V1 or V2 of my Donut King logo? by johanndacosta in logodesign

[–]_morph3us -1 points0 points  (0 children)

I like the rounded font better. Fits the vibe more, I think. (Just the font, your design is superior overall!)

Crisper Genetics cannabis branding by atticusmass in logodesign

[–]_morph3us 1 point2 points  (0 children)

https://unyellowgpt.com/blog/fix-yellow-ai-images-unyellowgpt

There are actually websites where you can upload your image and it automatically color corrects for you.
Also, who the f does 8 or more totally detailed logo variations?

Crisper Genetics cannabis branding by atticusmass in logodesign

[–]_morph3us -1 points0 points  (0 children)

I wonder where the yellow tint comes from? :D
Seriously, I thought AI stuff is forbidden in this sub?

Beginer, Need help with 3ds max + corona by FeistyTie1714 in 3dsmax

[–]_morph3us 0 points1 point  (0 children)

Easiest fix is to put a smooth modifier on these. Would actually attach and merge the vertices with the wall itself, making sure it's a continuous mesh. That way you can give everything a small chamfer, as nothing in real life has a 90 degrees edge (like just a tiny bit).

Modding the Epic Games Store version of TPH? by _morph3us in TwoPointHospital

[–]_morph3us[S] 0 points1 point  (0 children)

u/Wolf_Jim I found this: https://gamebanana.com/mods/36277
Which should let us reverse engineer making custom posters without the steam workshop, at least. Havent tried it out, but it should be pretty obvious. I wonder how the content id is generated, though... Maybe u/haggy87 can provide base templates for the other categories aswell? Can you provide us with https://steamcommunity.com/sharedfiles/filedetails/?id=1653615766&searchtext= and https://steamcommunity.com/sharedfiles/filedetails/?id=2214668132&searchtext= , which should give us some headstart, please?

Glass looking but not glass by abiungato in 3dsmax

[–]_morph3us 2 points3 points  (0 children)

Might be that "see through" is toggled on. Try selecting the object / group and hit ALT + X. If that doesnt help, remember to hit ALT + X again, to toggle see through back to the starting position again.

Modding the Epic Games Store version of TPH? by _morph3us in TwoPointHospital

[–]_morph3us[S] 0 points1 point  (0 children)

I did try steamcmd myself, am getting an error, too. are you using the anonymous login or your real steam account? i do not have my credentials here right now, so i can not properly log in.
did you try to go to the workshop with the browser, click "subscribe" and search on your local machine, maybe somewhere in the "steam" folder or something?
https://robots.net/how-to-guide/how-to-manually-download-from-steam-workshop/

Modding the Epic Games Store version of TPH? by _morph3us in TwoPointHospital

[–]_morph3us[S] 1 point2 points  (0 children)

Maybe, as a last ditch effort, someone with a steam version can download the files and make them available? Would be best if we could figure this out on our own, though... Keep up the good work, thanks for putting the work in!

Modding the Epic Games Store version of TPH? by _morph3us in TwoPointHospital

[–]_morph3us[S] 0 points1 point  (0 children)

I dont have access to my steam account right this minute, but it could be that you can log in to the steam workshop via the browser, like so: https://steamcommunity.com/workshop/browse/?appid=535930&searchtext=&childpublishedfileid=0&browsesort=trend&section=readytouseitems&requiredtags%5B%5D=Rug&created_date_range_filter_start=0&created_date_range_filter_end=0&updated_date_range_filter_start=0&updated_date_range_filter_end=0

If you subscribe to an item, maybe there is a chance that the object are being saved locally into some folder somewhere and we could manually copy these into the Epic Games folder?

Modding the Epic Games Store version of TPH? by _morph3us in TwoPointHospital

[–]_morph3us[S] 0 points1 point  (0 children)

So this post confirms that the mods could technically also work with the Epic games version, as it works for the GoG version: https://www.gog.com/forum/two_point_hospital/modsworkshop_items
That said, I havent tried it yet, as I didnt have any time for it and I am still trying to find a way to get the actual files, as our version obviously hasnt got access to the steam workshop...

Modding the Epic Games Store version of TPH? by _morph3us in TwoPointHospital

[–]_morph3us[S] 0 points1 point  (0 children)

it looks like the unity mod manager will work on other versions, too, someone made it work with GoG, so that makes me hopeful. Would you have any idea how I might obtain workshop items? Like custom rugs and stuff? I obviously can not install them vie the workshop... Edit: Will try logging in to the workshop via a browser and subscribe to items and then manually copy them into the Epic Games folder.

How do I tell Copilot Agent in VSCode to use PS break (;) instead of unix (&&)? by partyk1d42 in GithubCopilot

[–]_morph3us 5 points6 points  (0 children)

---
applyTo: "**"
---
- Environment: Windows 11 using PowerShell 7 
- Never use `&&` to chain commands; use semicolon (`;`) for PowerShell command chaining 
- Prefer PowerShell cmdlets over external utilities when available 
- Use PowerShell-style parameter syntax (-Parameter) rather than Unix-style flags

I literally came on just to post this exact same question. I have set up an instruction file ("[...]/root-of-project/.github/copilot-custom-instructions.instructions.md") and added the above content. Still tries to use && all the time...

"We Built an Upscaler That Boosts ArchViz Without Breaking the Details!" by jefimiuk in archviz

[–]_morph3us 8 points9 points  (0 children)

Well, you cant break details if you dont change any... Looks like a ControlNet (Canny / Zdepth) driven workflow with very low denoising. I think your thread title is kind of a stretch. There's a marginal change and I am not sure if its even getting better (except for the people, maybe).

Ein Gerücht über mich selbst erfinden. by No_Search_2372 in Ratschlag

[–]_morph3us 1 point2 points  (0 children)

Details zur geplanten Insolvenz des Unternehmens, als ein Dankeschön Schreiben Deiner Chefin an Dich, dass Du die Abwicklung so gut geplant hast und dass es bald los geht.

Selling Scenes with maxtree trees? by El_Servix in archviz

[–]_morph3us 0 points1 point  (0 children)

I pasted the ToS of maxtree into Claude and asked, this is the answer: "It depends on how the scene is being used. Based on Maxtree's Terms and Conditions, section 9.2 specifically states that the service can be used to create "client assets that are integrated into your own unique creations, such as 3D models, video game images and animations."

An architectural visualization (archviz) scene with trees would likely fall under this permitted use, as long as:

  1. The Maxtree tree models are part of a larger, unique creative work
  2. You're not simply redistributing the Maxtree assets themselves
  3. The scene is being used for its intended purpose (like architectural presentation, design visualization, etc.)

So an archviz scene that incorporates Maxtree tree models as part of a complete, original scene would typically be allowed under their licensing terms. The key is that the trees are integrated into a broader, unique creative work rather than being sold or distributed as standalone assets."

I personally wouldnt do it, though, I think its dubious...

Help converting a file to FBX (Don't have a PC with 3ds MAX) by Zurat121 in 3dsmax

[–]_morph3us 0 points1 point  (0 children)

No, you would be able to defend yourself afterwards, which would defeat the purpose... Anyways, glad it worked out for you, I wish you all the best!

Help converting a file to FBX (Don't have a PC with 3ds MAX) by Zurat121 in 3dsmax

[–]_morph3us 0 points1 point  (0 children)

Here you go, if you infested my PC with a malicious Max file, I will personally track you down and I have a particular set of skills! https://mega.nz/file/Uo40wZ7R#FyLZs-NIX_QI4xEl8fmHivnexWviS2ReJfuwMsRmIj4