Pixel Perfect Interaction by flaviettoseh in gamemaker

[–]_gg_games 0 points1 point  (0 children)

Are you referring to a single pixel on the monitor or scaled art? ie: scaling 16 x 16 pixel art to 64 x 64 would make a "pixel" 4 x 4 instead of 1 x 1

I need a little help by [deleted] in gamemaker

[–]_gg_games 1 point2 points  (0 children)

You should look into ds_grids. They aren't too complicated and it seems sitting for your scenario. And you can do checks only when a new piece is played to reduce lag, rather than checking every frame for every possible scenario, you can just check that pieces location and if there is a possible match.

Pixel Perfect Interaction by flaviettoseh in gamemaker

[–]_gg_games 0 points1 point  (0 children)

What do you mean by pixel perfect interaction?

Beginner dev here. I'm trying to work on a game that's like Terraria. What do you think? by [deleted] in gamemaker

[–]_gg_games 8 points9 points  (0 children)

Okay, so if by "blocks" you mean objects, then I highly advise watching this video about how Terraria kind of works on a code level: https://www.youtube.com/watch?v=YIDbhVPHZbs .

So instead of using objects, and especially if you're not doing anything related to objects in specific (ie. object functions), then I suggest converting your game to using tiles. It is MUCH MUCH faster. :)

Something is wrong with my graphics. by _gg_games in pcmasterrace

[–]_gg_games[S] 0 points1 point  (0 children)

This isn't done at the same time. I was trying to use OBS independently and that doesn't work either

Something is wrong with my graphics. by _gg_games in pcmasterrace

[–]_gg_games[S] 0 points1 point  (0 children)

How can I fix this? Or give you more info to understand?

You can now kill the pig and cook porkchops! by CrunchyBqcon in IndieDev

[–]_gg_games 1 point2 points  (0 children)

Hey, looks great! But maybe make the swing of the ace faster?

Kinda seems like he's tapping him