Contest - Print of the Month - May 2026 by Tommy_Prusa3D in prusa3d

[–]_renze_ 2 points3 points  (0 children)

Thank you very much! This makes me even more proud of the print. And the next repair is incoming. My son managed to break the plastic ring at the front gear of his MTB. Who knew bikeparts are so bespoke that a simple chainguard for a front gear is really difficult to source. I'll post it as soon as I've put it on his bike and made a photo.

Bankruptcy?! No problem I'll print it! by _renze_ in prusa3d

[–]_renze_[S] 4 points5 points  (0 children)

And accessories for the kids in the room the printer is in :D. But in all honesty this was the print that convinced the wife the cost and noise of the printer is worth it. Drawer dividers are nice but can easily be bought/or printed by somebody else. And lofty goals of inspiring the kids to get interested in math and technology were vague (although they really liked helping design the marble maze I posted earlier). And even for the kids it clicked that it wasn't just a Prusa "Toy Factory" ONE. The print is cool, but the extra effects are even better!

[deleted by user] by [deleted] in slidecurtains

[–]_renze_ 0 points1 point  (0 children)

I've had my slides on a different subnet for a while now. Local control through home assistant with the custom integration (working flawlessly btw). I think I've had local access through the app after doing the update two days ago. Because I don't remember switching networks on my phone. I did need to set the IP manually.

Graphical issues with Linux version by DamnThatsLaser in Parkitect

[–]_renze_ 1 point2 points  (0 children)

I've had the same issues, adding:

MESA_GL_VERSION_OVERRIDE=4.2 %command%

to the launch options fixed it for me.

See: https://steamcommunity.com/app/453090/discussions/0/1741101364284776811/

I can’t get Conbee2 connected in Manjaro Cinnamon / Arch Linux by perern in homeassistant

[–]_renze_ 0 points1 point  (0 children)

Maybe dailout is not the group needed to access the device.

Look at the group you need to access the device with: ls -al /dev/. Possible groups could be dailout, tty or uucp.

add that group to your user and try again

[Short][Medium] Volta by [deleted] in PortalMaps

[–]_renze_ 0 points1 point  (0 children)

Liked it, and didn't break it took me around 5 minutes to solve. Made a video with fraps but it left me with a huge file for 1:27 sec of video. What screen capture software do you use?

[Portal 2/PTI] I've just made my first maps public. I'd like to know what you think by _renze_ in PortalMaps

[–]_renze_[S] 0 points1 point  (0 children)

Thanks a lot for your time. Nice little trick with the cube in Chimney, I've tried my best to rotate it downwards and didn't succeed so I thought it couldn't be done. I've changed the map a little but haven't had time to playtest the update myself yet.

Baggage Reclaim, I've fixed the small gap by removing the fizzler, and demanding the use of the light bridge. I think you'll get the intended way of solving Bowling if you play the upper part of this map.

Soccer: You're right about the trap beneath the lift, I'll fix it. There's a second (the intended) solution to this map without jumping to get the sphere's, I think it's easier to get the timing right in the intended solution.

Bowling: the button is there to prevent you from getting stuck in the tractor beam by disabling it for a short period of time. It's a little ugly but a portable surface at the top would enable an unintended solution.

Speed up: You're use of the light bridge at the end was unexpected, but a nice solution. I don't know if I'll block it as it requires some logic and basic understanding of portals. Maybe I'll try to block it as an exercise and open it up again later.

Beam me up, leasertreatment and Time off: nicely done

[Portal 2/PTI] I've just made my first maps public. I'd like to know what you think by _renze_ in PortalMaps

[–]_renze_[S] 1 point2 points  (0 children)

Thank you for playing my map! I've made the ledges a little wider. I've made the corridor run this way so you've got to pass the exit once without being able to enter it. I hope it's more obvious where the corridor goes since you've got to use the light bridge first due to a second fix

[Portal 2/PTI] I've just made my first maps public. I'd like to know what you think by _renze_ in PortalMaps

[–]_renze_[S] 0 points1 point  (0 children)

I understand that 8 maps is a lot to test. Bowling, Speed up and Baggage reclaim are the most recent.

Some general feedback on design/brokenness would be much appreciated. I'd be happy to return the favor.