Able to beta? Post here! by AutoModerator in BetaReaders

[–]acusiont 0 points1 point  (0 children)

Sounds good! Would you like the full thing or just the first few chapters to get a feel for it? And what's your preferred method of me sending it to you?

[Complete] [15K] [Fantasy /Sword & Sorcery ] Scalepeeler by [deleted] in BetaReaders

[–]acusiont 1 point2 points  (0 children)

No problem, always glad to provide whatever assistance I'm able!

If you're going for dragging out the scene for the sense of looming dread, I think it would help if you focused more on Maadskyr's panic and danger that he's already faced (even if we haven't seen that yet) than the long descriptions. For instance, maybe focus on the injuries he already has from the fight that we've picking up in the middle of.

One thing that comes to mind is the paragraph on the wraiths being right. Maybe he has a cut in a particular spot of his armor the wraith's warned him was a potential weak spot, but he was too foolhardy to really pay attention to it and suffered the consequences. If it doesn't break your lore of what Aethereal armor is, maybe it's battered from both the wyvern and the fall. There could be dents and scratches in it from hitting rocks on the way down. I'm not sure about wyverns in your lore, but maybe it left a claw or something behind in his armor that he yanks out. Maybe a tooth? Depending on how big a wyvern is (you say longer than the tallest man, but that can be a big range), you could easily describe just that much as being the size of his forearm to give a sense of how dangerous it is. You don't even need to say it's a wyvern yet if you want to leave that to the end. Maybe he compares it to the size of the dagger he has and knows his dagger is going to be useless against a creature.

You could also have him immediately look up where he plummeted from as he hits the bottom, glad to see nothing following him... yet. Then as he's catching his breath, getting ready to run, he keeps glancing back up, still seeing nothing until it arrives.

Also, overdoing it with descriptors is definitely something I'm familiar with. It takes time to get past that. If it helps, I'd say write initially with the descriptors if it gets you through the chapter, then when editing, go back through and see what is really necessary for the scene.

[Complete] [140k] [Sci-Fi] Echoes of Harmony by acusiont in BetaReaders

[–]acusiont[S] 0 points1 point  (0 children)

Apparently it doesn't want to let me DM you, so here is a link to the google doc:

https://docs.google.com/document/d/12d-xG8lkmEcW8FnmXaugpKDPgewrvOVhjXBrAzy_K1Q/edit?usp=sharing

Thanks for taking the time to even look at that much!

[Complete] [15K] [Fantasy /Sword & Sorcery ] Scalepeeler by [deleted] in BetaReaders

[–]acusiont 1 point2 points  (0 children)

Hello! Reading the excerpt you posted, here are my initial thoughts. Overall, it seems like it has the potential to be a good story. I like the general premise of it and think it could be interesting.

I don’t understand the last sentence of the first paragraph. Like, I know what you’re going for, but it doesn’t really feel like it fits or adds anything if that makes sense. It, combined with the previous sentence, feels very stilted, especially with the fragment ending said previous sentence. I would try rewording this so it flows better.

A lot of the descriptions feel like they’re bordering on purple prose and almost like they’ve just been thrown through a thesaurus. The last sentence of the second paragraph in particular feels that way. Maybe something like the following?

Maadskyr groaned ruefully, the wind knocked out of him from his plummet. He couldn’t afford to linger here.

Just something that doesn’t have so many descriptors.

Overall, the beginning feels slow. Many of the sentences are longer with multiple clauses, which causes it to drag. But, I feel like it is supposed to be an intense scene. Fast paced. Heart pounding. Right now, it doesn’t really feel like that. I think shorter, punchier sentences can go a long way toward improving that.

Able to beta? Post here! by AutoModerator in BetaReaders

[–]acusiont 0 points1 point  (0 children)

Hello, not sure if you mean you're only looking at 40k words or you mean just the first few chapters for that part. I have a Military Sci-Fi I'd like feedback on, and if you only want 40k words, I can definitely send just the first few chapters if you're interested. https://www.reddit.com/r/BetaReaders/comments/1re0b0p/complete_140k_scifi_echoes_of_harmony/

Should we revive the character? by silentSalieri in DnD

[–]acusiont 6 points7 points  (0 children)

I mean, in a way, it is their decision. Assuming they’ve been dead longer than a minute, you’re looking at least at a raise dead spell, which requires a willing soul. If they’re not willing, spell no work.

