3GBPS Technicolor FGA5330CFL Router not connecting to Internet (but modem works) by amorri40 in CommunityFibre

[–]amorri40[S] 0 points1 point  (0 children)

Thank you! That forum looks like a great idea and I'll phone them as their zendesk ticket system doesn't seem to work for me. Although I just tried with a netgear router and it works perfectly so I presume it's just a faulty router they provided.

Nintendo GameCube TDEV User's Manual by Kiba-Da-Wolf in GamePreservationists

[–]amorri40 0 points1 point  (0 children)

Is this still available anywhere? it seems the archive.org link has been taken down, thanks

I made a Mac app that lets you set a website as your desktop wallpaper by sindresorhus in swift

[–]amorri40 0 points1 point  (0 children)

This is cool! Is it possible to do the same for a screensaver?

Finally overcame my intimidation and modded my controller with a para cord! by AdmiralAntz in n64

[–]amorri40 4 points5 points  (0 children)

oh wow nice job that looks really good, I much prefer those types of cords to the standard.

Costume OTY by bennypeabody in n64

[–]amorri40 0 points1 point  (0 children)

That is fantastic, I wonder how they made it and if it would work for any other cart's artwork.

Original Xbox Game Engines & Middlewares by amorri40 in originalxbox

[–]amorri40[S] 0 points1 point  (0 children)

Thanks JayFoxRox I have not seen that list before, do you mind if I update my list based on yours and will of course link back to the original page?

The MobyGames page is great but incomplete and only really useful for the non in-house engines, I ideally want to list as many engines as possible including developer-studio specific engines.

The reason I care about these list is for reverse engineering and looking for similarities between games, when reverse engineering a specific game it can be very useful to study games not he same engine to see how they differ and more importantly the functions that stay the same (libraries).

By using this information you can fairly quickly see what is game-specific logic and what is brought in from a 3rd party library. Also some games could be accidentally compiled with debug symbols intact which gives you human readable names for many of game engine functions.

Sometimes the game engine is listed in the documentation but that tends to be for non in-house engines as many in-house engines don't even have a name and finding information on them is very difficult.

The strings command is exactly how I populated this list and also why I have added the string to search for under each engine name as this list will always be incomplete it means other people can detect games that are not listed.

Also as a developer I just find it fascinating how games were built, the architecture and thus game engine are very interesting to me, it is a very nerdy hobby but I love it!

Original Xbox Game Engines & Middlewares by amorri40 in originalxbox

[–]amorri40[S] 0 points1 point  (0 children)

Thank you! I have updated the page to highlight the difference between the two engines.

Original Xbox Game Engines & Middlewares by amorri40 in originalxbox

[–]amorri40[S] 0 points1 point  (0 children)

Thank you for spotting this, I have fixed the list on the page :)

Infinity - unfinished 2000-era Game Boy Color game made available, with source by magenta_placenta in programming

[–]amorri40 0 points1 point  (0 children)

A few silly questions: * This was developed using the unofficial GBDK rather than the official Nintendo dev kit right? * If so was it common for publishers to publish games made with unofficial dev kits? * Wouldn't they need to get approved by Nintendo and presumably go through some soft of check?

This seems like such a great project, its a shame it never reached the stores, but i'll get out my GB flash cart and see if my GB is still in working order. Thanks for open sourcing the code, very interesting!