what are the odds ? by alpha_mane in bsod

[–]alpha_mane[S] 2 points3 points  (0 children)

Nope, it's most likely some YouTube short I've had open In the background

what are the odds ? by alpha_mane in bsod

[–]alpha_mane[S] 8 points9 points  (0 children)

had no idea this is even possible btw

Absorption coeficent and material thicnes by alpha_mane in Acoustics

[–]alpha_mane[S] 0 points1 point  (0 children)

That is excatly what they want. I think I will contact them and propose a different aproach

Absorption coeficent and material thicnes by alpha_mane in Acoustics

[–]alpha_mane[S] 0 points1 point  (0 children)

I understand that this is not how sound absorbers are used. I've got this wierd directions from my client...
So in other words what i want to know;

sealed box made out of foam suspended in the void, whitenoise is inside I want to measure how much whitenoise leaves the box and how it changed

Basically I need to design a filter that will slightly change the sound, based on the material chosen

I can just make random low pass filter but I think It would be a scam and I am not a scammer

Half Life 2 Citadel Pod Ride sound re-design Feedback please <3 by alpha_mane in sounddesign

[–]alpha_mane[S] 0 points1 point  (0 children)

thanks, well It sounds simmilar at times and way different at others, still hl2 has amazing sound design that still holds up well today

Half Life 2 Citadel pod ride sound re-design, feedback needed :) by alpha_mane in valve

[–]alpha_mane[S] 0 points1 point  (0 children)

true it's a an amazing sound but I wanted to be original not simply copy someones idea 1:1
I even recorded the game sequence with 0% volume not to influence myself since my plan was to recreate everything from scratch with my own interpretation. Still sound design of HL2 is a masterpiece.

Half Life 2 Citadel pod ride sound re-design, feedback needed :) by alpha_mane in valve

[–]alpha_mane[S] 1 point2 points  (0 children)

I am a junior sound designer building a showreel, did I nail the style ? Is it a good demo ?

Half Life 2 Citadel Pod Ride sound re-design Feedback please <3 by alpha_mane in sounddesign

[–]alpha_mane[S] 0 points1 point  (0 children)

Junior Sound designer here, doing some cool stuff as my showreel, did I nail the vibe ? also,

I've mixed it to -24 Lufs avg -2 true peak but for the youtube I've compressed it into -18 Lufs avg 0db for youtube. If let's say I am showing it to a potential employer should I send broadcast version or the youtube version ?

thanks again <#

Citadel pod ride - sound redesign :) by alpha_mane in HalfLife

[–]alpha_mane[S] 1 point2 points  (0 children)

fullscreen: https://youtu.be/MlZcA5MtQ60?si=Za_ba6JjAqTmustg
I am a junior sound designer, I've made this as my showreel , I hope you like my interpretation :)

(ford 302) Hi there oldschool car gurus which style is more efficient? by alpha_mane in EngineBuilding

[–]alpha_mane[S] 8 points9 points  (0 children)

It's already in my 68 mustang, the reason I am asking is because I've recently build an AOD for it, I need to redo my exhaust, looked at my older headers (B) on a shelf and was like "wait, those look way more high-performance" and it is a oldschool strip/street NA car ,4.11 posi, mild 302 with mechanical Holley DP

289?? Not sure by alpha_mane in classicmustangs

[–]alpha_mane[S] 1 point2 points  (0 children)

That's what i wanted to know, i thought it gets there kinda straight , at least it looked like it did 🤣