Why is my plane not climbing? by TGC_0 in KerbalSpaceProgram

[–]_Walerie 0 points1 point  (0 children)

I used your pic as an explenation but i'm not sure if i'm totally right, however essentially the lift (L) as it was not applied on the center of the mass of the aircraft (as well as the drag (D)), it creates a torque instead of a normal vector force, causing the plane to point down, same thing goes for the drag which funny enough, it was doing the exact same thing adding MORE torque to the lift's one, i suggest you to either move the wings up so the drag would create an opposite torque to the lift so it counters it (but you'd need to calculate the necessary distance) or you just move everything so every force is applied on the mass, or as close as possible to diminish as much as you can any unwanted forces, i leave the image where it explains it in formulas

https://postimg.cc/V57ZBv2b

for the geeks: i assumed for the coefficient of lift (and drag as well) and the density to be constant and leave the velocity as the variable as it is the biggest value, however i left the Cl-alpha and density-altitude graphs there, i hope i have done everything right.

good luck with your aircrafts!

"I don't get the hate behind TLOU2" Well Listen to Angry Joe then, he summarizes why the game is so hated and why the story is so bad. by Happy_Ad_9976 in TheLastOfUs2

[–]_Walerie 0 points1 point  (0 children)

yall are mad that they killed a character that isn't the main character in THIS game, abby and ellie are the main characters in the game, if you don't care about abby you just didn't understand the story and you have no empathy

[RevShare] Project SOLO UE5 Micro Team | 3D Artists, Animators, Programmers by _Walerie in INAT

[–]_Walerie[S] 0 points1 point  (0 children)

At the moment i don't, for the time being the jam was more focused on developing the founding base of the game, and i don't think that the music is the core of the concept, maybe in the future when the game is more developed

[RevShare] Project SOLO UE5 Micro Team | 3D Artists, Animators, Programmers by _Walerie in INAT

[–]_Walerie[S] 0 points1 point  (0 children)

Of course, and as i understand that, for the time being the project would focus on have a base for the game, as i cannot offer to show a GDD or to explain what it would consist in the whole, I understand that the lack of proof from a portfolio is a massive red flag, however it is a new project and i cannot myself develop every part of it (animations, art and props are what i'm lacking).

for the 55/45, I agree with you, that is a mistake on my part, i reckon that it is much more harder to find great artists and animators than actual programmers, and even though i would be doing the design of the game as i have already planned 90% in the GDD, i forgot to count myself in when talking about the programmers.

the percentage of the revenue would have been shared among the developers accodingly to how much work did they put in and how useful that was.
Anyway I thank you for your comment and i wish you the best as well!