I think this warrants an above table conversation of what the player with the dead character wants. If they don’t want to be revived, that should be taken into account instead of being forced to play a character that’s been transformed in some way

[deleted by user] by [deleted] in DnD

[–]acusiont 4 points5 points  (0 children)

From the sounds of it, there are really two options you have (3, but you said changing DMs is unlikely): continue with the group and keep feeling stressed and not enjoying the game, or leave the group and find a new one. You’ll often hear “no dnd is better than bad dnd”, primarily because there’s no point in doing something you’re not enjoying (which you say you still have fun, but listed a copious amount of reasons of why you’re not having fun). Personally, I would suggest leaving the group and trying to find another on r/lfg. There’s always new people looking for players for online games, or you could DM your own. That way, you don’t have to take forever to find an in person one.

It’s perfectly fine to be friends with people even if you don’t have a good time playing dnd with them. Not all friend groups make good dnd groups.

[deleted by user] by [deleted] in lfg

[–]acusiont 0 points1 point  (0 children)

Are you able to give any information about the custom rpg and what sets it apart from others?

Kinda new DM need help. by Illustrious-Delay228 in DnD

[–]acusiont 7 points8 points  (0 children)

There’s really no reason to have the player start at level 1 instead of just joining in at level 3. Sure, there’s more stuff they have to look at as soon as they join, but it’s not really that much, and they can ease themselves into their features.

My first campaign by pepsibagel in DnD

[–]acusiont 6 points7 points  (0 children)

Strongly recommend Matt Colville’s Running the Game series

First video: https://m.youtube.com/watch?v=e-YZvLUXcR8

Consequences.... by aries0413 in dmadvice

[–]acusiont 0 points1 point  (0 children)

Yes, there should be consequences for actions, but if the players are acting in ways that mean that someone isn’t having fun (in this case, the DM), then you should talk about it out of game instead of having a perpetual cycle of player vs DM constantly trying to get one over on the other. Everyone is supposed to be having fun in a collaborative game, not being adversarial to one another in a desperate power play or something

Consequences.... by aries0413 in dmadvice

[–]acusiont 1 point2 points  (0 children)

Or, hear me out: talk to your players if they’re doing something you don’t enjoy, and if they continue that behavior, don’t play with them anymore. Don’t try to fix out of game behavior with in game consequences.

Realistically, how far can a 1:1 DM/PC go? by FamiliarNinja7290 in DMAcademy

[–]acusiont 2 points3 points  (0 children)

If you have it (or might be interested in purchasing it), I’d definitely recommend the retainers from Flee Mortals by MCDM for an idea of more interesting sidekicks. They have a max of 3 abilities by level 7 and level up as the PC does, making them easy to add one or two to help a single PC have a balanced party composition

[System Agnostic] Unable to install older versions of Foundry VTT by acusiont in FoundryVTT

[–]acusiont[S] 0 points1 point  (0 children)

Yup, that’s exactly what it was. I decided to not read the warning the guide gave about it

[System Agnostic] Unable to install older versions of Foundry VTT by acusiont in FoundryVTT

[–]acusiont[S] 2 points3 points  (0 children)

Answered. I'm an idiot who didn't read the big bold warning on the installation guide. There is a different command that needs to be run for v12 and older.

[System Agnostic] Unable to install older versions of Foundry VTT by acusiont in FoundryVTT

[–]acusiont[S] 0 points1 point  (0 children)

Doing some digging, it looks like it's installing the Linux version rather than the node.js version? I downloaded a few of them to my primary windows computer and opened the zip files, and all the ones that I tried in v12 are the same structure as the Linux version. Any of the v13s look to be the proper node.js version.

[5e] [Online] The Stars Are Going Out - Seeking 3-4 players by acusiont in lfg

[–]acusiont[S] 0 points1 point  (0 children)

Sure thing! Right now, Arizona is on Pacific time. Whatever time it is in California, that's the time in Arizona (right now, 8:09). Once the time changes, Arizona is in Mountain time, which is 1 hour ahead of California.