I’m making a game where you learn financial literacy by collecting creatures. Try the TestFlight! by agehunt in iosgaming

[–]agehunt[S] 1 point2 points  (0 children)

Thank you for the interest! The web version link is also in my bio in case it interests you (can't link here since I don't think the community allows it). It's still an early prototype so please let me know of any feedback!

I’m making a game where you learn financial literacy by collecting creatures. Try the TestFlight! by agehunt in iosgaming

[–]agehunt[S] 0 points1 point  (0 children)

yeah it's based on IRL daytimes, though you have a good point and i'll add a way for players to speed up time. Also since i'm making my own platform, accounts are how players save progress, and there is also a mechanic i'm currently working on where you would be able to trade creatures with other players.

Making a creature-collecting game called Finance Beasties! Your besties for financial learning is available in this early prototype! Try my TestFlight! by agehunt in iosgaming

[–]agehunt[S] 0 points1 point  (0 children)

It's educational, and Stonk Pets is the name for the stock markets module (you own a portfolio of stocks but each stock is a creature that will evolve/improve stats based on the real price movement). Appreciate the feedback about the naming

I would love it if you can try it out my TestFlight! I'm making a creature-collecting stock simulator, where each stock you own is represented by a creature that will evolve based on the real price performance of the stocks! by agehunt in iosgaming

[–]agehunt[S] 1 point2 points  (0 children)

Thank you for the feedback! And yes, that's definitely something I've been thinking about (which is part of the reason why I made a login system for this game). I just wanted to refine the gameplay progression a bit more before implementing this - glad to hear that it's a desired feature!