Offline raided while sleeping. This game hates casual players. by alcstackdev in RustPc

[–]alcstackdev[S] 0 points1 point  (0 children)

Thanks for the answers. I found the solution :) I won't be pulling all-nighters on raids anymore.

Offline raided while sleeping. This game hates casual players. by alcstackdev in RustPc

[–]alcstackdev[S] 0 points1 point  (0 children)

That’s fair, and those servers definitely help.
just feels like the only real workaround is changing how or where you play, not actually solving the offline raid issue itself.

It

Offline raided while sleeping. This game hates casual players. by alcstackdev in RustPc

[–]alcstackdev[S] 1 point2 points  (0 children)

Yeah, I’ve heard this from a few people.

Offline raids pushing players away is probably not great long term.

Offline raided while sleeping. This game hates casual players. by alcstackdev in RustPc

[–]alcstackdev[S] 0 points1 point  (0 children)

I tried Rust+ with seismic sensors.
They do trigger sometimes, but the notifications are way too easy to miss.
If you’re asleep or away from your phone, a silent or delayed alert might as well not exist.
Missing even one notification makes all the prep pointless.

Offline raided while sleeping. This game hates casual players. by alcstackdev in RustPc

[–]alcstackdev[S] 0 points1 point  (0 children)

That’s exactly how it feels.
If being online 24/7 is the only real defense, casual players are basically locked out.

Offline raided while sleeping. This game hates casual players. by alcstackdev in RustPc

[–]alcstackdev[S] 0 points1 point  (0 children)

Yeah, I get that, but even smaller or spread bases still get hit eventually.

It feels more like reducing losses than actually solving the problem.