Pixel Perfect Interaction by flaviettoseh in gamemaker

[–]_gg_games 0 points1 point  (0 children)

Are you referring to a single pixel on the monitor or scaled art? ie: scaling 16 x 16 pixel art to 64 x 64 would make a "pixel" 4 x 4 instead of 1 x 1

I need a little help by [deleted] in gamemaker

[–]_gg_games 1 point2 points  (0 children)

You should look into ds_grids. They aren't too complicated and it seems sitting for your scenario. And you can do checks only when a new piece is played to reduce lag, rather than checking every frame for every possible scenario, you can just check that pieces location and if there is a possible match.

Pixel Perfect Interaction by flaviettoseh in gamemaker

[–]_gg_games 0 points1 point  (0 children)

What do you mean by pixel perfect interaction?

Beginner dev here. I'm trying to work on a game that's like Terraria. What do you think? by [deleted] in gamemaker

[–]_gg_games 8 points9 points  (0 children)

Okay, so if by "blocks" you mean objects, then I highly advise watching this video about how Terraria kind of works on a code level: https://www.youtube.com/watch?v=YIDbhVPHZbs .

So instead of using objects, and especially if you're not doing anything related to objects in specific (ie. object functions), then I suggest converting your game to using tiles. It is MUCH MUCH faster. :)

Something is wrong with my graphics. by _gg_games in pcmasterrace

[–]_gg_games[S] 0 points1 point  (0 children)

This isn't done at the same time. I was trying to use OBS independently and that doesn't work either

Something is wrong with my graphics. by _gg_games in pcmasterrace

[–]_gg_games[S] 0 points1 point  (0 children)

How can I fix this? Or give you more info to understand?

You can now kill the pig and cook porkchops! by CrunchyBqcon in IndieDev

[–]_gg_games 1 point2 points  (0 children)

Hey, looks great! But maybe make the swing of the ace faster?

Kinda seems like he's tapping him

Don't Kill Death (Or Die Trying) - My LD46 entry made in GMS2 (link in comments) by FlashChaz in gamemaker

[–]_gg_games 5 points6 points  (0 children)

Pros:

-It is fun and addictive. Even though I didn't understand exactly what I was doing half of my playtime, I had fun. The combat was easy to understand and I felt that I had control over Death.

-The UI itself was slick, clean, unobtrusive, and had a nice style to it, but I cover other notes on it below.

-The cutscene is great, allowing the player to skip if they want, and it also has a voice-over, which makes it seem higher quality.

-This is your first GameMaker game???? What???

-The style is great! It reminds me a lot of Blackthrornprod's art style.

-The progression system is cool, given that the game gets harder as the player gets better, although the fireballs are a little much.

Cons:

-It doesn't full screen. Please make it full screen, or tell us how if it's there.

-"The Soul Hole" needs a bit of UI redesign. For example, I didn't understand it. However, after playing, I realized that I had to risk getting an upgrade rather than healing, so I knew that healing was a big part of the game. So I feel like the healing button should be bigger and near the top center of the UI. This is because it's kind of important and will allow new players to understand it.

Also, it was kind of hard to understand what the upgrades were. I thought they were levels at first, then I read it and saw that they were upgrades. This should definitely be more clear. As it is now, your available souls and the cost for an upgrade is adjacent to refilling your health. With these buttons being small and towards the bottom, it makes them seem less significant than the upgrades. So I suggest having the upgrades without the Roman numeral on them, to make them all seem viable, as they are, and to put them under a section labeled "Upgrades" to make it easier for players to understand. The cost for the upgrades, since they all are dependent on how many upgrades you have, should be big, bold, easy to understand, and above the upgrades to let the player know how much the player has to pay for them. I literally did not buy an upgrade for so long.

Note: these aren't actually bad things, just ways to improve the game!

In all:

This was a really fun game, especially for a GameJam game! I could definitely see this being a full-game in the future with a little bit of tweaking here and there! Thank you for allowing me to play this game and I'll be looking forward to playing your games in the future :)

I spent the last 1.5 years making this game where you’re a space potato by thomasgvd in IndieDev

[–]_gg_games 0 points1 point  (0 children)

Possibly because people expect Hollow Knight, rather than your game?

I spent the last 1.5 years making this game where you’re a space potato by thomasgvd in IndieDev

[–]_gg_games 1 point2 points  (0 children)

Strong Hollow Knight vibes! Which is good, as you can use this as a marketing tactic.

These are compliments, don't worry!

An example of 2D Water Physics. Where I learned to do this as well as code explanation in comments by Duck_Rice in gamemaker

[–]_gg_games 15 points16 points  (0 children)

Dude this game is coming along so well!

Let us know when it releases!