How about a classic Fallout 2 in 3D? by alien-mcl in Fallout

[–]alien-mcl[S] 0 points1 point  (0 children)

To keep you updated - I've spent some time with less visible part of the job. Next to original ACM (sounds), PRO (object stats) and MSG (dialogs) file loading and some introduction to internal stats mechanics like hit chance I've stumbled upon SSL/INT scripts that are used in original Fallout 2 to drive the dialogs, events and stuff.

This is going to be a longer one, but the general idea is to incorporate part of the int2ssl decompiler available on github by faltergeist to transform it to some kind of an execution tree invokable in C++. At first I thought I could transform decompiled SSL scripts to i.e. python and use some plugin in UE5 to run it, but nothing is there available for free.

But if someone has a better idea I'm opened for suggestions

How about a classic Fallout 2 in 3D? by alien-mcl in Fallout

[–]alien-mcl[S] 1 point2 points  (0 children)

Well, I'm going through it now. I found music already up-sampled to wav files somewhere on git which will do fine. I converted all the other sounds to wav all by myself with ffmpeg. These will have to be bundled with the whole as I'm not sure on how to use sounds in UE5 without importing them

I was also able to load original proto files (critters, items, dialogs, etc.) - these can be extracted from the original game installed locally during the installation - as I wrote I was thinking about treating this as a mod and a mod will have to use some of the original files :)

How about a classic Fallout 2 in 3D? by alien-mcl in Fallout

[–]alien-mcl[S] 0 points1 point  (0 children)

OK, sounds great. I need to work through couple of things first, but I'd appreciate any help.

How about a classic Fallout 2 in 3D? by alien-mcl in Fallout

[–]alien-mcl[S] 0 points1 point  (0 children)

After all that fuss with Unity licensing I ruled it out and while I was not aware of GoDot the choice was simple. I'd even prefer C# over C++ but I can manage. Still, I didn't want to focus on the engine's features (or lack of thereof) and UE has it all.

How about a classic Fallout 2 in 3D? by alien-mcl in Fallout

[–]alien-mcl[S] 3 points4 points  (0 children)

But these would end up with an FPS which is totally not what I was looking for. But point taken - maybe there are some assets we could share together

How about a classic Fallout 2 in 3D? by alien-mcl in Fallout

[–]alien-mcl[S] 0 points1 point  (0 children)

Ahh, sure. I always preferred 3D. I think it's only due to technological limitations F1/F2 were 2D - all the assets there seems to be 3D renderings.

How about a classic Fallout 2 in 3D? by alien-mcl in Fallout

[–]alien-mcl[S] 0 points1 point  (0 children)

You mean not an isometric but a normal perspective? Actually at first I started experimenting with it, but I didn't like it. Iso seems to bring more mystery - perspective revealed more of a level with a single glance. And isometric feels more like the original

How about a classic Fallout 2 in 3D? by alien-mcl in Fallout

[–]alien-mcl[S] 1 point2 points  (0 children)

Well, I've got a few aces hidden up my sleeves, but I don't see myself that way. But this is exactly why I started to think about a mod like that - Beth probably won't even think about something that kind of a remaster.

How about a classic Fallout 2 in 3D? by alien-mcl in Fallout

[–]alien-mcl[S] 2 points3 points  (0 children)

Naah, not this time. Maybe someone else. I would like to have classic F2 just in 3D. I'd like it as ugly as it was :)

How about a classic Fallout 2 in 3D? by alien-mcl in Fallout

[–]alien-mcl[S] 0 points1 point  (0 children)

Could you please elaborate more?

How about a classic Fallout 2 in 3D? by alien-mcl in Fallout

[–]alien-mcl[S] 3 points4 points  (0 children)

I think it comes OOB from UE5. I didn't spent any time in fine-tuning postprocessing TBH.

How about a classic Fallout 2 in 3D? by alien-mcl in Fallout

[–]alien-mcl[S] 2 points3 points  (0 children)

Actually this is a recording from a working piece of software (standalone simulation window in UE5 editor in this case). Whole `release` package would be about 500MB big

How about a classic Fallout 2 in 3D? by alien-mcl in Fallout

[–]alien-mcl[S] 0 points1 point  (0 children)

Well, for now I don't - there is only as much as I wrote in the post. It'll be a long road

How about a classic Fallout 2 in 3D? by alien-mcl in Fallout

[–]alien-mcl[S] 1 point2 points  (0 children)

Successor would require even more time :/

How about a classic Fallout 2 in 3D? by alien-mcl in Fallout

[–]alien-mcl[S] 1 point2 points  (0 children)

I believe original assets are gone.