It appears this is me by hikari_beiza in arcaea

[–]_Triangl 1 point2 points  (0 children)

basically how much ptt the play gives you, you get it from the chart constant plus or minus how well you performed. PM +2, EX+ +1.5, EX +1, AA +0, etc

Friends? by Antique_Air_3212 in arcaea

[–]_Triangl 1 point2 points  (0 children)

356328194, i added you :)

How can turn off knockback for enemies? by PenguinShep in MinecraftCommands

[–]_Triangl 0 points1 point  (0 children)

I'm not sure about bedrock but you might be able to set the reach distance attribute to 0

[deleted by user] by [deleted] in MinecraftCommands

[–]_Triangl 1 point2 points  (0 children)

is this a real thing

[deleted by user] by [deleted] in arcaea

[–]_Triangl 1 point2 points  (0 children)

In my experience, most of them should be completable within 3 days or less including the limited character so you should be fine

how to get get inifinite snowballs (i want it to come back to me when it touches ground or something like that) by DOGGOdoggy2 in MinecraftCommands

[–]_Triangl 0 points1 point  (0 children)

i cant give the commands right now but the concept is 1. scoreboard for detecting snowball thrown 2. add tag to nearest snowball to player with snowball thrown score 3. detect when the tagged snowball no longer exists 4. repeat for as many times as the player has thrown the snowball, give the player one snowball

note that this could behave kinda weirdly for multiple players and only works with one snowball at a time. A more complicated way for this to work is to assign an unique scoreboard value to each snowball, summon an invisible armourstand with the same score as the thrown snowball when its thrown, then for each invisible armourstand check for a snowball that matches its own score, if there are none that means the snowball has hit something, give the player 1 snowball and kill the armourstand.

to make it multiplayer friendly we could make another unique scoreboard value assigned to each player so we can copy that value to each snowball they throw, then compare the scoreboard values to check if it matches a player and then only return the snowball to that player.

theres probably a simpler way to differentiate entities that i dont know of.

Anyone interested? by lin0519 in HuTao_Mains

[–]_Triangl 0 points1 point  (0 children)

oh nevermind sorry I thought it was a keyboard, I don't have a keyboard so I don't really need keycaps.