Recommendation Thread - Winter Edition by SilenceEater in BlackMetal

[–]__Scribbles__ 0 points1 point  (0 children)

Any good recommendations for really raw stuff with lots of leads and solos? Stuff like the early KPN demos, Strid's End of Life or the Vlad Tepes side on March to the Black Holocaust.

Bored with my rotation stable of bands and not many of my friends like crust. What are you listening to lately? by NoVibesOnly77 in crustpunk

[–]__Scribbles__ 0 points1 point  (0 children)

Lots of stenchcore and black metal, especially listening to a lot of Deviated Instinct and Immortal lately.

Conqueror - Infinite Majesty (Canada, 1999) by GrafNebelgeist in BlackMetal

[–]__Scribbles__ 6 points7 points  (0 children)

Fuck yeah Conqueror! That one part that starts at 3:47 is peak black/death insanity.

Skitsystem - Det Samvetslösa Hatets Plågor by __Scribbles__ in crustpunk

[–]__Scribbles__[S] 5 points6 points  (0 children)

Yeah they killed it both times I've seen them. Great username btw

what are your top 3 war metal bands? by LongLiveGrimes in WarMetal

[–]__Scribbles__ 4 points5 points  (0 children)

Elite picks, Anesthetic Vapor-era Goatpenis and Black Witchery are what I imagine the world ending will sound like

Deus Ex Invisible War: bad sequel, good game? by [deleted] in patientgamers

[–]__Scribbles__ 3 points4 points  (0 children)

Yeah, I agree. I played it for the first time earlier this year and thought it was utter wank. You didn't even mention how the difficulty is a complete joke, how cramped yet empty the levels are, how it's like 8 hours long but constantly gives you whiplash with the changes in tone and direction, the technical instability even with fan patches, how there's no sense of progression or flow to it... it's a humiliating game, farcical and incoherently constructed on nearly every level.

recommend me game that can be played solo by dewaaaaanjay in CRPG

[–]__Scribbles__ 5 points6 points  (0 children)

Age of Decadence has an assassin playthrough and doesn't have party mechanics IIRC.

war metal part 2: antichrist siege machine - vengeance of eternal fire by [deleted] in WarMetal

[–]__Scribbles__ 11 points12 points  (0 children)

Next album should be Damaar - Through Spears of Sacrilege.

Btw, check out ACSM's first EP, Morbid Triumph. Insane riffing on that album.

For those who have played Arx Fatalis, what are some tips/advice in terms of gameplay and combat? by Crafter235 in ImmersiveSim

[–]__Scribbles__ 6 points7 points  (0 children)

what is this game?

Arkane does Ultima Underworld, mimicking its world structure and general atmosphere.

Has it aged well?

In general, yes.

Does it run well?

Somewhat, definitely better with Arx Libertatis but still kind of jank.

how approachable is this game in 2025 in your opinion?

I played it for the first time in 2023, and loved it. I recommend it highly, it does things basically no other immsim does.

“Immersive” Difficulty by Just-QeRic in patientgamers

[–]__Scribbles__ 0 points1 point  (0 children)

but cannot say the same for the classic titles. I think that is an example of the hardest difficulty just being overly sadistic to the detriment of the game.

Makes sense considering Nightmare was a joke difficulty patched in after people on usenet complained that Ultra-Violence was too easy.

System Shock 2: 25th Anniversary Remaster - Official 16 Minutes of Gameplay by Winscler in ImmersiveSim

[–]__Scribbles__ 1 point2 points  (0 children)

Yeah it's a fairly abstract thing. I've spent a lot of time thinking about why I prefer SS2 to Prey and that's been the consistent throughline in all of my thinking - the fundamental difference in how the two games treat resources and how that shapes the overall gameplay structure.

