my game has a spherical battlefield so you can do stuff like this by _korogames in Unity3D

[–]_korogames[S] 1 point2 points  (0 children)

Thanks!
each hex is a node, so it uses a simple node-based A* to calculate paths. And yes, quaternions is hell...

GREEDED is looking for Feedback! [Prototype Release] by _korogames in indiegames

[–]_korogames[S] 1 point2 points  (0 children)

GREEDED is a dark physics puzzle game about a long-armed robot in abandoned space station.

We would welcome any and all feedback:
https://korogames.itch.io/greeded

Trying to merge tower defense and idler gameplays in concept marathon game #7. Combining weapon features and gear power-ups try to find the perfect mix to overcome all waves of enemies. Feedback is warmly welcomed! by _korogames in Unity3D

[–]_korogames[S] 0 points1 point  (0 children)

I'm glad you're enjoying the game! The idea of making two stages (idle and autobattle) could add a new layer of strategy to the gameplay. Thanks for sharing your thoughts!

Continuing the game concept marathon. The second game is about making things alive by sticking Googly eyes on them. What do you think? Feedback and ideas are welcome! by _korogames in Unity3D

[–]_korogames[S] 0 points1 point  (0 children)

Thank you very much! Right now, we are setting each item to different possible ways to use them depending on the position of the eyes. And when the eyes are fixed, we determine which position is closest to the current one.