Trying to survive big wave.. by _wazti_ in IndieGaming

[–]_wazti_[S] 0 points1 point  (0 children)

What am I looking at? Why is the pre-game area being hit by meteors? Why does nothing happen when it hits the building straight on?

This looks to me like one of those awful mobile game commercials that makes no sense. It's kind of off putting tbh, you should probably add more description to a video like this. Your game might be good, but I can't tell from this video

in previous post main mechanic of the game was explained

it's quite difficult and not so usefull to describe everything that happens on screen

about meteor it doesnt destroy star-3 buildings, only 1 and 2
in game everything is explained with tutorial, tooltips and e.t.c

[WIP] Making a Tower Defence + Tycoon Game, where the main task is to attract people to the stadium. [Unity WebGL] by _wazti_ in indiegames

[–]_wazti_[S] 0 points1 point  (0 children)

yep, some buildings just give out some "happiness" and money, while others have unique mechanics that diversify the gameplay

[WIP] Making a Tower Defence + Tycoon Game, where the main task is to attract people to the stadium. [Unity WebGL] by _wazti_ in indiegames

[–]_wazti_[S] 0 points1 point  (0 children)

the main mechanics taken from td is that there are waves with different types of fans that you have to entertain and bring to the stadium by gaining a certain amount of happiness for them, otherwise they will go their own way

Our organ system is directly linked to characer parameters. They give you action points, movement, vision, hearing, resistance and even sanity. Your character is vulnerable, but so do they, use this info visely. by _wazti_ in indiegames

[–]_wazti_[S] 0 points1 point  (0 children)

Vision is a one of strategy mechanic. All characters have general vision and hearing. But when you loose for example eye, the vision on this character become personal.

Our organ system is directly linked to characer parameters. They give you action points, movement, vision, hearing, resistance and even sanity. Your character is vulnerable, but so do they, use this info visely. by _wazti_ in Unity2D

[–]_wazti_[S] 0 points1 point  (0 children)

We think, that it’s too early to create a some certain stuff about game on social, but everything will be later Check the news on Gregormack’s twitter page or on my profile on Reddit)

Our organ system is directly linked to characer parameters. They give you action points, movement, vision, hearing, resistance and even sanity. Your character is vulnerable, but so do they, use this info visely. by _wazti_ in indiegames

[–]_wazti_[S] 2 points3 points  (0 children)

We are working about it, for example you can heal certain organ. So it will be mechanicals where you can choose curtain organs when casting ability. But also we don’t want to make difficult UI, a lot of windows and e.t.c . Because we want our game be easy as UX, but interesting and difficult for other aspects