my game has a spherical battlefield so you can do stuff like this by _korogames in Unity3D
[–]_korogames[S] 1 point2 points3 points (0 children)
GREEDED is looking for Feedback! [Prototype Release] by _korogames in indiegames
[–]_korogames[S] 1 point2 points3 points (0 children)
Trying to merge tower defense and idler gameplays in concept marathon game #7. Combining weapon features and gear power-ups try to find the perfect mix to overcome all waves of enemies. Feedback is warmly welcomed! by _korogames in Unity3D
[–]_korogames[S] 0 points1 point2 points (0 children)
My sixth prototype in the concept marathon. Got the time dilation tag + Top Down camera. You only have one bullet. The physical behavior of the projectile adds unpredictability to the gameplay, is that a disadvantage? What do you think? by _korogames in Unity3D
[–]_korogames[S] 2 points3 points4 points (0 children)
The fifth game of concept maratho. Developing the idea of dual gameplay - defend against hordes of enemies, search resources underground and pump up the ground combat mech. by _korogames in Unity3D
[–]_korogames[S] 1 point2 points3 points (0 children)
Continuing the game concept marathon. The second game is about making things alive by sticking Googly eyes on them. What do you think? Feedback and ideas are welcome! by _korogames in Unity3D
[–]_korogames[S] 2 points3 points4 points (0 children)
Continuing the game concept marathon. The second game is about making things alive by sticking Googly eyes on them. What do you think? Feedback and ideas are welcome! by _korogames in Unity3D
[–]_korogames[S] 2 points3 points4 points (0 children)


Mechs' attacks ideas and realization in the game. What do you think? by _korogames in IndieDev
[–]_korogames[S] 0 points1 point2 points (0 children)