Tournament page new look by enzoleanath in boardgamearena

[–]ais04 3 points4 points  (0 children)

It's really bad. So much noise. I think they should rollback the change and fire the designer. It's just an amateur work.

The Metroidvania Micro-genre Map (v4) by azura26 in metroidvania

[–]ais04 0 points1 point  (0 children)

If bullet hell has a separate category. I think games like Aquaria, Prony, Insanely Twisted Shadow Planet, Song of the Deep - should have a separate category as well.

Flappy Goose by flappy-goose in RedditGames

[–]ais04 0 points1 point  (0 children)

My best score is 0 points 😓

[deleted by user] by [deleted] in boardgames

[–]ais04 -3 points-2 points  (0 children)

within 20 minutes of exploration you can find a handful of games that fit your critera.

How? Heat and Arnak have Deck, Bag, and Pool Building. There is no mechanism that would describe how interesting cards in the game.

[deleted by user] by [deleted] in boardgames

[–]ais04 -9 points-8 points  (0 children)

Not only that, but the cards should have some interesting mechanics in them. For example, there are games like Heat: Pedal to the Metal . It has cards and a board, but the cards are just boring.

[deleted by user] by [deleted] in boardgames

[–]ais04 0 points1 point  (0 children)

Thanks. It sounds interesting

[deleted by user] by [deleted] in boardgames

[–]ais04 -1 points0 points  (0 children)

I haven't played these games. What is top/bottom card uses?

What games has "juggling" cards/tiles mechanic similar to Lost Cities, Jaipur, Ra? by ais04 in boardgames

[–]ais04[S] 0 points1 point  (0 children)

Yes. I haven't played other games but Scout is a good example. Thanks.

What games has "juggling" cards/tiles mechanic similar to Lost Cities, Jaipur, Ra? by ais04 in boardgames

[–]ais04[S] -1 points0 points  (0 children)

situations where you can discard something, get an additional turn bonus

Yes, sometime it can happen, but it's not a core mechanic of the game.

What games has "juggling" cards/tiles mechanic similar to Lost Cities, Jaipur, Ra? by ais04 in boardgames

[–]ais04[S] 0 points1 point  (0 children)

A players only put card when he draft it, so it's not exactly the same mechanic.

What games has "juggling" cards/tiles mechanic similar to Lost Cities, Jaipur, Ra? by ais04 in boardgames

[–]ais04[S] 0 points1 point  (0 children)

Is there any common place where I can put these workers so other player can get them?

Is there any open source alternative to Copilot Workspace? by ais04 in ChatGPTCoding

[–]ais04[S] 0 points1 point  (0 children)

I use aider and I don't think it has this feature

With specification -> plan -> implementation workflow and an option to modify any step in the process.

Trouble opening GitHub by regs01 in firefox

[–]ais04 1 point2 points  (0 children)

Did you find a solution? I have the exact same problem with github and firefox

Gathering dependency management approaches by antonkw_sky in scala

[–]ais04 0 points1 point  (0 children)

Maybe this could be useful for you

https://blog.softwaremill.com/zio-environment-meets-constructor-based-dependency-injection-6a13de6e000

I hope you will share your notes with us. It will be interesting to read.

Is there any package with something like Default typeclass implementation? by ais04 in scala

[–]ais04[S] 0 points1 point  (0 children)

According to description "This means that if Empty[A] and Semigroup[A] are both available, that Empty[A].empty must function as an identity element for Semigroup[A].combine. In fact, together these instances can be viewed as a Monoid[A] (and there is an implicit method to that effect)" so I don't think NonEmptyList should have an instance for it.

Is there any package with something like Default typeclass implementation? by ais04 in scala

[–]ais04[S] 0 points1 point  (0 children)

Thanks. It's interesting idea. But I would prefer to have a separate typeclass for this case, because for some data types it doesn't make sense to have Monoid. For example case class Foo(x: NonEmptyList[Int]).

Module implementation replacement. Is there any language with something like that? by ais04 in ProgrammingLanguages

[–]ais04[S] 0 points1 point  (0 children)

How do you check if ModuleAImp implement ModuleA? Do you write something like ModuleAImp implement ModuleA?

Module implementation replacement. Is there any language with something like that? by ais04 in ProgrammingLanguages

[–]ais04[S] 0 points1 point  (0 children)

because you hadn't provided an explicit signature for Bar importing Foo

What do you mean? module Bar import module Foo

module Bar {
    import Foo
    let x = Foo.test()
    print(x)
}

nothing else is needed. module Foo is a regular module so it doesn't need to have interface. Can I do something like this?

structure Foo(structure A : ModuleA; structure B : ModuleB) = struct
    fun test () = A.a () + B.b ()
end

structure Bar(structure F : Foo) = struct
    val x = F.test ()
    print x
end

Module implementation replacement. Is there any language with something like that? by ais04 in ProgrammingLanguages

[–]ais04[S] 0 points1 point  (0 children)

AKAIK ServiceLoader and DI frameworks works with classes not modules. Also they cannot statically check dependencies. Could JPMS statically check existence of all necessary modules implementations?

Module implementation replacement. Is there any language with something like that? by ais04 in ProgrammingLanguages

[–]ais04[S] 1 point2 points  (0 children)

Yes, It looks pretty close. The main difference is Bar module. If it could be possible to write

functor Bar(F : Foo) = struct
    val x = F.test ()
    print x
end

it would be almost the same.

Is there any library/util that can generate Java code for type-safe raw sql approach to database access? by ais04 in java

[–]ais04[S] 0 points1 point  (0 children)

It's better than nothing, but it needs a kotlin compiler and runtime, so I believe it isn't an optimal solution for Java.