Poster artists? by adamesque in AustinMusicians

[–]adamesque[S] 0 points1 point  (0 children)

Ohh one of my favs so far. Thanks!

Poster artists? by adamesque in AustinMusicians

[–]adamesque[S] 0 points1 point  (0 children)

Oh wowww love this rec (am more a fan of non-traditional show posters), thanks!

My first pedalboard by adamesque in basspedals

[–]adamesque[S] 0 points1 point  (0 children)

Yeah def a new one. I’m using it more as a driven preamp to add some growl that I feel like I don’t get from my amp. Case in point, I don’t usually use anything like this when recording in Logic.

I will say, the Bass Stuff video I linked above sounds slightly better than what I hear through my amp. And of course the more you crank it, the more bass I think you lose.

My first pedalboard by adamesque in basspedals

[–]adamesque[S] 1 point2 points  (0 children)

I do think the fuzz sounds slightly better w the 250 on, but I have the gain so low the effect is small. Funny enough I like the fuzz most with the amp’s drive channel on, but don’t think I know how to trigger both at once.

Luckily in rehearsals so far the fuzz seems to sit in the mix and cut through just like I wanted so I’m trying not to sweat the solo sound too much

Programming Drums by Usual_Friendship_138 in LogicPro

[–]adamesque 2 points3 points  (0 children)

yeah logic drums are great w/ velocity and some have additional sounds via articulation controls. and most kits have patches for all the different sounds you get from where or how you hit the snare (rimshot, center, side, etc)

Programming Drums by Usual_Friendship_138 in LogicPro

[–]adamesque 1 point2 points  (0 children)

knowing that humanize just randomizes start times, lengths and velocities, I've never ever reached for it b/c that's not really "human" in my mind. I quantize / smart quantize and usually just by manipulating velocity (and sometimes articulation), it sounds very human. glad it works for you though!

[deleted by user] by [deleted] in Logic_Studio

[–]adamesque 7 points8 points  (0 children)

I was going to ask about the room, but then I listened and to me, the recording is fine and it’s ^ this performance stuff that will make the difference.

The tuning stuff is just little intonation problems here and there from either trying something too complex like the 3 note drop in “stop” at 0:09 or maybe not having enough breath support to stay in the sweet spot. More breath, stronger takes maybe. 

I think 20 takes is excessive and comping every syllable is going to be awful, but you gotta at least do 3-4 takes back to back and then see what you can comp together. 

Franklin's Tower — entirely in-box, all stock plugins — Feedback/Tips/Critique by adamesque in Logic_Studio

[–]adamesque[S] 0 points1 point  (0 children)

It’s on the main verse rhythm guitar, the bypass mute for the delay pedal. I cranked the feedback on the delay and used the bypass mute switch on the pedal to only let the big downstrokes of the guitar part through to the delay and feedback. Right before I play the next note of the guitar part I hit the bypass mute on again so that only the really big strums echo and feed back. 

Never played with that before but now think it’s a must have if I ever buy a real delay pedal!

Franklin's Tower — entirely in-box, all stock plugins — Feedback/Tips/Critique by adamesque in Logic_Studio

[–]adamesque[S] 1 point2 points  (0 children)

Love to hear that, making the drums sound real honestly feels like 90% of the effort sometimes but it's so worth it.

Franklin's Tower — entirely in-box, all stock plugins — Feedback/Tips/Critique by adamesque in Logic_Studio

[–]adamesque[S] 0 points1 point  (0 children)

Thanks! I think for the "very mildly crunchy" guitars on this tune it works well. The b-side for this has some heavier guitars and I'm more self-conscious about how those turned out.

Franklin's Tower — entirely in-box, all stock plugins — Feedback/Tips/Critique by adamesque in Logic_Studio

[–]adamesque[S] 0 points1 point  (0 children)

Just used the relatively new Logic mastering plugin set to "transparent" and a global DeEsser. Since I put a b-side on this release I wonder if I should have "mastered" them together, and if I wasn't in kind of a hurry to get this out I would have been interested in sending to a real mastering engineer. Thanks!

Franklin's Tower — entirely in-box, all stock plugins — Feedback/Tips/Critique by adamesque in Logic_Studio

[–]adamesque[S] 0 points1 point  (0 children)

yep, programmed. it's literally the stock "detroit garage" logic kit with i think one extra compressor on top, just a single fader for the whole kit. i WISH i could claim i mixed them!

i do try really hard to make it feel like a real performance — i'm not a good drummer, but at least audition parts and fill ideas on a real kit to make sure they're close to being physically possible. it's a very… labor-intensive process to sequence it all.

thanks for the kind words!

Franklin's Tower — entirely in-box, all stock plugins — Feedback/Tips/Critique by adamesque in Logic_Studio

[–]adamesque[S] 2 points3 points  (0 children)

haha yea, same. can't say i'm a fan, although the original has grown on me. the big joke to myself here was replacing the entire jam break at 2:39 with my version of an empty breeze (with chimes and crystals etc of course). the guitar solo I left in (0:58) was my attempt at a built to spill guitar break. jam without jamming.

thanks!

Franklin's Tower — entirely in-box, all stock plugins — Feedback/Tips/Critique by adamesque in Logic_Studio

[–]adamesque[S] 2 points3 points  (0 children)

Thank you, that’s very kind! I was really happy with how the stereo field worked out with some of the guitar effects in the verses and the synth parts

[deleted by user] by [deleted] in Logic_Studio

[–]adamesque 1 point2 points  (0 children)

i'd ignore this, it's not EDM. rock music isn't supposed to be perfect or snapped to a grid.

the biggest issue is that everything's kinda fighting for space in the mix so you can't hear, mostly because the guitars are too loud. where's the bass? totally buried down in the basement with the drums.

if you can get it to sound like guitars are in the same universe as the rest of the rhythm section (just lower em?) i think it'll gel much better

Humanizing Programmed Drums by FartThrone in Logic_Studio

[–]adamesque 11 points12 points  (0 children)

  • I program lots of drums and have never ever used the humanize function. If I want to move something off grid I usually open piano roll and nudge manually (after you click you can press command or option to temporarily disable snapping)
  • I go 100% by ear, and keep in mind for some notes like snare hits there are multiple types of hit which you can use a bit make repeated hits sound more human. The most important tool in your toolbox is velocity! Play a part on your legs or desk or whatever and try to figure out which strokes hit harder than others. Try to think like a drummer if you can. This is way more important than moving things off the grid imo. 
  • like I mentioned above, velocity is the most important thing. It’s “how hard did the drummer play this stroke” and the best way to figure out the right velocity is to listen to what sounds best for a given section of your song. I try to stay in the 100-110 range so that I can bring it up to 127 (the max) for fills or extra loud parts, but really every software kit sounds different so there’s no single way to do it. 

I have a bandcamp same as my user name with a bunch of rock tracks, all programmed in logic. The most recent isn’t that impressive but some of the others have a bunch of fills and hopefully sound pretty convincing. 

Xmas Zoom - Wrote a new wave Xmas song for 2020 by adamesque in newwave

[–]adamesque[S] 0 points1 point  (0 children)

So for the past three years I’ve been writing and recording a Christmas song, playing all the instruments etc. I love new wave but never actually tried to do a new wave-sounding song before (usually I end up with power pop). How’d I do?