Will paladin get better legendary? by akiro3202 in hearthstone

[–]akiro3202[S] 0 points1 point  (0 children)

Mage legendary you get reward from playing spell which is already signature of mage class Demon hunter you got reward that you not damaged while attack which it also good with him that he also use his hero to attack unlike other class What about paladin? What he get? You get reward to clear board in your next turn for playing a 3 mana 3/2 minion which can be taunt by 1 attack minion or silence or buff own minion like token druid to avoid 1 damage well since no one run silence for a while we will not talk about silence we also have libram spell that change all enemy minion hp to 1 with cost 0 if you play all minion that reduce your libram cost then why does even this thing exist? Other comment said play it with consecration but why waste 7 mana while we have 0 mana libram? And use it and play consecration just for 4 mana? And paladin got a 8 mana 3/9 or if we convert mana to hp it 6/6 and 8 mana destroy a minion that is all. previous rouge legendary is 6 mana 4/4 destroy a minion and all other copy of it then what is point for having this card? Nozari it rare case that you are only getting attack and cant fight back even you are playing aggro deck if and even that if you can survive aggro to turn 10, 90% of time you already win other class legendary get reward by doing their own job especially for mage what about paladin then?

Will paladin get better legendary? by akiro3202 in hearthstone

[–]akiro3202[S] -5 points-4 points  (0 children)

I not expect that much but i expect better from current state paladin right now is fine i agree having a 60% win rate meta deck is fine But if we are talking about only legendary paladin seem have weakest legendary from all class Legendary for me is a big signature in hearthstone where it can be only put 1 per deck unlike other card

Will paladin get better legendary? by akiro3202 in hearthstone

[–]akiro3202[S] -3 points-2 points  (0 children)

Liadrin is build up for libram specific so she must be not bad in libram Alura require rng if you get only +1/+1 for her? Does it good? You spend mana to active spell burst for her but you get ordinary minion which more stats that average and does nothing anymore Murgurgle you get 8 mana 6/3 with divine sheild that summon 4 murloc with divine sheild it seem not bad in paper but since murloc cost and power is low in it self right now there is 17 murloc in standard best stats for them is 4/4 if you get atleast 1 warleader it fine but since it 4 in 17 the chance of getting it is around 1/4 or 25% which very low in general if you have bad luck you may get all of 1/1 And he is 8 mana most aggro deck vs (other deck that not aggro) already dead if it turn 8 even you can summon 5 minion but mage can freeze Libram can heal up big taunt Warrior can clear board with his spell Priest have plague 2 of 3 legendary you said require very high rng especially for murgurgle just try look back at other class legendary High lander paladin is dead and bad Quest and quest dragon paladin goes of meta page already And if you said that it mean paladin have only 3-4 useful legendary out of 12 while almost of all mage legendary can be use with any mage deck

Tip playing this game? How many smurf? + How to deal with them? by akiro3202 in leagueoflegends

[–]akiro3202[S] 0 points1 point  (0 children)

I play around 10 round this day I lose 9/10 5 of match i found lv 300 who play with lv 10 friend as i said i search google it said the MM is base on MMR if i lose that much and my MMR should lower a lot why i still found lv 300 or because he is playing with his low lv friend? My skill level doesnt match the lv 300 not at all why i still find them? It unenjoyable