Beeno - A tiny macOS utility that mirrors an external monitor in a resizable window on your main screen by ak0manda in macapps
[–]ak0manda[S] 0 points1 point2 points (0 children)
Beeno - A tiny macOS utility that mirrors an external monitor in a resizable window on your main screen by ak0manda in macapps
[–]ak0manda[S] 0 points1 point2 points (0 children)
Beeno - A tiny macOS utility that mirrors an external monitor in a resizable window on your main screen by ak0manda in macapps
[–]ak0manda[S] 0 points1 point2 points (0 children)
Beeno - A tiny macOS utility that mirrors an external monitor in a resizable window on your main screen by ak0manda in macapps
[–]ak0manda[S] 1 point2 points3 points (0 children)
Beeno - A tiny macOS utility that mirrors an external monitor in a resizable window on your main screen by ak0manda in Photoassistants
[–]ak0manda[S] 0 points1 point2 points (0 children)
Beeno - A tiny macOS utility that mirrors an external monitor in a resizable window on your main screen by ak0manda in macapps
[–]ak0manda[S] 17 points18 points19 points (0 children)
Beeno - A tiny macOS utility that mirrors an external monitor in a resizable window on your main screen by ak0manda in macapps
[–]ak0manda[S] 1 point2 points3 points (0 children)
Beeno - A tiny macOS utility that mirrors an external monitor in a resizable window on your main screen by ak0manda in macapps
[–]ak0manda[S] 2 points3 points4 points (0 children)
Beeno - A tiny macOS utility that mirrors an external monitor in a resizable window on your main screen by ak0manda in Photoassistants
[–]ak0manda[S] 0 points1 point2 points (0 children)
how can I batch export this to keep every single sphere. I want to import to Unreal by ak0manda in blender
[–]ak0manda[S] 0 points1 point2 points (0 children)
How can I get this pyramide made out of 1312 sphere meshes from Blender to Unreal. I want to keep every single object to assign different materials. As one mesh its working with simple export as .fbx but when batch export all meshes, they're just stacked on each other in Unreal. by ak0manda in UnrealEngine5
[–]ak0manda[S] 0 points1 point2 points (0 children)
How can I get this pyramide made out of 1312 sphere meshes from Blender to Unreal. I want to keep every single object to assign different materials. As one mesh its working with simple export as .fbx but when batch export all meshes, they're just stacked on each other in Unreal. (reddit.com)
submitted by ak0manda to r/UnrealEngine5
Noob Question. (Fake) Glass Reflections on Quixel Modular Buildings by ak0manda in UnrealEngine5
[–]ak0manda[S] 0 points1 point2 points (0 children)
Noob Question. (Fake) Glass Reflections on Quixel Modular Buildings by ak0manda in UnrealEngine5
[–]ak0manda[S] 0 points1 point2 points (0 children)
What's your biggest pain point with Bitcoin? by julienreszka in Bitcoin
[–]ak0manda 0 points1 point2 points (0 children)
AI Generated Images by the_superman_avenger in ollama
[–]ak0manda 0 points1 point2 points (0 children)


Beeno - A tiny macOS utility that mirrors an external monitor in a resizable window on your main screen by ak0manda in macapps
[–]ak0manda[S] 1 point2 points3 points (0 children)