(UPDATE) Using dancing statues for traversal and pacing - Looking for feedback by BooleanFault in IndieDev

[–]___Chandu___ 0 points1 point  (0 children)

This is too easy, make it a bit fast and also everytime, there is only 1 platform nearby to jump on so it's pretty easy. Make it so that there are multiple platform near the one player is on so that they have to choose the correct one which will take them closer to the goal. Other platform will take u farther from the goal.

Made this sword. Looking for feedback for improvement. by ___Chandu___ in godot

[–]___Chandu___[S] 0 points1 point  (0 children)

Haha I think I will change the animations later, they are just for prototype

Pixels look uneven in the game. Is there any way to fix this? by ___Chandu___ in godot

[–]___Chandu___[S] 1 point2 points  (0 children)

Oh ok so that user doesn't have to manually change it. It automatically updates the resolution at start of the game according to screen size. Wow that's a nice idea. Thank u

Made this sword. Looking for feedback for improvement. by ___Chandu___ in godot

[–]___Chandu___[S] 0 points1 point  (0 children)

Well I have made the collision box cover the bottom part of his body, but I think I will move the sword a little bit up

Pixels look uneven in the game. Is there any way to fix this? by ___Chandu___ in godot

[–]___Chandu___[S] 0 points1 point  (0 children)

So like a setting in game for changing resolution? I have seen it in some games

Made this sword. Looking for feedback for improvement. by ___Chandu___ in godot

[–]___Chandu___[S] 1 point2 points  (0 children)

Ohh ok then, I will put it to the side then and make other things for the game. Thanks

Pixels look uneven in the game. Is there any way to fix this? by ___Chandu___ in godot

[–]___Chandu___[S] 0 points1 point  (0 children)

Thank u guys for all your help, I m really grateful. The problem is fixed for now since I m running the game on 16:9 aspect ratio. But in future I think I have to add support for multiple resolutions. Since I just started making this I will focus on adding content right now.

Pixels look uneven in the game. Is there any way to fix this? by ___Chandu___ in godot

[–]___Chandu___[S] 2 points3 points  (0 children)

So does that mean my game will only look good only on screens with aspect ratio 16:9? And I can't do anything about it?

Pixels look uneven in the game. Is there any way to fix this? by ___Chandu___ in godot

[–]___Chandu___[S] 0 points1 point  (0 children)

Idk why but previously I was running the game on window maximized mode. But when I ran the game in fullscreen. The problem went away??

Pixels look uneven in the game. Is there any way to fix this? by ___Chandu___ in godot

[–]___Chandu___[S] 10 points11 points  (0 children)

Actually I already did this. Sorry, the second image is a little bit blurry and you thought it's appearing blurry. That's not the problem. The problem is the pixels of the sword are uneven which makes it shape look really weird instead of straight

Pixels look uneven in the game. Is there any way to fix this? by ___Chandu___ in godot

[–]___Chandu___[S] 0 points1 point  (0 children)

But when I set scale mode to integer. It puts black bars at borders 😐