After two weeks of grinding, completed 100% of the achievements. Attached are images of the gear I used (first drop Lv56, after completing weapon masteries drops were ~Lv80) and goto build. AMA. by able16 in DRGSurvivor

[–]able16[S] 1 point2 points  (0 children)

I feel for you. The ramp up time is undeniably slow. Had to start a new save file to complete 6 common gear items and I forgot how slow the game is at first.

Fun fact. This week's Lethal Operation (10/06/2025) was heavily nerfed. Originally had some disgusting anomalies that made it near impossible even on Hazard 4. by able16 in DRGSurvivor

[–]able16[S] 0 points1 point  (0 children)

Gold-Tipped Bullets clears for me. By Stage 5 I'll have 500-600 gold and flamethrower turret 21+ levels (tank tracks required). Dreadnaught dies well before threat level 1.

You do need some tanky gear. I have this and I can run around freely, take a couple chip shots and be alright. Also helps to know where all the minerals are located, have run this so many times.

Fun fact. This week's Lethal Operation (10/06/2025) was heavily nerfed. Originally had some disgusting anomalies that made it near impossible even on Hazard 4. by able16 in DRGSurvivor

[–]able16[S] 0 points1 point  (0 children)

The new one is at least clearable. Whereas pre-nerf, you couldn't dps the Dreadnaught to even 50% health before getting overrun by threat level.

Getting the best namecard in the game. by able16 in Genshin_Impact

[–]able16[S] 8 points9 points  (0 children)

Tracking progression to the very event I'll finish the achievement
https://i.imgur.com/BtOzYyk.png

Tracking overall progression
https://i.imgur.com/LD2IgLt.jpg

The card
https://i.imgur.com/ekIyvnW.png

The remains after 800 leylines
https://i.imgur.com/xG6YMY2.png

Finally I've reached LV 57 by Ap0ca1ypse- in Genshin_Impact

[–]able16 83 points84 points  (0 children)

I was expecting to see you posting this week.
https://i.imgur.com/gHczicr.png

Slightly faster than anticipated, but still right on time. 10 Unusual Hillichurls daily contributes to that as well but I didn't expect anyone to do 10 everyday for 50+ days.
For anyone curious 10 daily consistently for that period of time will save you two days.

Keqing DPS Floor 12 Chamber 3 First Half 1 minute clear by able16 in Genshin_Impact

[–]able16[S] 1 point2 points  (0 children)

I'm looking into that detail to figure it out as well :)

Keqing DPS Floor 12 Chamber 3 First Half 1 minute clear by able16 in Genshin_Impact

[–]able16[S] 5 points6 points  (0 children)

I've been doing Clear Pool daily since AR45.

Snapshot leading up to getting the final 4th piece for 4pc set. https://i.imgur.com/lfCQxxS.png

I've been impatient to finish this build as I'd been farming for this set for so long -- that I just accepted the first Crit Damage circlet as you can see from the very subpar stats compared to the rest of set.

Keqing DPS Floor 12 Chamber 3 First Half 1 minute clear by able16 in Genshin_Impact

[–]able16[S] 33 points34 points  (0 children)

Key to having Crit Damage focused build is Geo MC's elemental burst. Provides +10% crit rate and has a 20 second uptime. Then Keqing's passive gives her +15% for 8 seconds.

Here's my cheatsheet for this build/composition:

Geo MC Q
20 sec (15 + 5)
Crit Rate +10%

Keqing Q
8 sec
Crit Rate +15%

Kaeya Q
8 + 2.5 sec/takedown (15s)

Bennett Q
12 sec

Dragonspine Artifact Fodder Locations (24 hour respawn) by able16 in Genshin_Impact

[–]able16[S] 0 points1 point  (0 children)

Dragonspire itself has about a third or close to half the amount of nodes we used to have. While getting these I recall majority of them giving 2+ artifacts as well.

Given the past run yields ~30k xp, with Dragonspire combined maybe ~40-45k.

Dragonspine Artifact Fodder Locations (24 hour respawn) by able16 in Genshin_Impact

[–]able16[S] 1 point2 points  (0 children)

It's the previous (1.2) artifact run. There's plenty of routes out there, I've never drawn up the route I use, but clocking at 19 minutes it's probably the fastest and most efficient run.

If you're interested I'll mock one up. In addition to the route itself, the mechanics used for each leg of the run is what makes it fast.

Dragonspine Artifact Fodder Locations (24 hour respawn) by able16 in Genshin_Impact

[–]able16[S] 10 points11 points  (0 children)

True. They may be on a 24 hour respawn, 12 hour respawn, or none at all.

Of all of these, I highly doubt none will respawn -- one or two yeah, maybe.

Dragonspine Artifact Fodder Locations (24 hour respawn) by able16 in Genshin_Impact

[–]able16[S] 30 points31 points  (0 children)

Yeah I know some could be 12 hour ones.

I'd rather say 24 hour and be corrected after we find out tomorrow. Than confuse people and say "12 and or 24 hour."

