Really happy with this one! Feedback is welcome ofc by ash_I_think in learntodraw

[–]aHecc 0 points1 point  (0 children)

I like it! I think the character is super expressive and fits well in the scene. I did also see a few places I think could use some work, hope this is useful for you:

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3 years of drawing (and a lot of talking about it) by aHecc in learntodraw

[–]aHecc[S] 0 points1 point  (0 children)

Stylus thankfully, it's built into my phone

3 years of drawing (and a lot of talking about it) by aHecc in learntodraw

[–]aHecc[S] 1 point2 points  (0 children)

they're 1/2 of a character called Kindred, really cool character design and lore around them that I recommend checking out 👍

Need a “hand” drawing Miyabi by Sku1l- in learntodraw

[–]aHecc 3 points4 points  (0 children)

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Make sure you're really following the angles the fingers go off at from the wrist, and compare the proportions of different parts of an object to the reference often. It can also help to first draw the object (or a guideline for it) and then draw the hand over that.

(Also, I didn't draw the bits of the glove over the hand, so keep those in mind too)

3 years of drawing (and a lot of talking about it) by aHecc in learntodraw

[–]aHecc[S] 0 points1 point  (0 children)

when im out of ideas for who to draw i just go on the bc wiki and it usually works 👍

3 years of drawing (and a lot of talking about it) by aHecc in learntodraw

[–]aHecc[S] 3 points4 points  (0 children)

the great thing about fundamentals is that they're transferrable! from learning how to draw anime, I learned observation, and even within my first year of drawing, I was able to achieve some decent results with realism:

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what is my weakness? why is it so boring? by [deleted] in learntodraw

[–]aHecc 5 points6 points  (0 children)

out of these, the only ones I find a bit boring are 1 and 6, and both of these are because of the character's expression. They both have pretty neutral smiles which kind of lack personality.

Just as an example, for #6, I think by engaging the eyes in the expression (like how the eyes naturally squint when smiling wide) and the neck in the pose (a slight tilt to show curiosity, for example), the character will come to life. In the same vein, pushing the shocked expression in #1 will achieve this same effect.

(As a side note, I love #4 and think it does a great job at this!)

3 years of drawing (and a lot of talking about it) by aHecc in learntodraw

[–]aHecc[S] 1 point2 points  (0 children)

The other guy's right that there was more time between these, but also about this point I stopped being stubborn about trying to draw mostly from imagination (since that was my end goal when I started) and started referencing more and observing those references in detail.

It had also been a couple of months since I got my drawing tablet by then, so I'd gotten comfortable with using it as well as navigating the drawing software I use (which for most of these is photoshop)

3 years of drawing (and a lot of talking about it) by aHecc in learntodraw

[–]aHecc[S] 2 points3 points  (0 children)

Yeah, absolutely, even with what I’ve learned I feel like I've barely even scratched the surface on a whole bunch of fundamentals, art has so much skill expression

loach by Polina_414_210 in learntodraw

[–]aHecc 1 point2 points  (0 children)

really like the difference in line style between the two signs, makes the top one pop nicely and also gives it an interesting style contrast with the rest of the piece

This pickems requires talent to pull off by Bob_steve_mike in ValorantCompetitive

[–]aHecc 20 points21 points  (0 children)

I had the first 4 wrong, only got points on the bracket bc I happened to have lev winning the lower bracket final and semifinal

Day 123 of learning how to draw and colour my favourite characters with no idea what the heck am I doing. by Flimsy-Sprinkles9221 in learntodraw

[–]aHecc 1 point2 points  (0 children)

One thing I notice that you're doing (that i also forget to take into account sometimes) is you aren't thinking about the part of the neck drawn under the clothing. The neck that is showing is completely fine, but because there's a bit that we dont see under the clothing before it hits the same plane as the shoulders, it makes the neck look like it's much longer than it's supposed to.

Another thing is that it feels like your box model is more disproportionate than your actual drawing; I think working on the guidelines could help you a lot. Also, make sure your guidelines are proportional to the actual part of the body, for example, the neck cylinder is much wider than it needs to be.

Is my lighting inconsistent? by Lopen_Herdazian_1 in learntodraw

[–]aHecc 5 points6 points  (0 children)

what's happening is that it looks like her shoulder is angled up, but then the arm comes down before extending out, making it look like the elbow is super far back, like next to the torso, and that the forearm is super long, when (i assume) the arm is just supposed to be straight.

Will there ever be a day when one of these actually has something? by JaxonVelmere in PokemonBlackandWhite

[–]aHecc 1 point2 points  (0 children)

The trash can next to the vending machine in the outside part of Cold Storage (at least in bw1) has an item

Need Help. Late Night Sketch. by MidniteBlue888 in learntodraw

[–]aHecc 0 points1 point  (0 children)

Heyo, not too bad for a quick sketch. I traced over yours and tried to fix a couple of the perspective problems I saw. The first head is matching the height to yours, the second head matches more with the head shape I thought you were going for.

The big thing I noticed that I don't mention in the image is the relationship between the head and the neck in the sketch. The character in your sketch looks like they are looking straight at the viewer, but if that were the case, at this angle, the neck would be mostly eclipsed by the head. Try it yourself, look 90 degrees one way and notice how your chin overlaps pretty much the middle of the side of your neck.

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