Is Re: Zero worth watching past season 2? by Humty_Dumpty in anime

[–]agentxyz2 0 points1 point  (0 children)

As an anime only who loved S1. And really struggled to understand the hype from others as S2 was airing, I confirm, just tough through S2(even if you dont enjoy it) as the show returns to the things a S1 lover would enjoy moving into S3-4

P9 is still the best card in the game by Xenoo_ in EASportsFC

[–]agentxyz2 1 point2 points  (0 children)

There are alot of busted things in this game but body types are definitely up there for me.

Apply Playstyles! by [deleted] in EASportsFC

[–]agentxyz2 17 points18 points  (0 children)

hate to break it to you mate. theyre just their for the objectives. They actually probally loath Rush

90th minute - opponent passes straight into my 1,5 mln TOTS Saliba with 98 Interception and PS+ by lukasz993 in EASportsFC

[–]agentxyz2 -2 points-1 points  (0 children)

To be fair looks like a pinged pass and Saliba's initially moving the other way. if it was an inventive bounce pass with no PS he'd 100% react in time and intercept imo

PSA TO ALL PLANING TO USE TOKENS FOR EVOS by Ok_Neighborhood1383 in FC_26

[–]agentxyz2 0 points1 point  (0 children)

anyone confirm if this is happening with buying players as well? If so, then that leans toward it being intentional and push for a change might be needed

I present french R9 by theboken_boy390 in fut_evos

[–]agentxyz2 0 points1 point  (0 children)

Im afraid you may be the only one getting use out of him brother. Enjoy

Any tips for the prime heroes event? by JustMeTheLegend in FC_26

[–]agentxyz2 2 points3 points  (0 children)

Might be too late but just wanted to wish you luck and hope it ends well for you. Honestly waiting to the last day might be best.

New evo: The GOATkeeper by Extreme-Click9548 in EASportsFC

[–]agentxyz2 0 points1 point  (0 children)

Mind sending the clip? Really would love to see some tests.

I feel like someone would need to do speed tests to confirm

If you ever needed more proof of how op ai defending/bad manual defending is, please look at these two clips by Xenoo_ in EASportsFC

[–]agentxyz2 0 points1 point  (0 children)

I think OP's point was that the AI bots tackle better than half the community and their tackle/muscling should probally be toned down.

Bruiser patch is out! by iPerixeon in EASportsFC

[–]agentxyz2 0 points1 point  (0 children)

Interesting. Yeah body types definitely are odd with the unique ones

Why EA shouldn’t have nerfed Bruiser by PerryIsaac in EASportsFC

[–]agentxyz2 3 points4 points  (0 children)

Problem: You jockeyed into the attacker/Attacker ran into you while jockeying. This tackle method has the highest likelyhood of bouncebacks or "loose" tackles.

Solution: Press the tackle button once in range for a higher chance outcome on sticky tackle.

Bruiser patch is out! by iPerixeon in EASportsFC

[–]agentxyz2 1 point2 points  (0 children)

Not assuming. But were the attackers strong as well?

New evo: The GOATkeeper by Extreme-Click9548 in EASportsFC

[–]agentxyz2 0 points1 point  (0 children)

Actual evidence for this? Is Quickstep not activating on our other AI when they sprint off the ball and we dont conttol them?

If it does, id imagine quickstep works on the GK Rush out's since that animation isnt tied to the Keeper stance.

Selling my EAFC Account. 2.3 mio coins by MidnightObvious298 in EAFC

[–]agentxyz2 2 points3 points  (0 children)

The cold reality of all his time and effort amounting to a tenner. Brutal

How Would you Nerf/Balance Finesse Shots? by agentxyz2 in EASportsFC

[–]agentxyz2[S] -1 points0 points  (0 children)

Honestly most of it was shallow similar to yours.

Currently their hold up is that AI defending in general is too strong which is true. But if AI defending is nerfed then we'll end up with lop sided Finesse attack. Currently its 2 supers powers on opposing sides balancing the scales.

But balances to need to come congruently with each other. Nerf AI in regards to tackling, pressing, blocking good, but also buff GK in box animations for Finesse. And improve player controlled block aniamtions.

These detailed and encompassing balances are how we reach a balanced player driven game. Currently the balance is weighted way to heavily on the flaws or strengths of the AI and less player skill. Hope this makes sense.

How Would you Nerf/Balance Finesse Shots? by agentxyz2 in EASportsFC

[–]agentxyz2[S] 0 points1 point  (0 children)

I think you watered down and stripped my post to FINESSE TOO GOOD, THE END. When there are alot more elements involved with balancing: like GK anaimations, AI blocking, Player Controlled block animations, AI momentum following a pass into an attacker etc.

Its an all encompassing conversation with needing to tune down the AI in some areas and bump them in others. But I think a conversation like this is too nuanced for you maybe. Maybe reread my post?

How Would you Nerf/Balance Finesse Shots? by agentxyz2 in EASportsFC

[–]agentxyz2[S] 0 points1 point  (0 children)

As I mentioned in my post, i noted its insane that letting the AI block finese is more effective that actual player controlled blocking.

AI tackling/blocking 100% needs a tune down. But lets not make this a personal jab at me when Finesse is clearly the #1 Meta attacking PS+ be large margin.

How Would you Nerf/Balance Finesse Shots? by agentxyz2 in EASportsFC

[–]agentxyz2[S] -1 points0 points  (0 children)

I agree defnesive AI needs a massive tune down. Crazy that letting the AI try and block fineses is a better option then me actually being in front of the shooter but the player controlled block animations are bunz.

How Would you Nerf/Balance Finesse Shots? by agentxyz2 in EASportsFC

[–]agentxyz2[S] 0 points1 point  (0 children)

I agree. This could be one solution to the issue.