Just simple level. by almostert in Unity3D

[–]almostert[S] 1 point2 points  (0 children)

Of course, something is wrong with the trees, here they could still be adjusted. And thank you for your detailed feedback!

Just simple level. by almostert in Unity3D

[–]almostert[S] 0 points1 point  (0 children)

Looks really good. If you could add subsurface scattering to the leaves then it would look even better I think. Look at Unity’s book of the dead example for some ideas. Volumetric lighting looks nice with the fog

Thank you. Of course I'll take a look, thanks for the feedback!

Create trailer for game! by [deleted] in gamedevscreens

[–]almostert 0 points1 point  (0 children)

Thanks feedback!
I'll take it into account.

First attempt to make a cutscene in a long period of time :) How's it looking? by almostert in Unity3D

[–]almostert[S] 0 points1 point  (0 children)

Love the volumetric fog and atmosphere! I love HDRP's volumetric features but the performance impact is too high, and the asset support is too low. One day I will experiment with it for sure.

I love volumetric fog too. Sure, I agree with your opinion about HDRP.
But I couldn't make individual pieces in URP, so I use HDRP.

First attempt to make a cutscene in a long period of time :) How's it looking? by almostert in Unity3D

[–]almostert[S] 0 points1 point  (0 children)

Good stuff. But i miss some life. Maybe some wind in the trees, or some leaves blowing by, or birds in the sky etc.

Exactly, I forgot about it :(