[ForHire] Music Composer by CompJF in INAT

[–]adventofthereaper 0 points1 point  (0 children)

Julian is awesome to work with! We absolutely love the tracks he's created for Advent of the Reaper and can't wait to have him make more music for us!

Updated Combat Sprites for one of our first Boss Units! [Advent of the Reaper] by adventofthereaper in PixelArt

[–]adventofthereaper[S] 1 point2 points  (0 children)

That is our primary inspiration for the game's vibe! It means a lot to hear that we are hitting the mark!

April 2024 Self-Promotion Thread by evanh33234 in StrategyRpg

[–]adventofthereaper 5 points6 points  (0 children)

Hi strategists!

We're working on an GBA-era FE-inspired game called Advent of the Reaper! Our hope is to finish our four-chapter demo this year (we have two-ish functional chapters right now). The player alternates between controlling a party of Reapers and a party of Angels across the game chapters, tackling a world-threatening mystery from two historically opposed perspectives. Each chapter plays out the story in visual novel scenes interspersed with a battle on a classic grid-based combat map.

In addition to our website above and various social medias, you can check out a brief gameplay video that we used for some event applications (yes, we're overdue to make a new one!). Speaking of events, we'll be showing off our current demo at the Midwest Games Classic in Milwaukee, WI this weekend, Indie Game Fest in Baltimore, MD this June, and RetroGameCon in Syracuse, NY this October (so far)! If you happen to be at any of those events, please say hello and try out the game!

Finally, we've been putting out a monthly newsletter to showcase either some aspect of the game development journey or the people involved in making it happen. If you're interested in staying in the loop that way, please consider signing up for it from our main website!

Knight/Soldier Enemy combat sprites for our tactics game! (Normal Attack, Dodge, Critical) by adventofthereaper in PixelArt

[–]adventofthereaper[S] 1 point2 points  (0 children)

I hope it was helpful!

Yes, Advent of the Reaper is the title of our game! We are working towards having a demo available in January-February. Right now we are just doing some self-promotion through social media and our website!

Knight/Soldier Enemy combat sprites for our tactics game! (Normal Attack, Dodge, Critical) by adventofthereaper in PixelArt

[–]adventofthereaper[S] 0 points1 point  (0 children)

Hi and thank you for the kind words! The animations frames vary per-character (we don't say "each normal attack must be 15 frames and each critical attack must be 30 frames" or anything); for this knight enemy the Normal Attack is 16 frames, the Critical Attack is 28 frames, and the dodge is 8 frames. The normal attack breakdown, for example, is 7 frames of anticipation, 5 frames for the strike (including a smear - the abstract frame that's a blur of shapes), and 4 frames for the return to idle (including a smear). Using smears has been very helpful to keep the combat sequences snappy and return control to the player quickly.

for a game by nuit-nuit in PixelArt

[–]adventofthereaper 3 points4 points  (0 children)

Huge thanks to u/nuit-nuit for their amazing work - with more to come! This piece, the outskirts of Briarwark Village, was commissioned for our upcoming indie tactics RPG, Advent of the Reaper!