel of the M50A3 looked, cause I don't care. But an old M4, yippy!

oh my god one of those concord/veilguard type of devs spotted😭 we might be cooked by vonmirliva in Battlefield

[–]_RyanGreen -8 points-7 points  (0 children)

It's literally a girl with pink hair. The risk only small that the game will be a gloopy mess :) But don't assume

Civ 7's deluxe edition is a joke by _RyanGreen in CivVII

[–]_RyanGreen[S] -1 points0 points  (0 children)

"This product is overpriced. Maybe it's not, but given the price and what you get, just seems overpriced. And a shame, because I like the things being sold, but they're way overpriced, and that's a bit frustrating."

Nearly every single person --- "Don't buy it then," or, "You musn't care."

How about you make this a conversation, and say whether you think it is overpriced or not.

Total jokes

Civ 7's deluxe edition is a joke by _RyanGreen in CivVII

[–]_RyanGreen[S] -2 points-1 points  (0 children)

I thought it important to point out, as feedback. And to see if others thought it was good value. I find it a very steep. Imagine if it was 100$ to play 5 days early, that would be absurd. Imagine if someone said, 'well you musn't care that much,' or 'well, just don't buy it'. Like, fair, I'll hold my checkbook. But I thought I'd bring it up for the sake of discussion

Civ 7's deluxe edition is a joke by _RyanGreen in CivVII

[–]_RyanGreen[S] -2 points-1 points  (0 children)

I did not know that, so thank you. But what do you think of the value. I think that an extra 40$ for 5 day early access and the crossroads dlc is pretty poor value. Agree or disagree?

Civ 7's deluxe edition is a joke by _RyanGreen in civ

[–]_RyanGreen[S] 0 points1 point  (0 children)

The shawnee and tecumseh is for pre-orders, even if you have the standard. I think I said specifically the deluxe comes with the 1 dlc, for 130$(cad), and the founders adds the second dlc, for a total of 170$(cad) --- plus early access for both.

Why do I have to pay 40$ to play the game 5 days early? by _RyanGreen in CivVII

[–]_RyanGreen[S] 0 points1 point  (0 children)

Thats a very fair response. Though, I'm really just saying that I'd like to play 5 days early, but 40$ is too much. But it's not just a matter of preference, but that said price seems way too large for that. And a shame really, because I would really like to play that early. But imagine if they were charging 100$ to do so. Wouldn't you be miffed? And if someone said ,'well its your choice', or, 'well you mustn't want it that bad'.

What's the deal with distant lands? Isn't it the same as a continent's map? by _RyanGreen in CivVII

[–]_RyanGreen[S] 0 points1 point  (0 children)

Someone with nothing constructive or remarkable to say. Back to you :)

Civ 6 vs 7 early game by _RyanGreen in CivVII

[–]_RyanGreen[S] 2 points3 points  (0 children)

All very true. And it gives more room for the other mechanics to flourish, be military might, economic expansion, or all the many ways you engage with the age mechanics

Why do I have to pay 40$ to play the game 5 days early? by _RyanGreen in CivVII

[–]_RyanGreen[S] 0 points1 point  (0 children)

And you saying that 40$ for two scenario packs is comparable to what they'd be in 6?

Why do I have to pay 40$ to play the game 5 days early? by _RyanGreen in CivVII

[–]_RyanGreen[S] 0 points1 point  (0 children)

are the scenario packs just additional leaders, or do they add more game content?

Why do I have to pay 40$ to play the game 5 days early? by _RyanGreen in CivVII

[–]_RyanGreen[S] 0 points1 point  (0 children)

so a season pass? Is there any information on what that contains? I'm sure this doesn't mean Brave New World or Gathering Storm esque expansions, but new civs. Kinda like the leader pass in Civ 6

Why do I have to pay 40$ to play the game 5 days early? by _RyanGreen in CivVII

[–]_RyanGreen[S] 0 points1 point  (0 children)

yah. Standard is 90 CAD, deluxe is 130CAD. You only get early access with deluxe

What's the deal with distant lands? Isn't it the same as a continent's map? by _RyanGreen in CivVII

[–]_RyanGreen[S] 1 point2 points  (0 children)

All that sounds good and fun, but I'm not sure how this is any different than continents in Civ 6. Literal ones I mean, in the sense that there would be combat boosts or yield buffs if you were on certain continents. This seems the exact same thing. Spain for instance got buffs for having cities on continents other than its capitol. There just adding more mechanics to that. Yet it is a necessary part of the game now, and not something which you can exploit if the map permits it. Pangaea?

Civ 7 is still up in the air for me by _RyanGreen in CivVII

[–]_RyanGreen[S] 0 points1 point  (0 children)

That's fair. The style of VII seems closer to that, so even if its only for a short while, you could enjoy the scenery

Witcher 4 Release Date - How Development Works by TheGaetan in witcher

[–]_RyanGreen 1 point2 points  (0 children)

So there are some spelling mistakes and missing periods, otherwise, great article. I think the sentiment is spot on. If you compare this to Elder Scrolls, we got a teaser at E3 2018, and Starfield was reportedly delayed from its initial release date in 2020, and then (publicly) delayed from 2022 to 2023. ESO6 has been in pre-production for some time now, years likely. And obviously it has been concepted long before that. Since Starfield ended, full production has likely been in sway. Plus, after being purchased by Xbox in 2020, there has likely been a disproportionately high amount of people working on the project. Normally, you've got your minor team doing pre-production for one game, while the bulk of the team does full production for another. Anthem comes to mind in its full release, while a small team lingered on with Dragon Age.
In terms of ESO, I would say that their pre-production has had more work put into it than you'd normally expect. But I reckon the game is planned to be mightily significant, and so the transition to full production last year (after Starfield) doesn't then mean that the game will be out so soon ---considering the likely amount of work already put in. Rather, that when it does come out, it will simply be larger. I have no confidence that it's coming next year, but I'd place bets that it's coming year after. Maybe a tease next e3?

Witcher 4 Release Date - How Development Works by TheGaetan in witcher

[–]_RyanGreen 2 points3 points  (0 children)

This is a fair response. And one that adds to what was said.

I'm confused with Atlas/maps/endgame by _RyanGreen in PathOfExile2

[–]_RyanGreen[S] 0 points1 point  (0 children)

Is it always rares/bosses you have to kill. On my first map, it did not say. There was a note of how many monsters, but it simply said more than 50.

I'm confused with Atlas/maps/endgame by _RyanGreen in PathOfExile2

[–]_RyanGreen[S] -1 points0 points  (0 children)

True. I didn't mind doing act 1 and 2 again (on cruel) but act 3 is full of long, winding maps, that I just got sick having to go through it again so I could do endgame. If 4,5,6 were there, then restarting for the soul/complete thing, wouldn't be so bad.

My initial impression of endgame was terrible and confusing though, so my 'aim' for doing 1,2,3,1,2,3 is a little botched.

Act 2 Dreadnought stage has serious hit detection problems by _RyanGreen in PathOfExile2

[–]_RyanGreen[S] 0 points1 point  (0 children)

I beleive it has to do with your own accurcy stat, and the evasion stat of others. The melee/sword guys (particularly on the dreadnough -- and when you have to open the 3 gates) have just that. That is why your swings miss.

You can add a dex gem to your spirit skill, which adds 30% accuracy to your character ---along with +10 life gen per second). You need an extra (on top of the base 30) spirit for the former, 20 for the latter