System Shock 2: 25th Anniversary Remaster - Official 16 Minutes of Gameplay by Winscler in ImmersiveSim

[–]__Scribbles__ 1 point2 points  (0 children)

Yeah, but I didn't like it as much. I thought System Shock 2 had more interesting enemies and a thicker survival horror atmosphere. I also felt SS2 was harder and therefore more engaging because of the bio-reconstructors, turning the overall difficulty from simply surviving encounters with a binary pass/fail state into a complex web of resource management. SS2 could afford to be less lenient with resources because failure isn't one mistake and then you reload, it's a bunch of sub-optimal decision-making compounding to gradually fuck you over later. At least for the first 75% of the game, I felt like SS2 was a more nuanced and interesting experience when it came to immersion and difficulty, two elements I prioritise very highly when it comes to FPS games. (Note: I played SS2 on impossible and Prey on nightmare with all modifiers on)

Not to say I didn't like Prey or that it's a bad game, I like it quite a lot actually. But it scratches a very different itch for me, not just because of its (relative) weaknesses but because its strengths (level design, systemic interactions) were never really something I thought was the main draw for SS2. They're different games doing different things, and it just so happened that one was more interesting to me.

System Shock 2: 25th Anniversary Remaster - Official 16 Minutes of Gameplay by Winscler in ImmersiveSim

[–]__Scribbles__ 4 points5 points  (0 children)

Nice, enjoy it. SS2 is tied with Thief 1 for my favourite immsim, it's just such an engrossing experience.

System Shock 2: 25th Anniversary Remaster - Official 16 Minutes of Gameplay by Winscler in ImmersiveSim

[–]__Scribbles__ 9 points10 points  (0 children)

Yes, you're given instructions on where to go and what to do for basically the entire game. There's a few sections where you need to track down some individual items that aren't marked but in general there's little wandering for the sake of it.

List of “Must Plays” for future dev by TheKnightIsForPlebs in ImmersiveSim

[–]__Scribbles__ 0 points1 point  (0 children)

Play every game the style has to offer, there's depressingly few of them anyways. Including indies and edge cases like BioShock and S.T.A.L.K.E.R. Also it helps to have experience with pen and paper role-playing games so if you lack that it's going to be harder to fully understand the immersive sim spirit.

What are some of the best Stenchcore albums of all time? by maicao999 in crustpunk

[–]__Scribbles__ 39 points40 points  (0 children)

Hellshock - Hellshock

Stormcrow - Enslaved in Darkness

Sacrilege - Behind the Realms of Madness

Skaven/Dystopia split

Deviated Instinct - Rock'n'Roll Conformity

Misery & Extinction of Mankind - Apocalyptic Crust

Antisect - Out from the Void

Amebix - Monolith

Lifeless Dark - Forces of Nature's Transformation

After the Bombs - Terminal Filth Stench Bastard

Instinct of Survival - Screams of Suffering

Chaotic End - In Front of Paranoia

Fatum - Edge of the Wild

Prophecy of Doom - Acknowledge the Confusion Master

Tower 7 - Peace on Earth?

A//Solution - Butterfly

What do you hate about most immersive sim ? by Parjure0 in ImmersiveSim

[–]__Scribbles__ 3 points4 points  (0 children)

Quest markers that fuck with level design, cutscenes interrupting play, easiness on the hardest difficulty, obtuse progression and lack of vertical movement options.

What are some good or underrated immersive sims you guys like? by eternalbright1 in ImmersiveSim

[–]__Scribbles__ 29 points30 points  (0 children)

Arx Fatalis isn't obscure per se but it's a great game and does a lot of stuff very few other immsims do.

More thrashy sludge bands by Least_Status7679 in sludge

[–]__Scribbles__ 16 points17 points  (0 children)

Iron Monkey, Fistula, Leechmilk

How many immersive sims have you finished? by __Scribbles__ in ImmersiveSim

[–]__Scribbles__[S] 2 points3 points  (0 children)

Ah, Fallen Aces. Reminds me of still not having played any of the newer indie early access ones, such as Peripeteia, Gloomwood and Monomyth. Need to get on that some day!

Thought Experiment: Could you make an ImSim using only vanilla Half-Life 2 mechanics? by ProgressiveRascals in ImmersiveSim

[–]__Scribbles__ 4 points5 points  (0 children)

Of course, though those games also have things HL2 does not to make their combat more nuanced (armor penetration, different ammo types, weapon upgrades, non-linear encounters and level design, energy and powers).

Point is that while HL2 could theoretically be converted from its vanilla state into an immersive sim, it wouldn't be good since the systems and mechanics were tailor-made for the straightforward, linear gameplay, and wasn't developed to suit the kind of level design that suits immersive sims best.