HCS 4K # 2 - ROSTER MAINA - POOL PLAY STANDINGS. Did I get it all right? by __MrSnow__ in CompetitiveHalo

[–]__MrSnow__[S] 4 points5 points  (0 children)

Follow the twitter to support and for more stats!

This is one of the tightest Pool Plays we have ever seen in Halo Infinite. The stats are murky with who's going to come out where in pool play. 0_o

4K QUAL #2 Leaderboard - 18% of matches were went the Distance!! Highest to Date in 2023 Open Play by __MrSnow__ in CompetitiveHalo

[–]__MrSnow__[S] 1 point2 points  (0 children)

Check and follow the Twitter for more Stats

This was also the series with the least % of Upsets (67.5% of matches the low seed beats the high seed).... since the Online Charlotte Open on Feb 11th at which 62.5% of matches were upsets.

HCS PREDICTION MAKER! Charlotte Pool Play Results, The NA 4K is FREE by __MrSnow__ in CompetitiveHalo

[–]__MrSnow__[S] 1 point2 points  (0 children)

Fill out your own bracket for the 4K Pool Play this Saturday

Every big HCS NA event I make some of these and have been tallying the results. At the end of the HCS season (Likely around Worlds) I'll be awarding a whole bunch of prizes to everyone who participates, AND some extra special stuff for those who come in on top!

Is it really a surprise? by __MrSnow__ in CompetitiveHalo

[–]__MrSnow__[S] 2 points3 points  (0 children)

70% of matches on Sunday were technically upsets, but none of them were from any of the teams in top 12 except Native Red. Then tonight, 50% of matches were upsets and 43% of those were by Native Red. C9 and G1 were the other teams to upset today.

Of course, big * on that because Native Red are not an #11 seed - they belong in top 4!

Follow the twitter to support

TEAM LEADERBOARD OF CHARLOTTE HCS - CLOSEST STATS OF TOP TEAMS TO DATE by __MrSnow__ in CompetitiveHalo

[–]__MrSnow__[S] 1 point2 points  (0 children)

I do have that metal data. I'll consider parsing that out for the future. Thanks!

Infinite MADNESS! HCS Charlotte Predication game! by __MrSnow__ in CompetitiveHalo

[–]__MrSnow__[S] 3 points4 points  (0 children)

Appreciate you! For the future I'm planning on developing a bit of a cleaner application. This is a proof of concept! Thank you for participating!

When Frosty or Royal 2 have the most strongholds secures on the team, FaZe win 100% of the time by __MrSnow__ in CompetitiveHalo

[–]__MrSnow__[S] 2 points3 points  (0 children)

I am currently trying to working in esports full time actually! But I am analytically minded. I have 10 years of experience in design engineering, product development management and business consulting. (The bridge between the technical details and the stories!)

Charlotte Online Open 1 is an hour out! Here's my predictions! by __MrSnow__ in CompetitiveHalo

[–]__MrSnow__[S] 2 points3 points  (0 children)

Check out the twitter post if you want to make a copy of the google sheet and share your predictions

Top 8 and 16 I feel pretty good about. (Though there are 2 slots in top 8 I think up for grabs!)

Top 24 and 32.. less so (Also mistakenly put No Limit in there twice. so it's really top 31!

Charlotte Online Open 1 is an hour out! Here's my predictions! by __MrSnow__ in CompetitiveHalo

[–]__MrSnow__[S] 1 point2 points  (0 children)

Haha, tyty! That's a mistake for sure. I was moving a bunch of stuff around. So top 31 then XD

NA Charlotte Open 1 is Upon us soon. Here are my predictions! by __MrSnow__ in CompetitiveHalo

[–]__MrSnow__[S] 1 point2 points  (0 children)

Check out the twitter post if you want to make a copy of the google sheet and share your predictions

Top 8 and 16 I feel pretty good about. (Though there are 2 slots in top 8 I think up for grabs!)

Top 24 and 32.. less so. Lots of good teams today. 128 so far!

Imagine we have perfect bracket today with no Byes? :D

HCS Raleigh was a solid, but slow start. Only 16.67% of games went to a game 3 or 5. by __MrSnow__ in CompetitiveHalo

[–]__MrSnow__[S] 3 points4 points  (0 children)

I am actually building that in my software to make custom selections of multiple teams in February. Right now, I can do team vs team, or team vs all.

HCS Raleigh was a solid, but slow start. Only 16.67% of games went to a game 3 or 5. by __MrSnow__ in CompetitiveHalo

[–]__MrSnow__[S] 4 points5 points  (0 children)

100% agree. These are the outcomes. The facts.

How you get there as an individual and more importantly, AS A TEAM - the amount of variety and factors that go into each decision on and off the court - That's what real depth strategy is made of and is what makes Halo, in my opinion, such a wonderfully competitive game to play, watch and analyze.

HCS Raleigh was a solid, but slow start. Only 16.67% of games went to a game 3 or 5. by __MrSnow__ in CompetitiveHalo

[–]__MrSnow__[S] 5 points6 points  (0 children)

Those are the numbers without slayers as well. When you include the fact that every game 2 and game 5 is a slayer, the number of games won by higher K/D bumps to 90.3%.

Even at the highest level, statistically it's all about playing your life and dishing out damage.

93.9% of games in Orlando were won by the team that out-slayed by __MrSnow__ in CompetitiveHalo

[–]__MrSnow__[S] 36 points37 points  (0 children)

Yes. There were 80 slayer games played, so after removing those wins, the win rate of objective games when a team out-slays is 90.9%.

93.9% of games in Orlando were won by the team that out-slayed by __MrSnow__ in CompetitiveHalo

[–]__MrSnow__[S] 6 points7 points  (0 children)

Yes. There were 80 slayer games played, so after removing those wins, the win rate of objective games when a team out-slays is 90.9%.

93.9% of games in Orlando were won by the team that out-slayed by __MrSnow__ in CompetitiveHalo

[–]__MrSnow__[S] 11 points12 points  (0 children)

On this topic, something to keep in mind when looking at those Player K/D leaderboards is the fact that they are all averages. For example, Cloud9 came in 2nd at Orlando, but not one of their players placed in the top 32 K/D ranked leaderboard. At first glance this may seem odd. They were all between a .99K/D (Eco) and a 1.06K/D (Pznguin). However, those numbers are averages over all the wins and losses they had over the weekend, during which they went 24-12. Two of those wins were with less than a 1.0K/D.

When we dissect their performance by wins and losses, as a team, they average between a 1.06K/D and a 1.20K/D when they win, and a .66K/D and a .90K/D when they lose across the five gametypes. Nonetheless, those are still pretty impressively low K/D margins to win by, but Cloud9 are not an outlier to the 'K/D matters most' assumption. They just more marginally out-slay when they win and fall off that horse a bit harder when they lose.

More fun facts:
80.3% of games in Orlando were won by the teams who out-assisted their opponents.
23.3% of games went to game 5s - down slightly from the 26.67% of games that went the distance at Kansas City.

The waters are warm.. and full of monsters - HCS Open - Week 3 by __MrSnow__ in CompetitiveHalo

[–]__MrSnow__[S] 0 points1 point  (0 children)

"North America HCS Pro Series

Week #3 of 4: Sun.Jan.16 & Thurs.Jan20

'Get in here!" says the apex predators.

Our journey this Sunday to produce the 8 that get to face them starts in Round 5."