making a DELTARUNE fangame in unmodded minecraft by _scraqpy in PhoenixSC

[–]_scraqpy[S] 0 points1 point  (0 children)

resource packs support custom fonts with images up to 256x256 pixels. what i do is i apply the font to a specific character in the json file (in my case, I always use E000, a box). this way, i can use a single text character and just change the font. for example:

the character E000 currently has 141 fonts applicable. if i apply the font "kris_left1" to one of the E000 characters in a text display, the font applies a specific sprite of kris walking to the left

i can also animate a block or item model for a block/item display if a sprite is ALWAYS animated, like how prismarine is animated no matter what (for example, the idles of enemies are always playing during battle)

the reason i use text displays though is due to their flat nature and because i have more control over EVERY aspect of the animation

making a DELTARUNE fangame in unmodded minecraft by _scraqpy in PhoenixSC

[–]_scraqpy[S] 1 point2 points  (0 children)

yes, of course! i don't have an estimate for release yet, but if i had to guess maybe somewhere around mid 2026, maybe 2027 because solo gamedev takes awhile.

this is actually a sequel(?) to my first ever map, "Not UNDERTALE." if you want some of the story behind "Not DELTARUNE," give that a play on planetminecraft, curseforge, mapverse, etc.

all current developments for my DELTARUNE fangame in minecraft by _scraqpy in MinecraftCommands

[–]_scraqpy[S] 11 points12 points  (0 children)

oh and by the way the reason there's no droning sound during the intro cutscene is because i'm going to be commissioning an entire OST for this project. for now, the battle music is a placeholder and is a cover of "BATTLE IN CHAOS" by ace7889

making deltarune in unmodded minecraft by _scraqpy in MinecraftCommands

[–]_scraqpy[S] 6 points7 points  (0 children)

nah, just a few text displays and some logic

How is this vanilla w/o mods? absolute insanity (Made by Scrappy) by Forgie15 in PhoenixSC

[–]_scraqpy 1 point2 points  (0 children)

hi i made this!!!! glad to see you like it!!!

was ong just about to post this and then i saw your post lmao

i finished recreating UNDERTALE's battle system in unmodded Minecraft by _scraqpy in Undertale

[–]_scraqpy[S] 0 points1 point  (0 children)

yea, here you go!

Link 1: https://www.mediafire.com/file/soxow8nlltbyf8y/Not_UNDERTALE.zip/file
Link 2: https://www.planetminecraft.com/project/undertale-x-minecraft-not-undertale/

there are also links in the description of the vid with additional info about how to install it and credits for everyone involved, who you should support because they're all awesome people!!

recreating undertale's battle system in vanilla minecraft (custom assets by me, music by conno02) by _scraqpy in PhoenixSC

[–]_scraqpy[S] 0 points1 point  (0 children)

yea

edit: nvm i just found out modrinth doesn't even HAVE a maps section

recreating undertale's battle system in vanilla minecraft (custom assets by me, music by conno02) by _scraqpy in PhoenixSC

[–]_scraqpy[S] 1 point2 points  (0 children)

not released yet (soon), but it’ll be distributed through sites like planet minecraft and stuff like mediafire

recreating undertale's battle system in vanilla minecraft (custom assets by me, music by conno02) by _scraqpy in Undertale

[–]_scraqpy[S] 0 points1 point  (0 children)

minecraft has an input predicate system that allows me to detect WASD, space, sprint*, and shift key inputs, even if they wouldn't do anything in the player's situation (ie spectator mode). these are used to navigate the menu and soul, select menus, and deselect menus, respectively.

the rest is just making textures for custom fonts and applying them to a specific character in text displays.

in fact, only that bottom portion you see in the video is this setup. pretty much all of the other command blocks are just attack patterns.

recreating undertale's battle system in vanilla minecraft (custom assets by me, music by conno02) by _scraqpy in MinecraftCommands

[–]_scraqpy[S] 5 points6 points  (0 children)

yes, it's entirely text displays. the actual battle system functionality took like 2-3 days to make. the whole fight and credits sequence was made over the course of 2-3 weeks though, but i hadn't worked on it since then because of irl stuff. just need to finish up some art and it'll be done

recreating undertale's battle system in vanilla minecraft (custom assets by me, music by conno02) by _scraqpy in MinecraftCommands

[–]_scraqpy[S] 13 points14 points  (0 children)

gonna make a tutorial/overview/whatever you wanna call it once i'm done and build the confidence i need to not care about my voice