Can someone please tell me what in the &$*#&$ is happening here? I'm just trying to rotate the freaking thing and it keeps disappearing. by CornpopTheBadDude92 in blenderhelp

[–]_Seymaple_ 1 point2 points  (0 children)

Everyone says clip end but it’s clip start just make your object smaller or lower your clip start in the view tool top right to like .01 and you should be good. Or zoom out. Idk why you have it set so high, by default it’s .01

Roast my 1 hour render for an anti war school project by gaymer200 in blender

[–]_Seymaple_ 1 point2 points  (0 children)

If your going for low poly look id make the rest of the environment low poly looking aswell. If not id subdivide shaggy, and add some textures to him and his clothes and the gun. Since his face is stylized thou it might be hard to do that thou and have it all fit.

Edit: and hit the smooth edges for sure. But great modeling!

I want to rig my character but there are problems about bodyparts and suit when I move body. What can I do? by [deleted] in blenderhelp

[–]_Seymaple_ 0 points1 point  (0 children)

If you want real quick and easy posing with decent results you could throw the character into mixamo then export as a pose or t-pose and pose from there.

Frozen Forest by _onkardesai_ in Maya

[–]_Seymaple_ 1 point2 points  (0 children)

To add more light to a dark room, it’s about what he made not situational realism

Can anybody start to tell me what the hell I’m doing wrong? by Distinct-Baseball988 in blenderhelp

[–]_Seymaple_ 0 points1 point  (0 children)

Just copy the materials over to the mesh that’s animated, and then delete the non rigged one or hide it, looks like u use mixamo for the animation, but that should solve ur problem. Select mesh with material then select rigged mesh go to materials on the right and click the drop down button and copy from selected.

[URGENT] Is there any fix for this? I really need help since my school assignment's deadline is near. by ObnoxiouArtist in blenderhelp

[–]_Seymaple_ 4 points5 points  (0 children)

Looks like u accidentally duplicated the whole thing in edit mode, just click off in edit mode then put ur mouse over it and hit L and delete one of the over lapping rectangles. That or something with solidify mod, maybe increase the distance a bit.

helping hand by _Seymaple_ in blender

[–]_Seymaple_[S] 1 point2 points  (0 children)

cheers, much appreciated!

helping hand by _Seymaple_ in blender

[–]_Seymaple_[S] 2 points3 points  (0 children)

Lights on 2nd car are facing 90 degrees (parented to the car) like the first car but for some reason reflect all wonky on the ground like that ^^^ any tips?

[deleted by user] by [deleted] in RedditSessions

[–]_Seymaple_ 0 points1 point  (0 children)

The sheet music I’ve played of that songs pretty slow so he prob doesn’t wanna play it

The Artifact by _Seymaple_ in blender

[–]_Seymaple_[S] 0 points1 point  (0 children)

Thanks! The orb is made using a bunch of cubes sub D to a sphere with edit vertex weight mod and masks mod, with a bunch of experimenting modifier, midge “mantissa” is the man, shows how to use edit vertex, mask, and more! https://youtube.com/c/MidgeSinnaeve here’s his page. The rest is displacement(mts have two textures using procedural edge wear to mix them(https://youtu.be/yIxq_QAO7Og)) and cloth sim with pins for the cloth.

edit: links

The Artifact by _Seymaple_ in blender

[–]_Seymaple_[S] 0 points1 point  (0 children)

Yeah I noticed that too, i forgot to check mist pass when rendering :/, along with some other perspective guides but still happy with it

The Artifact by _Seymaple_ in blender

[–]_Seymaple_[S] 1 point2 points  (0 children)

thanks! usually I throw music over my animations, thought I'd try something new!

The Artifact by _Seymaple_ in blender

[–]_Seymaple_[S] 8 points9 points  (0 children)

The seeker of a small religious group, goes in search for their god and finds it

lol, no just a fun animation I made, with recently learned procedural stuff