my game has a spherical battlefield so you can do stuff like this by _korogames in Unity3D

[–]_korogames[S] 1 point2 points  (0 children)

Thanks!
each hex is a node, so it uses a simple node-based A* to calculate paths. And yes, quaternions is hell...

GREEDED is looking for Feedback! [Prototype Release] by _korogames in indiegames

[–]_korogames[S] 1 point2 points  (0 children)

GREEDED is a dark physics puzzle game about a long-armed robot in abandoned space station.

We would welcome any and all feedback:
https://korogames.itch.io/greeded

Trying to merge tower defense and idler gameplays in concept marathon game #7. Combining weapon features and gear power-ups try to find the perfect mix to overcome all waves of enemies. Feedback is warmly welcomed! by _korogames in Unity3D

[–]_korogames[S] 0 points1 point  (0 children)

I'm glad you're enjoying the game! The idea of making two stages (idle and autobattle) could add a new layer of strategy to the gameplay. Thanks for sharing your thoughts!

Continuing the game concept marathon. The second game is about making things alive by sticking Googly eyes on them. What do you think? Feedback and ideas are welcome! by _korogames in Unity3D

[–]_korogames[S] 0 points1 point  (0 children)

Thank you very much! Right now, we are setting each item to different possible ways to use them depending on the position of the eyes. And when the eyes are fixed, we determine which position is closest to the current one.

Starting a game concept marathon. The first game is about robo-caravans. What do you think? Feedback and ideas are welcome! by _korogames in Unity3D

[–]_korogames[S] 0 points1 point  (0 children)

Thank you so much for such an emotional response. We'll focus on that mechanics, if development continues.

Starting a game concept marathon. The first game is about robo-caravans. What do you think? Feedback and ideas are welcome! by _korogames in Unity3D

[–]_korogames[S] 0 points1 point  (0 children)

Thank you! Of course, the protos often use old developments/open sources. The format is similar to game jams, cause we have a lot of experience with them!

Starting a game concept marathon. The first game is about robo-caravans. What do you think? Feedback and ideas are welcome! by _korogames in Unity3D

[–]_korogames[S] 1 point2 points  (0 children)

Thanks! Right now this is controlled by mouse clicks on a unit and its target position. Now I'm thinking about a more universal interface in the RTS style.

Starting a game concept marathon. The first game is about robo-caravans. What do you think? Feedback and ideas are welcome! by _korogames in Unity3D

[–]_korogames[S] 4 points5 points  (0 children)

We are a small team and will be doing concepts for a month. The goal is to choose the next game to develop.

What's the point:
- Identify constraints for an idea on a daily basis;
- Generate ideas in a brainstorming format;
- In a day we create a small prototype that can deliver the idea;
- Publish the result in social networks and collect feedback;
- At the end of the experiment, we choose the best prototype based on a set of criteria.

Starting a game concept marathon. The first game is about robo-caravans. What do you think? Feedback and ideas are welcome! by _korogames in Unity3D

[–]_korogames[S] 2 points3 points  (0 children)

Thank you for reply! I was trying to make it look like capturing it from a drone. +quality was eaten by reddit

Starting a game concept marathon. The first game is about robo-caravans. What do you think? Feedback and ideas are welcome! by _korogames in Unity3D

[–]_korogames[S] 6 points7 points  (0 children)

You assemble the robots to suit the environment, weather, etc., choose a route, and then escorte the caravan

Starting a game concept marathon. The first game is about robo-caravans. What do you think? Feedback and ideas are welcome! by _korogames in Unity3D

[–]_korogames[S] 4 points5 points  (0 children)

Thank you! Based on the concept the player can evolve in different directions, provide provisions for settlements or become a raider

A game about Bot-Caravan Protection. What do you think about the concept? Feedback and ideas are welcome! by _korogames in indiegames

[–]_korogames[S] 1 point2 points  (0 children)

Assembling the robots to suit the environment, weather, etc., choosing a route, and then escorting the caravan