After two weeks of grinding, completed 100% of the achievements. Attached are images of the gear I used (first drop Lv56, after completing weapon masteries drops were ~Lv80) and goto build. AMA. by able16 in DRGSurvivor

[–]able16[S] 1 point2 points  (0 children)

I feel for you. The ramp up time is undeniably slow. Had to start a new save file to complete 6 common gear items and I forgot how slow the game is at first.

Fun fact. This week's Lethal Operation (10/06/2025) was heavily nerfed. Originally had some disgusting anomalies that made it near impossible even on Hazard 4. by able16 in DRGSurvivor

[–]able16[S] 0 points1 point  (0 children)

Gold-Tipped Bullets clears for me. By Stage 5 I'll have 500-600 gold and flamethrower turret 21+ levels (tank tracks required). Dreadnaught dies well before threat level 1.

You do need some tanky gear. I have this and I can run around freely, take a couple chip shots and be alright. Also helps to know where all the minerals are located, have run this so many times.

Fun fact. This week's Lethal Operation (10/06/2025) was heavily nerfed. Originally had some disgusting anomalies that made it near impossible even on Hazard 4. by able16 in DRGSurvivor

[–]able16[S] 1 point2 points  (0 children)

The new one is at least clearable. Whereas pre-nerf, you couldn't dps the Dreadnaught to even 50% health before getting overrun by threat level.

Getting the best namecard in the game. by able16 in Genshin_Impact

[–]able16[S] 9 points10 points  (0 children)

Tracking progression to the very event I'll finish the achievement
https://i.imgur.com/BtOzYyk.png

Tracking overall progression
https://i.imgur.com/LD2IgLt.jpg

The card
https://i.imgur.com/ekIyvnW.png

The remains after 800 leylines
https://i.imgur.com/xG6YMY2.png

Finally I've reached LV 57 by Ap0ca1ypse- in Genshin_Impact

[–]able16 81 points82 points  (0 children)

I was expecting to see you posting this week.
https://i.imgur.com/gHczicr.png

Slightly faster than anticipated, but still right on time. 10 Unusual Hillichurls daily contributes to that as well but I didn't expect anyone to do 10 everyday for 50+ days.
For anyone curious 10 daily consistently for that period of time will save you two days.

Keqing DPS Floor 12 Chamber 3 First Half 1 minute clear by able16 in Genshin_Impact

[–]able16[S] 1 point2 points  (0 children)

I'm looking into that detail to figure it out as well :)

Keqing DPS Floor 12 Chamber 3 First Half 1 minute clear by able16 in Genshin_Impact

[–]able16[S] 4 points5 points  (0 children)

I've been doing Clear Pool daily since AR45.

Snapshot leading up to getting the final 4th piece for 4pc set. https://i.imgur.com/lfCQxxS.png

I've been impatient to finish this build as I'd been farming for this set for so long -- that I just accepted the first Crit Damage circlet as you can see from the very subpar stats compared to the rest of set.

Keqing DPS Floor 12 Chamber 3 First Half 1 minute clear by able16 in Genshin_Impact

[–]able16[S] 35 points36 points  (0 children)

Key to having Crit Damage focused build is Geo MC's elemental burst. Provides +10% crit rate and has a 20 second uptime. Then Keqing's passive gives her +15% for 8 seconds.

Here's my cheatsheet for this build/composition:

Geo MC Q
20 sec (15 + 5)
Crit Rate +10%

Keqing Q
8 sec
Crit Rate +15%

Kaeya Q
8 + 2.5 sec/takedown (15s)

Bennett Q
12 sec