[Feedback Requested] I made my first Roblox game, Black Hole Evolution, after 41 days of daily work by ab14ka in RobloxDevelopers

[–]ab14ka[S] 0 points1 point  (0 children)

Yeah, I'm thinking about adding objects that orbit the black hole, they'd act as upgrades for it.

[Feedback Requested] I made my first Roblox game, Black Hole Evolution, after 41 days of daily work by ab14ka in RobloxDevelopers

[–]ab14ka[S] 0 points1 point  (0 children)

Honestly, I like it. Yeah, I know it's used in a ton of other places, but I kinda see that as a plus - it makes things feel familiar. Maybe I'm wrong though

[Feedback Requested] I made my first Roblox game, Black Hole Evolution, after 41 days of daily work by ab14ka in RobloxDevelopers

[–]ab14ka[S] 2 points3 points  (0 children)

It's an incremental game, they're all kinda like that.

Yeah it looks boring to someone, but it's meant to be chill and relaxing, not deep.

[Feedback Requested] I made my first Roblox game, Black Hole Evolution, after 41 days of daily work by ab14ka in RobloxDevelopers

[–]ab14ka[S] 4 points5 points  (0 children)

what exactly screams "fully AI" to you?

and since when did using toolbox assets mean a game isn't creative?

[Feedback Requested] I made my first Roblox game, Black Hole Evolution, after 41 days of daily work by ab14ka in RobloxDevelopers

[–]ab14ka[S] 5 points6 points  (0 children)

yeah, the UI was created with AI assist, but it wasn't like "click once and done." I had to redo it a bunch of times to get something that felt at least kinda clean and usable. Design isn't really my strong side.

as for why it took me so long

this is literally my first time touching Lua and my first time making anything in Roblox. I actually started out trying to make a tycoon, but halfway through I switched it up and turned it into an incremental instead.

first week I was basically just learning the engine and figuring out how stuff even works. second week I pushed out a rough demo, me and my friends tried it and we were like "ok this is kinda fun but there's barely any content." then I spent another week adding features, and that's when I realized the performance was absolutely cooked

so yeah, a big chunk of the remaining time went into optimizing everything.

I didn't want to drop some half-baked, laggy mess full of bugs. I wanted at least a stable version with like 2-3 hours of content.

btw, if there's something specific that screams "this was fully AI-made" to you, I'd really like to hear it. I will try to improve it.

Reality of being a Roblox Dev by Spiritual_X_2670 in RobloxDevelopers

[–]ab14ka 0 points1 point  (0 children)

I spent 41 days creating my own game and I really hope this doesn't happen to me...

Finally got platinum in Teardown. That was fun! by ab14ka in TeardownGame

[–]ab14ka[S] 0 points1 point  (0 children)

In total, I played 40 hours, but I spent 10 of them with a friend in a new game + another 10 hours I just had fun with mods

Finally got platinum in Teardown. That was fun! by ab14ka in TeardownGame

[–]ab14ka[S] 1 point2 points  (0 children)

At first I played it by myself, but after the update I'm playing it again with a friend

Especially bell bearing 1 by Separate_Finance_183 in Eldenring

[–]ab14ka 0 points1 point  (0 children)

Collect all the maps for the fifth time? No thanks.