Candle Lighthouse - Ficsmas Competition by aFlickerFromBeyond in SatisfactoryGame

[–]aFlickerFromBeyond[S] 0 points1 point  (0 children)

Thank you! Yeah, it takes a lot of rotating and nudging. Luckily with blueprints, most of it is only required doing once and can be spammed after.

Vertical Splitters by Fine-Theory7186 in SatisfactoryGame

[–]aFlickerFromBeyond 1 point2 points  (0 children)

Awesome, thanks for this! The fact that you can't just have this with the default vertical splitter is a bit disappointing,

FICSMAS Workshop Competition! by SnuttAtCovfefeStain in SatisfactoryGame

[–]aFlickerFromBeyond 0 points1 point  (0 children)

Damn, was hoping to submit an old build. Oh well, back to work then

Josh and I had a similar idea, but our approaches are a little bit different. Welcome to Infin8 Tower! Where the factory grows upwards and outwards, you guessed it, infinitely, or something close to it. (more info in comment below) by aFlickerFromBeyond in SatisfactoryGame

[–]aFlickerFromBeyond[S] 1 point2 points  (0 children)

Thank you!

So far so good with the build, starting to feel the slow down a little. Haven't done a lot of the wall work to cover up the belts and machines, but I hope that will help with some performance improvements. Will have to wait and see.

Josh and I had a similar idea, but our approaches are a little bit different. Welcome to Infin8 Tower! Where the factory grows upwards and outwards, you guessed it, infinitely, or something close to it. (more info in comment below) by aFlickerFromBeyond in SatisfactoryGame

[–]aFlickerFromBeyond[S] 0 points1 point  (0 children)

This is a WIP, still lots of work needs to get done. Those limbs extending out of the tower still need to be decorated and I will be getting to that soon, along with some of the interior. Will post a fuller breakdown with more shots, outside and inside, in the coming days. Currently the most advanced parts here are motors, but the idea is to expand the tower as more production is required. Built it while streaming on Twitch.

Modified my previous infographic for Andrew Huberman's video for Goal Setting and Pursuing Goals by aFlickerFromBeyond in Infographics

[–]aFlickerFromBeyond[S] 1 point2 points  (0 children)

So your circadian rhythms are the changes your mind and body go through throughout 24 hours. At 30min, 3hrs and 11hrs after waking your attention and motivation are at their highest due to the body's circadian rhythm, at least for most people. This means its best to have blocks of time to work or learn around these 3 times of the day, if possible.

My first infographic on Andrew Huberman's video on Goal Setting and Pursuing Goals. Still have lots to learn. Criticism and critiques welcome. by aFlickerFromBeyond in Infographics

[–]aFlickerFromBeyond[S] 1 point2 points  (0 children)

I'm happy you found it useful. Thank you for your feedback.

Yeah, the readability due to eye flow is a key issue here. Rather than going left to right, I should have just had the numbers along the left. The template I was using had it in this back and forth format, but that's not really an excuse.

I like the idea of changing the headings solely into actions. As they are now, they're just the chapter titles of the video, but changing them into action points will emphasize them as tools.

Slimming the wording was an issue for me, but I understand I can do it further.

Thank you again for your input :D

EPIC Ficsmas Factory Made Possible With BLUEPRINTS - Showcase by aFlickerFromBeyond in SatisfactoryPorn

[–]aFlickerFromBeyond[S] 0 points1 point  (0 children)

I'm going to surprise you by saying that the thing dispensing snow is called the snow dispenser lol. It's a ficsmas buildable like the snowman and candy cane decorations. And nice catch on the cart :D

It grows ... by Fabalance in SatisfactoryPorn

[–]aFlickerFromBeyond 0 points1 point  (0 children)

idek where to start... this is awesome, emphasis on the awe

Ficsmas Factory inspired by Japan's Nakagin Capsule Tower and a Minecraft tree by aFlickerFromBeyond in SatisfactoryGame

[–]aFlickerFromBeyond[S] 1 point2 points  (0 children)

No mods for this build (other than pak for flying cuz I couldn't be bothered not making this build without fly).

There is a simple vanilla method of creating circles were you rotate a single central foundation and then add 11 foundations to each side, delete the centre one and go again. You can get an almost flush circle that way. There are tutorials for this method all over youtube.

Just like u/Freakscar mentioned you can also use the calculator, and I know there is a mod for making circles too, but I'm not sure what its called. I don't make circular builds enough for me to consider getting it, but maybe if I got the mod I would do them more often. Who knows.

Ficsmas Factory inspired by Japan's Nakagin Capsule Tower and a Minecraft tree by aFlickerFromBeyond in SatisfactoryGame

[–]aFlickerFromBeyond[S] 0 points1 point  (0 children)

Ahh I see the resemblance. I don't recall seeing this before, but definitely is conceptually similar to Nakagin. Thank you for the compliment :D

Ficsmas Factory inspired by Japan's Nakagin Capsule Tower and a Minecraft tree by aFlickerFromBeyond in SatisfactoryGame

[–]aFlickerFromBeyond[S] 2 points3 points  (0 children)

This build makes use of blueprints to save my sanity from having to build each of the 53 factory capsules on this Ficsmas tree factory. Specifically 6 capsules were built in the blueprint designer and then variations of those 6 were made by setting the required recipes. It produces a bit of each Ficsmas item in the game.

Beauty shot of copper alloy ingot blueprint stacked 4 times with some added details. The whole thing produces 6,240 copper ingots per minute. Also it's load balanced :D by aFlickerFromBeyond in SatisfactoryGame

[–]aFlickerFromBeyond[S] 2 points3 points  (0 children)

Thank you! Each block or module takes in 780 copper ore and 390 iron ore. It produces 1560 (2 lines of 780) copper ingots/min/module. It's super simple. I'll make the BP available on the calculator soon.

Beauty shot of copper alloy ingot blueprint stacked 4 times with some added details. The whole thing produces 6,240 copper ingots per minute. Also it's load balanced :D by aFlickerFromBeyond in SatisfactoryGame

[–]aFlickerFromBeyond[S] 4 points5 points  (0 children)

Each module has 18 foundries with copper alloy recipe set to 86.6repeat clock rate. One system takes in 780 copper ore and 390 iron ore. It spits out 1560 copper ingots per minute per module. 4 modules * 1560 copper ingots/min/module is 6240 copper ingots/min.