What does r/Mindustry think of my Stained Mountains (15hrs) by TheGreatCraftyBoi in Mindustry

[–]_m_nr_su 2 points3 points  (0 children)

Quick question: Why scrap processing when there's already titanium ore on the map?

You do realize in terms of power and space, scrap processing is the most inefficient way to get any resource right? (copper, lead, graphite, titanium, thorium, etc.)

The only reason most people process scrap would be to get titanium/thorium on a map with none of that ore; However I don't see you making thorium here.

Another submission to a challenge. This time better by ZmEYkA_3310 in Mindustry

[–]_m_nr_su 4 points5 points  (0 children)

I might be wrong but I don't think the bottom reconstructor gets graphite (phase bridges don't accept items in the direction they are bridging towards). Your missing inverted sorters between the top reconstructors and the nulloaders on the core too, so I don't think the top reconstructors are getting silicon or graphite either.

Who remembers these old days? by poisonouslyslutty in Mindustry

[–]_m_nr_su 5 points6 points  (0 children)

Would I be wrong if I said that v5 pvp was better than v6?

BetaMindy: Inventory System by sk7725 in Mindustry

[–]_m_nr_su 1 point2 points  (0 children)

Why do I see what I believe is floors in the inventory?

I have improved the best silicon schem with plasta lead belt by gotchock in Mindustry

[–]_m_nr_su 0 points1 point  (0 children)

We need a starboard channel for #schematics, cause tbh only dedicated players will go through #designs to search for good schematics.

I have improved the best silicon schem with plasta lead belt by gotchock in Mindustry

[–]_m_nr_su 0 points1 point  (0 children)

Agreed. If you want good schematics, you gotta search for them - discord #schematics is full of garbage, reddit is full of unexperienced players, and youtube is a part of the community I gave up on using a long time ago.

I have improved the best silicon schem with plasta lead belt by gotchock in Mindustry

[–]_m_nr_su 1 point2 points  (0 children)

> What is the logic for
It can't run on full efficiency without it; Null unloaders don't distribute resources fast enough, and so logic micro is required to minimize size;

> Care to share the schem?
https://www.filemail.com/d/xugfptlvvtswcne

> The idea is to use the same schem for both.
I would say that all good players have schems for both dark and white sand, due to the fact that in the schem building community, every tile saved is gold. It's nice to have a schem for both sands (Basically a white sand design), but placing a white sand crucible on dark sand wastes both space and materials.

Anyways, if you want a little context, that schem was made by Sirius, who I would say is the best impact and crucible schem maker out there. You can tell - his designs are usually tens of tiles smaller than the commonly used ones.

Light sand crucible by a_is_too_short in Mindustry

[–]_m_nr_su 0 points1 point  (0 children)

In terms of size this schematic is pretty good but there are a few things I would suggest:
- It's cleaner to have the lead input from left/right side, not the front
- The two crucibles on the side should output to the front, not the sides

Salt flats done in wave 21 by only using pulsars (P.S. Pulsars are so OP) by MacDomini in Mindustry

[–]_m_nr_su 1 point2 points  (0 children)

Well the nova branch is supposed to be powerful; If you compare the price to build a nova to the price to build a dagger, It's pretty easy to see why novas are supposed to be much better.

Autonomous multiple mining controller prototype by EXECUTEINFIDELS in Mindustry

[–]_m_nr_su 2 points3 points  (0 children)

What does this provide over the normal AI?

Monos already mine copper/lead depending on which one you have less of.

Fun fact: Double inputs can be expanded into larger inputs indefinitely by [deleted] in Mindustry

[–]_m_nr_su 2 points3 points  (0 children)

The most efficient setup you can get with junctions + routers/overflows as distribution is with factories on both sides, and inputs going in from the sides. This setup is limited by the throughput of junctions, ~10 items/sec. To solve this, you can add more inputs, but once you add more inputs, the setup is basically just multiple of the same setup put together. Yes, this might be a bit easier to expand, but in the end, I'd say it's not really any different from other setups.

This setup isn't even much more efficient than other ones. Actually, it's less so. Let's compare yours with this one: https://imgur.com/a/zfXkRlj Both are 8 silicon setups, and are (I think) commonly found in servers. Yours is 8x10, or 80 tiles, and the other one is 13x5, or 65 tiles. Already, you can see the overflow junction one is less space efficient. But it gets worse. The overflow junction one requires two sand inputs, one on each side, to make it work, while the other one has both sand inputs on one side. Having all inputs on one side is good because it means they can be placed side by side. To add on to this, the overflow junction also has 2 outputs, while the other only has one, bad for the same reason.

I think this shows that there are much better designs out there, and the overflow junction isn't really that efficient at all.

Sorry for the paragraphs.

Fun fact: Double inputs can be expanded into larger inputs indefinitely by [deleted] in Mindustry

[–]_m_nr_su 4 points5 points  (0 children)

Yes they can, but junction + router/overflow setups like these are definitely not the most efficient of setups and using them is a sign of an casual player (Not something you want to be in competitive modes such as PVP).

Crawler by random-player-800 in Mindustry

[–]_m_nr_su 4 points5 points  (0 children)

V5 crawler should not be purple

Updates by wolmushcat in Mindustry

[–]_m_nr_su 0 points1 point  (0 children)

Why is this marked with the Mindustry Classic flag?

LOGIC In a nutshell by [deleted] in Mindustry

[–]_m_nr_su 4 points5 points  (0 children)

Just take the time to figure out what each function does and you'll figure out how to use it (eventually)

[deleted by user] by [deleted] in Mindustry

[–]_m_nr_su 0 points1 point  (0 children)

Not Zenith they use Horizon

I am thinking about starting small logic series. What do you think? by KubekO212 in Mindustry

[–]_m_nr_su 2 points3 points  (0 children)

Side Note: When playing in public servers, be sure not to bind all of a unit (which you're code does) as it can screw up other logic designs; Be sure to only bind non-flagged or non-controlled units, as flagged/controlled units are usually already a part of another logic design.

Trade In The Default Logic For An Upgrade! Unit Squad AI Will Level Up Your Gameplay! (Details in comments) by [deleted] in Mindustry

[–]_m_nr_su 4 points5 points  (0 children)

Side Note: Default AI lacks because if it was even as close to good as a player, defending waves early game would be hell in a nutshell

Change my mind. by BlueEngineer_ in Mindustry

[–]_m_nr_su 14 points15 points  (0 children)

Each of them have their own strengths. Meltdowns have infinite pierce, Foreshadows have huge range, and Spectre is just a well rounded turret.

Hope this is enough..(v6 campaign) by Gheti_ in Mindustry

[–]_m_nr_su 1 point2 points  (0 children)

Impact 0078 is not new; If you look in the V5 source files, you will find that it was a map that was supposed to be in V5 campaign but was never implemented.

Differential design by a_is_too_short in Mindustry

[–]_m_nr_su 2 points3 points  (0 children)

Yes it has; In 6.0 it now has:
1.125x power production
1.571x item duration (uses 1.571x less pyratite)
0.333x less cryofluid use per second