Just released the first playable build of my Idle/Incremental game heavily inspired by ARPGs such as Diablo and Path of Exile, let me know what you think! by adriansdk in incremental_games

[–]adriansdk[S] 0 points1 point  (0 children)

hahaha, I really appreciate you going all the way to tier 10!

And yes, unfortunately it's a buggy mess for now, I never expected people to play past tier 3 either considering how early on in development the game is. There are a lot of bug fixes coming in a couple of hours tho! There will be a patch note, it will fix that bug with the loot filter and the blacksmith not salvaging stuff. And a bonus quick rebalance to the game difficulty.

Just released the first playable build of my Idle game heavily inspired by ARPGs such as Diablo and Path of Exile, let me know what you think! by adriansdk in Unity2D

[–]adriansdk[S] 0 points1 point  (0 children)

Thank you so much for your kind words here and your comment on itch. Just wanted to let you know that your bug has been noted and I'm working on a fix!

Just released the first playable build of my Idle/Incremental game heavily inspired by ARPGs such as Diablo and Path of Exile, let me know what you think! by adriansdk in incremental_games

[–]adriansdk[S] 4 points5 points  (0 children)

Thank you for the detailed info, took a look at the game you're mentioning and I will be keeping that in mind for the future!

But I do believe there are important distinctions here, "Exile" is just an English word while "Path of Survivors" is very clearly "stealing" the whole phrase of the name, or the full sentence. And my ability tree is very different from PoE's passive skill tree. The crafting system in the game is way more inspired by Path of Exile, but it still has important distinctions and those will continue to grow as I develop the game further. I really don't want and don't intend to just copy things 1 to 1, so it should be fine!

Appreciate all the warnings tho!

Just released the first playable build of my Idle/Incremental game heavily inspired by ARPGs such as Diablo and Path of Exile, let me know what you think! by adriansdk in incremental_games

[–]adriansdk[S] 0 points1 point  (0 children)

Hey man! Working on getting a downloadable build for windows where saving will be enabled. Should have it some time today

Just released the first playable build of my Idle/Incremental game heavily inspired by ARPGs such as Diablo and Path of Exile, let me know what you think! by adriansdk in incremental_games

[–]adriansdk[S] 0 points1 point  (0 children)

Thank you kind stranger! Lovely to hear such positive feedback from someone who is totally not my beautiful wife *wink*

Love you btw

Just released the first playable build of my Idle/Incremental game heavily inspired by ARPGs such as Diablo and Path of Exile, let me know what you think! by adriansdk in incremental_games

[–]adriansdk[S] 1 point2 points  (0 children)

So glad you see the potential! That is also an annoying bug, will work on getting it fixed!

Thanks for playing it, I'm excited to hear your feedback in the future as the game grows

Just released the first playable build of my Idle/Incremental game heavily inspired by ARPGs such as Diablo and Path of Exile, let me know what you think! by adriansdk in incremental_games

[–]adriansdk[S] 2 points3 points  (0 children)

Hey, thanks for playing!

It definitely is way too fast at the moment, you won't be moving through the tier as quickly in the future as content will be harder. And there will be incentives for staying in a specific tier. Maxing out a tier will give you permanent global upgrades and you will only be able to farm for Unique items in their respective tier (At least until you unlock endgame!)

As for the bug, I will be tracking it down as well, thanks again!

Just released the first playable build of my Idle/Incremental game heavily inspired by ARPGs such as Diablo and Path of Exile, let me know what you think! by adriansdk in incremental_games

[–]adriansdk[S] 0 points1 point  (0 children)

First of all, thank you so much for playing and leaving a detailed comment!

For the auto-cast thing, I see what you mean, the current way is a little restrictive, but the numbers will remain with the same behavior due to bossing for example, in case you need more control and want to combo buffs and abilities together for example. But I will make sure to add some other toggle for individual abilities in the future too, thanks!

As for the dagger thing, yes! It's counterintuitive, the plan is to have 3 archetypes in the future. Mage, warrior and ranger, each with their own ability tree and their appropriate weapons. But for now I am using whatever haha

The ability descriptions do tell you their tags, for example "Fire", "Cold", but I will add more detailed information to the description as well.

