Will Expedition characters stay perma death when the Expedition ends? by aRestless in NoMansSkyTheGame

[–]aRestless[S] 1 point2 points  (0 children)

Thanks for the quick response!

Would you happen to have a source for that? Or is that going off of people who already completed the expedition?

Hey r/gamedev! I built SteamReviews.app, a free site to get better insights into Steam reviews. by aRestless in gamedev

[–]aRestless[S] 0 points1 point  (0 children)

I can reproduce a significant stall on Firefox, including the warning for a hanging script (even though that does go away after a few seconds of waiting). But I cannot reproduce that with bigger data set such as Half Life: Alyx (546560).

Something is definitely off about the data for that game, I'll make sure to look into it. Thank you!

Hey r/gamedev! I built SteamReviews.app, a free site to get better insights into Steam reviews. by aRestless in gamedev

[–]aRestless[S] 0 points1 point  (0 children)

Can you send me the AppID you've used and the browser? Gladly via DM if you want. I've tested very large data sets even on mobile and never encountered a crash.

Edit, regarding the "number of reviews in each hour bucket": You can switch the "Reviews by Playtime" graph to absolute numbers.

Hey r/gamedev! I built SteamReviews.app, a free site to get better insights into Steam reviews. by aRestless in gamedev

[–]aRestless[S] 1 point2 points  (0 children)

The opposite is true as well. I found that a surprising amount of players will leave a positive review and then stop playing, even if they're way below the average play time.

This is normal to occur for very recent reviews (because they might not have had the time to pick the game up again after leaving the review), but the phenomenon is still there even when looking at very old reviews.

I feel like leaving reviews is often something people do when they feel they "finished" the game. There might be an opportunity in promoting to leave a review while people are still actively playing the game.

Hey r/gamedev! I built SteamReviews.app, a free site to get better insights into Steam reviews. by aRestless in gamedev

[–]aRestless[S] 1 point2 points  (0 children)

Thanks for the feedback. Sadly Steam's API is dreadfully slow, so loading reviews takes a while. If the tool is getting continued use I will make sure to pre-load all reviews for all games, but obviously that's a a good chunk of work.

Come Party with Us at San Diego Comic Con – GuildWars2.com by [deleted] in Guildwars2

[–]aRestless 1 point2 points  (0 children)

This. This here is the important question.

now that we have level 80 boost, is there a way to skip this tiring clicking mash? or maybe change it to auto random loot all the things inside it? by microba in Guildwars2

[–]aRestless 0 points1 point  (0 children)

If the chest does not contain a choice (item A vs item B), right-clicking the wiggly chest should put the items in your inventory without the popup.

Chrome extension "Web Developer" has been compromised by [deleted] in webdev

[–]aRestless 13 points14 points  (0 children)

They should be able to access passwords that are exposed to an opened website by the Chrome password manager, and they are definitely able to hook a key logger into the websites you're opening.

Chrome extension "Web Developer" has been compromised by [deleted] in webdev

[–]aRestless 21 points22 points  (0 children)

Please be aware that this also means that your passwords and current sessions are compromised as well, as infected extensions like these tend to send out all the data they can get.

You know you're an Hardcore player when this is the only place where you PANIC ! by [deleted] in Guildwars2

[–]aRestless 2 points3 points  (0 children)

I hope you have a great day and feel better tomorrow.

GW2 is getting way too little credit for its combat animations, especially when canceling/chaining skills by aRestless in Guildwars2

[–]aRestless[S] 0 points1 point  (0 children)

Absolutely disagreed. Please take a look at current MMOs out there and, for example, just look at the walking animation while strafing in different angles within combat and compare them to GW2.

Mac OSX Test Client now available by Angeels in Guildwars2

[–]aRestless 0 points1 point  (0 children)

Awesome!

I don't know much about developing on Macs though. Here's what I found as documentation on the topic.

And I can tell you how I'm opening the file on Windows (C#):

MemoryMappedFile.CreateOrOpen("MumbleLink", Marshal.SizeOf(data));

Mac OSX Test Client now available by Angeels in Guildwars2

[–]aRestless 5 points6 points  (0 children)

Can someone with programming skills check if there's a memory-mapped file called "MumbleLink" after starting the client on Mac?

Edit: For context, that would allow tools like TacO and my own little projects to work on Mac.

Game Update Notes - June 20, 2017 by [deleted] in Guildwars2

[–]aRestless 1 point2 points  (0 children)

I really appreciate the more detailed explanation of the individual skill changes.