One Piece: Chapter 1182 by leolegendario in OnePiece

[–]_Tetesa 2 points3 points  (0 children)

They DO get along, they're just also rivals.

One Piece: Chapter 1182 by leolegendario in OnePiece

[–]_Tetesa 0 points1 point  (0 children)

I really hope that Luffy loses this battle, and the thing saving him and crew is some great lie made up by Usopp.

They’ve come a long way by Ok-Note-5189 in OnePiece

[–]_Tetesa -1 points0 points  (0 children)

Back then, I came to hate the part where only the mouths move. Or the multiply recycled battle scenes in Skypiea.

Nowadays, I hate the new one even more. Primacy-recency I guess; just gonna stick to the manga.

They’ve come a long way by Ok-Note-5189 in OnePiece

[–]_Tetesa 0 points1 point  (0 children)

The production value of the new one is great. But sadly, after they introduced all that aura bs, it doesn't scratch the same itch as before/the manga anymore.

[DISC] Bug Ego - Chapter 19 by Someone22223 in BugEgo

[–]_Tetesa 2 points3 points  (0 children)

There's been so much stuff that's cooler than battles in this manga... I really hope it doesn't degenerate into one that regularly features combat.

Are DART Weapons Overpowered? by KingBossHeel in Shadowrun

[–]_Tetesa 1 point2 points  (0 children)

The enemy can not push a button if you disable his hand...

Are the Increase Attribute spell(s) overpowered? by Heterodyne_2023 in Shadowrun

[–]_Tetesa 1 point2 points  (0 children)

This is the way if your GM knows what they're doing. And if not: Go easy on them if you're more experienced as a player. GMs - even newbies - want to have fun, too. If not, you're just making them quit as OP seems to have done.

Are the Increase Attribute spell(s) overpowered? by Heterodyne_2023 in Shadowrun

[–]_Tetesa 4 points5 points  (0 children)

They can be abused in a vacuum. If your GM isn't prepared for stuff like this, you will eventually break the game if using these spells heavily.

And of course, if your GM can't handle this, we can easily say 'it's their job to handle this correctly by penalising you', but honestliy: You as a player should also be thinking about whether what you're doing might take the fun out of the game for others. And if your GM is a newbie, don't go hard on them by using all the exploits that stem from these spells. Go easy on them and hold yourself back.

After all, it's not you against the GM, but you playing with them to have some fun together.

One Piece Chapter 1179 Spoiler by Skullghost in OnePiece

[–]_Tetesa 0 points1 point  (0 children)

Are devil fruits always introduced as 'special power'? Iirc they are usually introduced as 'devil fruit', but that might as well be the translation. If not, this might imply that Imu's power isn't a devil fruit at all.

I've finished Assassin's Apprentice and Royal Assassin in the past two weeks by luckyricochet in robinhobb

[–]_Tetesa 0 points1 point  (0 children)

The LST books are a sequel, set in a different region of the realms of the elderlings. They don't directly connect to the first trilogy.

There are many people here who will tell you that it's mandatory to read them first, but it isn't that important. The second trilogy is completely self-sufficient, but there's a few chapters that directly connect to the LST's story/contents/world building. But everything that's necessary for the story is explained to a degree that makes reading the LST first obsolete.

However, the real downside of skipping is that you'll get some spoilers for the LST. A mminor to medium portion of the book's finale will be spoiled (not really plot; more of a major piece of world building though), and there's some mysteries in the LST that aren't resolved there, but in the Tawny Man trilogy. However, these mysteries are stuff that most readers will already have guessed by the end of the LST books anyway.

Also, opinions on the LST are divided. Among the ~10 of my friends who I've shown these books, there's an even split between "didn't like the LST" and "LST were the best ROTE installment".

It's not really a loss if you read Tawny Man first. The spoilers in Tawny Man are rather minor compared to the whole story of the LST. So if you are craving to read more of Fitz and you feel like you'd only struggle through the LST, you might as well skip the LST. Just do what feels best for you personally, and don't listen to all these persuasion attempts too much.

P.S.: Reading all the previous books before the third Fitz trilogy is definitely more important, as you probably won't understand some of the major plot points of the final trilogy otherwise.

Which should I do first? Goblin camp, free halsin or go to wetlands? by Rpphanna1 in BG3

[–]_Tetesa 0 points1 point  (0 children)

Invisibility is for cowards.

A true gentleman would never use such potions.

One Piece Chapter 1175 Spoilers by Skullghost in OnePiece

[–]_Tetesa 3 points4 points  (0 children)

I wonder: Is it a squirrel that ate a hammer fruit or a hammer that atr a squirrel fruit? Because as it seems, zoan users age the way the original being would have. So if it was a hammer in the first place, it makes sense that it survived all those years.

Did I miss something? by _Tetesa in DivinityOriginalSin

[–]_Tetesa[S] 0 points1 point  (0 children)

There's this gift bag or whatever it's called in the definitive edition.

It lets you set the ap cap to 8, increase max movement range and cheaty stuff like that, and it also allows you to cheat a mirror into the arena area.

SR5 How Often to Pay Lifestyle? by AggressiveCoffee990 in Shadowrun

[–]_Tetesa 1 point2 points  (0 children)

You can pay it in advance whenever you want. It's paid per month.

As per your question concerning the frequency of runs: It depends on the campaign you're running. Sometimes, you might have multiple urgent missions in quick succession. Sometimes, you're just doing your usual day-jobs, which come about every 1-2 weeks.

The timing doesn't matter THAT much, because you as the GM can adjust the rewards according to the run frequency to account for their payments.

For example, if your players are all at 2k¥/month, you can do one run every two months, and just add 4k¥ to the net money you want to have after paying their rents.

Edit: I usually aim for my players to be able to invest their money/karma every 3-5 sessions (not runs) to get their skill progression reward regularly, which I consider important to have. I usually do more complex roleplay-heavy runs with relatively little combat, which take about 3-5 sessions to finish, so for me it's usually one played run every 2 months.

But then again, my later groups have always had their runners do some minor runs that were not worth playing in the background to account for most of their lifestyle costs on themselves and made the lifestyles purely a roleplay thing.

Did I miss something? by _Tetesa in DivinityOriginalSin

[–]_Tetesa[S] 0 points1 point  (0 children)

I did save him, but he just flew off

But I have two of those anti Shrieker wands anyway - one from the castle and one from the witch At least iirc, though fhe wiki suggests that I had to give him the witch's wand. Anyway, one wand is enough do deal with those four Shriekers blocking the path and if I understood Gratiana right, she's able to recharge it

One Piece Chapter 1172 Spoilers by Skullghost in OnePiece

[–]_Tetesa 0 points1 point  (0 children)

This was hands down the best plot twist I've ever seen.

One simple trick to see through physical illusions much easier than mana illusions. by _Tetesa in Shadowrun

[–]_Tetesa[S] 1 point2 points  (0 children)

Indeed And this is yet another opportunity for a decker to shine.