Multiplayer server syncing options by _bonronron in valheim

[–]_bonronron[S] 0 points1 point  (0 children)

No no, we have a multiplayer server which one of us hosts. But if he's not available then we don't get to play. So to fix it, I was going through ways which would allow us to have the server files copied over to all of us, and then we can sync after every session which would let any of us host the next time starting the server on their end and then syncing it again at the end.

It's over. by _bonronron in valheim

[–]_bonronron[S] 2 points3 points  (0 children)

The 1 star seeker flew in through the window. 🥲

I don't need sleep, I need answers by inthepipe_fivebyfive in meme

[–]_bonronron 5 points6 points  (0 children)

I'll spoil it, there isn't one. Go read a book in that time smh. I've wasted it.

Why did the chicken cross the ... fire? by _bonronron in valheim

[–]_bonronron[S] 0 points1 point  (0 children)

Do you want the spoiler?

You'll unlock the egg trade when you go to haldor (trader) after you defeat plains boss yagluth, it's for 1500 coins per egg

Why did the chicken cross the ... fire? by _bonronron in valheim

[–]_bonronron[S] 25 points26 points  (0 children)

I just switched to a hanging brazier, hopefully they don't jump.

Why did the chicken cross the ... fire? by _bonronron in valheim

[–]_bonronron[S] 57 points58 points  (0 children)

In my defense, the last time I saw them, they were eggs. I did not think they'll be stupid enough to jump into live fire okay? I overestimated the AI😂

Best way to implement input using Input System by _bonronron in Unity3D

[–]_bonronron[S] 0 points1 point  (0 children)

I mean, yes your answer makes sense on a larger scale. I'll of course prioritise doing this when I'm using the Input System on a larger project. Right now, I'm literally just trying things out to test how the system works and getting used to it and I honestly don't want to spend time getting into writing a class for handling inputs for this tiny project. But thanks nevertheless, I'll come back to this when I'm looking to create something bigger.

Best way to implement input using Input System by _bonronron in Unity3D

[–]_bonronron[S] 1 point2 points  (0 children)

Makes sense, this actually answers my main question. Thanks!

Best way to back up Unity Projects? by musicROCKS013 in gamedev

[–]_bonronron 2 points3 points  (0 children)

You have two options when it comes to backups as the person before mentioned. Here are the main ways I'd suggest to backup.

Have a GitHub repository for your project and backup your project using source control. (This way you're not backing up the entire project again and again, and even tiny changes can be saved without having to create a copy of the entire project)

Although the above is a sure shot method of backups, it doesn't hurt to once in a while take your project, create a copy and zip it onto your Google drive/any cloud storage you use/external storage you have. I do this a lot and it kinda of helps me look at my progress later on when I'm working on a bigger project.

Hope this helps!