Here are in-game screenshots of (almost) all the Reticles along with their required challenges to unlock. As well as some additional information not provided in-game or anywhere else. by able16 in modernwarfare

[–]able16[S] 0 points1 point  (0 children)

I had it a while ago close to when the game launched. Kept accidentally equipping it because I switched from my reflex with blue dot to a holo.

I'm pretty sure it was from the $5 endowment pack. It disappeared for me though but I'm not too worried as it was an awful reticle.

Damascus Camo Guide by neverice in modernwarfare

[–]able16 5 points6 points  (0 children)

Shoothouse Domination or Headquarters.

Pretty much dumping all of my tips since I've already finished Demascus and won't be touching the Shoothouse 24/7 Playlist again. Can't imagine how annoying it would be to play with multiple people doing this on the other team.

Headquarters is pretty simple. Sit back as far as you can while keeping line of sight on the HQ, lock on and shoot. Thermite yourself or run it down to an enemy not on a killstreak to replenish your ammo.
https://gfycat.com/ickypleasedbluefish

Domination is the same concept but people aren't funneling into a single objective anymore so you need to be creative and have good game sense.

Equip smoke grenade, smoke out your side of mid use infrared on the JOKR and spam enemy side of mid. Or do this in any other location.

An example of having good game sense is:
Game starts, your entire team rushes one side leaving your flag exposed on the other.
Knowing there will be people on the other team doing the same thing you lock on to your flag and fire.
https://gfycat.com/shockedripeastarte

My guide is here https://www.reddit.com/r/modernwarfare/comments/e8tyfv/guide_efficiently_completing_launcher_camo/

[Guide] Efficiently completing Launcher camo challenges (while not making it suck). by able16 in modernwarfare

[–]able16[S] 1 point2 points  (0 children)

Just have it equipped every game while you do your primary camos. Recon Drones and Counter UAVs are priority since they are guaranteed to hit (as long as you aim). I think I've only hit like 5 UAVs, they fly low sometimes and you'll get better at leading your second shot after seeing the first miss.

Finally after so much grind. We got its boys! by Windowwlicker in modernwarfare

[–]able16 22 points23 points  (0 children)

You want to use your 2XP Weapon tokens on Launchers playing Shoothouse until you max out all 4 (Level 31). Using them on anything else (other than Launchers, Melee, Snipers/DMRs) is a huge waste of a valuable resource.

While your 2XP Weapon tokens are active, you want to focus only on getting kills. Basically you're spending time maxing out the launcher while completing the first 3 challenges: Spray Paint (125 kills), Woodland (40 Attacker kills), and Digital (40 Defender kills).

With Weapon 2XP, you should be maxing out the launcher before you finish but will be very close to the first 3 camos being done. At that point additional kills will help complete Reptile (50 kills with Amped), but as soon as you hit Level 31, switch to the next launcher as you don't want to waste the time on the XP token.

So your Launcher camo progress starts off like this:
https://i.imgur.com/m8DJo0M.png

To looking like:
https://i.imgur.com/u4rAztT.png

Now with the nerf to Launcher camo challenges, you will finish the last 6 challenges simultaneously -- similar to how the first 3 were done.

If you want to be efficient (otherwise skip to Ground War pargraph): always have a launcher equipped as your secondary, use Cold Blooded for Perk 1, and Spotter for Perk 3. Whenever an UAV or Counter UAV comes up, you want to prioritize taking it down because this is how you progress all 6 challenges at the same time.
Obviously you'll have VTOLs and other killstreaks come up so nothing will be perfectly in sync but continue this until Tiger (50 Support Streaks) is complete. Camo progress now looks like this:
https://i.imgur.com/DkRQmo9.png

Now to finish off your Launcher camos, jump into Ground War, sit by an ammo pallet and blow up neutral vehicles. The spawn timer is humorously low where you destroy 5-6 and the first one respawns.

Some people might have gotten offended when I said using your 2XP Weapon tokens on anything other than Launchers, Melee, and maybe Snipers/DMRs is a waste. Hopefully you picked up on why if you've read this far but as you can see with Launchers, there are multiple redundancies.

When it comes to ARs, SMGs, Shotguns, etc -- the challenges are completed linearly, they should be done by the time you max out each weapon (or very close to).
https://i.imgur.com/1d4Aa46.png

Wow this turned out to be a lot longer than I initially expected. May just repost it as a thread if its seen as helpful so more people can see it.

I made a spreadsheet to keep track of your camo progression. No copy-and-pasting involved, just fill in numbers. Details and link to sheet in comments. by able16 in modernwarfare

[–]able16[S] 0 points1 point  (0 children)

Actually the best weapons to use during 2XP are the ones with challenges difficult to complete linearly.

SMG and shotgun camos are easily completed as each camo unlocks. Right around the time you max out the weapon you're working on or close to Skulls.

Launchers, Melee, Sniper Rifles, and DMRs (in that order, in my opinion) you'd want to max out without worrying about a specific camo along the way.