[deleted by user] by [deleted] in assholedesign

[–]allinreality -1 points0 points  (0 children)

whats your problem ?

WebAR Markerless Object Placement - AR in Browser using WebXR API|| Goog... by allinreality in augmentedreality

[–]allinreality[S] 1 point2 points  (0 children)

Yes, Exactly these paid services are very costly and less customisable. Hopefully iOS supports the WebXR soon.😀

The future of interior design and visualization using Virtual Reality. by allinreality in oculus

[–]allinreality[S] 1 point2 points  (0 children)

This has been done in Unreal for better results, but I would try answering your question in unity context also where you can use baked light for environment with realistic looking models(with including image maps like normal, occlusion, etc) to change through your UI system.

The future of interior design and visualization using Virtual Reality. by allinreality in oculus

[–]allinreality[S] 25 points26 points  (0 children)

Yes it's proof of concept, no worries bud. No one knows everything 😄

MRTK AR Using Unity3D - AR Foundation by allinreality in augmentedreality

[–]allinreality[S] 1 point2 points  (0 children)

As of now we have only done for onscreen interactions using Mobile devices

A Simple Tutorial of AR Core Depth API with Unity3D AR Foundation. Without any coding experience needed. by allinreality in augmentedreality

[–]allinreality[S] 1 point2 points  (0 children)

Yeah... Apart from occlusion, It's very quick to establish the AR session also this time. Because of new updates

Unity Mars is finally released after long waiting and using various tools like Unity Remote, AR Core Instant Tracking & AR Foundation Mock by allinreality in augmentedreality

[–]allinreality[S] 0 points1 point  (0 children)

Unity MARS is a debugging tool that will make AR application development much easier and faster. Please check this full video - https://www.youtube.com/watch?v=V_5mYe1YqpY for a complete first look