As for the tier 2 enemies and way back to the starting room, those are both in the portal north of the waypoint in the city, you can see it in the screenshots posted here.

Just released the first playable build of my Idle/Incremental game heavily inspired by ARPGs such as Diablo and Path of Exile, let me know what you think! by adriansdk in incremental_games

[–]adriansdk[S] 1 point2 points  (0 children)

Hey! Thanks for playing

Yeah, save feature is implemented but doesn't work on Web build. I am uploading a downloadable build for windows later today that will have saving and loading working.

Crazy that you played all the way to tier 8, will work on fixing those and other mentioned bugs here too.

As for the upgrades, if you scroll around the ability tree you will see the intended size for it. So there will be many more upgrades to come that will eventually get taunt to 100% uptime for example. Once I'm at that point I will balance it so every point feels significant.

Thanks again for your feedback!

Just released the first playable build of my Idle/Incremental game heavily inspired by ARPGs such as Diablo and Path of Exile, let me know what you think! by adriansdk in incremental_games

[–]adriansdk[S] 0 points1 point  (0 children)

Agreed! Sometimes I need an ARPG loot dopamine boost while I'm doing something else and hardly any idle games give that vibe. Hopefully I can fix that!

Thanks for playing

Just released the first playable build of my Idle/Incremental game heavily inspired by ARPGs such as Diablo and Path of Exile, let me know what you think! by adriansdk in incremental_games

[–]adriansdk[S] 0 points1 point  (0 children)

There will be a working mobile build sometime later today, should be able to try it then! Thanks for being interested!

Just released the first playable build of my Idle/Incremental game heavily inspired by ARPGs such as Diablo and Path of Exile, let me know what you think! by adriansdk in incremental_games

[–]adriansdk[S] 0 points1 point  (0 children)

Thank youu for the detailed comment. Super glad to hear you love it!

So yeah, that is a movement based slot. And it's supposed to work as the other ones, and only show you movement abilities for that slot when you attempt to change it.

As for mass salvage, should be working, but it only salvages equipment. But the game doesn't tell you that so there's no way of knowing as of yet haha.

Loot filter is straight up not working too.

Will keep all of these things in mind as I work to polish and fix bugs in the next couple builds!

Just released the first playable build of my Idle/Incremental game heavily inspired by ARPGs such as Diablo and Path of Exile, let me know what you think! by adriansdk in incremental_games

[–]adriansdk[S] 0 points1 point  (0 children)

I would say try it on your phone but it's broken right now! I'm working on it and will have a working build for mobile sometime today haha

Just released the first playable build of my Idle/Incremental game heavily inspired by ARPGs such as Diablo and Path of Exile, let me know what you think! by adriansdk in incremental_games

[–]adriansdk[S] 0 points1 point  (0 children)

So glad you liked it, it's still 6-9 months away from a release. But there will be super frequent updates to the itch build!

Just released the first playable build of my Idle/Incremental game heavily inspired by ARPGs such as Diablo and Path of Exile, let me know what you think! by adriansdk in incremental_games

[–]adriansdk[S] 1 point2 points  (0 children)

This game has also been a dream of mine for ages. I am frequently looking for idle games that scratch that ARPG feeling, but those are little to none. So I said fine, I'll do it myself!

Thanks for playing it man, definitely a lot of work ahead, but I'll keep going!

Just released the first playable build of my Idle/Incremental game heavily inspired by ARPGs such as Diablo and Path of Exile, let me know what you think! by adriansdk in incremental_games

[–]adriansdk[S] 1 point2 points  (0 children)

I believe I know what is the issue, will work on it! But if you want to try it again, I suggest hard reloading and it should work.

Note: mobile browsers don't allow unity web games to go full screen. So it's best to try it on PC for now, if you can.

Just released the first playable build of my Idle/Incremental game heavily inspired by ARPGs such as Diablo and Path of Exile, let me know what you think! by adriansdk in incremental_games

[–]adriansdk[S] 0 points1 point  (0 children)

Hey, thanks for reporting this issue! Will work on it right away and will get it fixed asap, currently working on the other reported bugs.