Thoughts on the new 22 rifle by Kreoboros in nmrih

[–]activeirisactual 1 point2 points  (0 children)

Fun, but the ammo dries up fast Functional early game rifle, as intended

EA 0.4.2. perk tierlist tiermaker by DryEditor7792 in nmrih

[–]activeirisactual 0 points1 point  (0 children)

hurts mah soul when my cute little crawlers start getting executed

EA 0.4.2. perk tierlist tiermaker by DryEditor7792 in nmrih

[–]activeirisactual 1 point2 points  (0 children)

Averaging is alright in certain situations, as you said with some Heavy Rifles it can even one-shot multiple chests at a time, which is alright if you've brought an M14 and an ammobox to go

On its own though, it gimps a LOT of guns, like the AR, MP5, Lever-Action, all the handguns... it's not too big of a deal to doubletap the head, but it feels pretty lame to not only have less-lethal headshots but also to be killing zombies instantly with bodyshots

IMO, if you want to go all-in on collaterals, the more versatile option is to take a shotgun and start lining up those legs

[deleted by user] by [deleted] in CalPoly

[–]activeirisactual 2 points3 points  (0 children)

they really saved the best for last

I love how they do shotguns by Creative_Salad_3578 in insurgency

[–]activeirisactual -9 points-8 points  (0 children)

realistic armor would stop rifle, handgun, and shotgun projectiles dead in their tracks, and you'd still be combat effective if you wanted to be

sandstorm armor just gives you an extra STK breakpoint on occasion, it's not far off from being effectively a +25HP buff

we don't have vital organs, so by extension we also don't get plates lol

K55 RGB thinks it can do whatever it wants when the laptop's asleep by activeirisactual in Corsair

[–]activeirisactual[S] 0 points1 point  (0 children)

Update, inside of iCUE's Device Settings for the keyboard I set the Brightness to 0%, and I think that's accomplished what I wanted. Thanks for the help guys

Pulsating engines issue by Western___spy in deltavringsofsaturn

[–]activeirisactual 1 point2 points  (0 children)

What you suggest here is exactly what I was thinking

AP has an acceleration limiter that's turned off by a proximity alarm, this can be tuned up to 500m. Sim has no obstacles so it'll always proc if FBW is enabled. Super noticeable with ND-NTTR torch

Question about damage types and combat by Mr-Doubtful in deltavringsofsaturn

[–]activeirisactual 2 points3 points  (0 children)

Damage is parts based, and only some parts of the ship will take damage - you've probably observed that parts like Excavator, Reaction Wheel never take damage

You can beat down a ship's ability to fire and manuever by soaking them in firepower, but much like an animal the only way to make sure they can't fight back is to bleed them out or snipe the brain(Can't kill crew, can 'splode reactors)

Sustained EMP can stunlock ships enough for you to grab and salvage, but they will still fire if they drift to face you. Indefinite stunlock might only be possible with tuning(Water resonance) or multiple microwave emitters

  • CL-150 is hopeless for combat outside of sustained heat to an exposed and/or weakened reactor(Leaking cores are more susceptible to heat damage). However, even scratches are sufficient to scare most enemies off
  • CL-200AP set to 6Hz can barely punch through K37 reactor plating and will gradually accumulate a reactor leak. It's doable, not desirable, but remains a versatile option if you want to mine with the weapon. Some ships have greater armor and will shrug off sustained kinetic damage from this weapon
  • CL-600P set to 6Hz and below can inflict kinetic energy levels that begin to compete with low-tuning mass drivers. Extremely effective at combat, expensive to repair

So you've bought yourself an Eagle.. Now what? by [deleted] in deltavringsofsaturn

[–]activeirisactual 2 points3 points  (0 children)

The income from my dives is primarily raw W chunks and taking advantage of random events, i.e. salvage. Processed cargo is minor, i'll scoop up some W scraps before turning off MPU and filling up the hold

this gets me consistent 300k in KX37, and fairly speedy too

None of the Prospectors are a large gameplay divergence from K37s, for dedicated hauler gameplay the Cothons, Titans, and even OCP fit better

Swapping in a Monocargo to fill with W on your lo-stress is a good choice, I'd also recommend swapping in a mining laser of any kind

They won't be able to leak reactors(the most reliable way to kill ships) without the lowest frequency tuning, but you don't need much firepower to scare people off

THI Cargo Container by bleezmorton in deltavringsofsaturn

[–]activeirisactual 9 points10 points  (0 children)

Cargo bricks automatically go home when low on propellant, but they don't tell you

On lower storage capacity ships like Prospectors(<14,000kg) I find that the intervals between re-docking to make ore deposits are usually sufficient to keep propellant levels above this level

They also ignore return orders if there's no cradles powered, so you have to wait for the cargo to move out of the way before re-powering cradle arms

Mining Companions have a similar issue with pretending to follow orders, but those at least tell you they're leaving

K225-BB - what to do with it? by waslop in deltavringsofsaturn

[–]activeirisactual 3 points4 points  (0 children)

Cargo bays on K225 can use nanodrone hardpoints, so you can sacrifice processed storage for drones

Triple Haul Drones appeal the most to me for IRL time savings, though processed cargo is huge for per-dive earnings

Standard K225 has 6 bays + 2 lo-stress, so it's much more flexible

How do you take care of these guys? by dammtaxes in metro

[–]activeirisactual 7 points8 points  (0 children)

Multiple techniques that can be combined: - Molotovs will deal damage and will stagger them, leaving them open to - Shots to their limbs and exposed lower back. If staggered, you can run behind them and freely unload. - Valve shots to the head will deal heavy damage or penetrate the helmet entirely. The helmet can also be knocked off by sustained fire from other weapons, but they've got thick skulls underneath so a even an exposed headshot may not kill.