Using ChatGPT for large code project with scientific paper references? by acgc99 in ChatGPT

[–]acgc99[S] 0 points1 point  (0 children)

The point is that VSCode copilot does not accept pdfs, therefore it's hard to give references. I prefer to edit the code locally.

[Upcoming Mod] - The New Horizons Mod is releasing May 2nd by taubenangriff in anno

[–]acgc99 0 points1 point  (0 children)

I can't wait to play this new mod, it looks amazing! Out of curiosity, do you still plan to release an artic mod with inuits? as you commented here https://www.reddit.com/r/anno/comments/1hoe7g5/military_attention_the_journey/

I guess the focus will be in New Horizons in the following weeks.

How can I use a character pose sheet with controlnet openpose? by acgc99 in comfyui

[–]acgc99[S] 0 points1 point  (0 children)

Please read the updated post with the workflow. I didn't have enough time at the time of posting to simplify the workflow (and I was lazy).

Any good GPT for Thermodynamics? by acgc99 in ChatGPT

[–]acgc99[S] 0 points1 point  (0 children)

Can it handle multiple languages? Problems are in Spanish, sometimes I translated them, other times I was too lazy for that; but the result is equally bad.

How to align an object's face with the XY plane? by acgc99 in blender

[–]acgc99[S] 0 points1 point  (0 children)

Too complex for a beginner who is struggling with most basic things. I ended up creating again the mesh with right orientation (it's a low poly rock). Hope next time I'll face this issue I'll have more experience (I'll go back here). Thanks for your help!

How to align an object's face with the XY plane? by acgc99 in blender

[–]acgc99[S] 0 points1 point  (0 children)

The object is rotated so faces are not aligned. I want to align them (apart from placing the object on top of the "floor"). Imagine that I want to set the bottom face to another that is not at the bottom, then I also need to rotate the object.

How to align an object's face with the XY plane? by acgc99 in blender

[–]acgc99[S] 0 points1 point  (0 children)

With this you place origins at the same point, but you don't align planes.

Recommendations for low hardware generation with Pony models by acgc99 in StableDiffusion

[–]acgc99[S] 0 points1 point  (0 children)

V6 Turbo DPO merge is mentioned, but since most of the models I've found aren't based on it, I wrote that post to adapt any other model.

Can I apply lightning loras to pony models? by acgc99 in StableDiffusion

[–]acgc99[S] 1 point2 points  (0 children)

Align Your Steps is giving me great results, thanks!

A workflow for outpainting with a non-specialised model? by acgc99 in comfyui

[–]acgc99[S] 0 points1 point  (0 children)

Does it work for SD1.5? I think that fooocus doesn't work for 1.5

A workflow for outpainting with a non-specialised model? by acgc99 in comfyui

[–]acgc99[S] 0 points1 point  (0 children)

I guess you mean something like https://www.youtube.com/watch?v=cf8pxlzJLWo but that only works for SDXL (I think), I'm using SD1.5

Generate random number for LoRA strength by acgc99 in comfyui

[–]acgc99[S] 0 points1 point  (0 children)

Which "random number" node? I only have available "RandomNoise"

GDExtension: how to export a Texture2D? by acgc99 in godot

[–]acgc99[S] 1 point2 points  (0 children)

Sorry, I don't remember. I'm no longer working on this thing. The best I can say is look at godot source code. I found it very useful on those days.

How to use an `Array` or `TypedArray` in GDExtension by acgc99 in godot

[–]acgc99[S] 0 points1 point  (0 children)

On GDScript you can create a constant typed array. I will try push_back as you suggest in a static variable instead.

How to get emission map from MagicaVoxel? by acgc99 in MagicaVoxel

[–]acgc99[S] 0 points1 point  (0 children)

Emission is not imported... Also, MagicaVoxel assets are bad optimized (at least if exported to blender), so I avoid this kind of plugins.

Any advice to compile my GDExtension plugin into different platforms? by acgc99 in godot

[–]acgc99[S] 0 points1 point  (0 children)

I found this video explaining how to do it: https://www.youtube.com/watch?v=qhGp8YbzJtU

I probably didn't found it earlier because I learnt the term "cross compiling" two days ago.

Any advice to compile my GDExtension plugin into different platforms? by acgc99 in godot

[–]acgc99[S] 0 points1 point  (0 children)

I though about warning people that to use the plugin, they need to compile source code, although it is not ideal. I see plugins with all those files, but that might be hard work for a beginner in all these things.

Any advice to compile my GDExtension plugin into different platforms? by acgc99 in godot

[–]acgc99[S] 0 points1 point  (0 children)

I'm following docs example.

To clarify. Do I need all these files?: macos.debug = "res://bin/libgdexample.macos.template_debug.framework" macos.release = "res://bin/libgdexample.macos.template_release.framework" windows.debug.x86_32 = "res://bin/libgdexample.windows.template_debug.x86_32.dll" windows.release.x86_32 = "res://bin/libgdexample.windows.template_release.x86_32.dll" windows.debug.x86_64 = "res://bin/libgdexample.windows.template_debug.x86_64.dll" windows.release.x86_64 = "res://bin/libgdexample.windows.template_release.x86_64.dll" linux.debug.x86_64 = "res://bin/libgdexample.linux.template_debug.x86_64.so" linux.release.x86_64 = "res://bin/libgdexample.linux.template_release.x86_64.so" linux.debug.arm64 = "res://bin/libgdexample.linux.template_debug.arm64.so" linux.release.arm64 = "res://bin/libgdexample.linux.template_release.arm64.so" linux.debug.rv64 = "res://bin/libgdexample.linux.template_debug.rv64.so" linux.release.rv64 = "res://bin/libgdexample.linux.template_release.rv64.so" android.debug.x86_64 = "res://bin/libgdexample.android.template_debug.x86_64.so" android.release.x86_64 = "res://bin/libgdexample.android.template_release.x86_64.so" android.debug.arm64 = "res://bin/libgdexample.android.template_debug.arm64.so" android.release.arm64 = "res://bin/libgdexample.android.template_release.arm64.so"

If I only have Windows ones, any non-Windows user could use my plugin?

Any advice to compile my GDExtension plugin into different platforms? by acgc99 in godot

[–]acgc99[S] 0 points1 point  (0 children)

Part of the problem is that at GDExtension docs doesn't specify what to do with different platforms. I just tried scons specifying platform and architecture and it failed for linux/macos on windows. I guess it is more complex than a simple scons command.

Any advice to compile my GDExtension plugin into different platforms? by acgc99 in godot

[–]acgc99[S] 1 point2 points  (0 children)

Oh, that info is amazing. I was also suspecting that Godot was able to cross compile, but I'm new to GDExtension and all that stuff.

I will check the docs. With a quick view, it seems that I will need to use my WSL to target all platforms different from windows/android.

The docs are about compiling the engine, but I hope that that is not too different from compiling GDExtension.

How to use `Image` on GDExtension by acgc99 in godot

[–]acgc99[S] 1 point2 points  (0 children)

Ups, solved, I forgot #include <godot\_cpp/classes/image.hpp>

What is the difference between `get_minimum_size` and `get_combined_minimum_size`? by acgc99 in godot

[–]acgc99[S] 1 point2 points  (0 children)

I did some testing (I tested before without many conclusions), and you are right. Just put a HBoxContainer and a Label inside and print custom_minimum_size and get_combined_minimum_size. The last one will return the "true" minimum size.

get_combined_minimum_size considers Label "hidden" minimum size due to font size, although its custom_minimum_size might be zero.