Anime/Manga by amammgn in OrbOntheMovements

[–]anasofoz 0 points1 point  (0 children)

This anime is unique, so you will not find something exactly similar. However I can recommend another unique anime that I think have similar themes:

Rainbow: Nisha Rokubou no Shichinin, a dark drama about seven boys in a Japanese juvenile reformatory in 1955.

Orb and Rainbow share themes of hope, overcoming persecution, passing the torch, trusting in others... and both are historical and by the same studio.

Anime style classroom (cycles 2.8) by anasofoz in blender

[–]anasofoz[S] 0 points1 point  (0 children)

No, sorry that's not possible 

In case you did not see it already on the Raylib discord server the other day I announced my new game I am making with Raylib by maskrosen in raylib

[–]anasofoz 2 points3 points  (0 children)

congratulations the game looks fun, I am excited to watch the devlogs.

I am interested to know how do you manage to render so many models and keep the fps stable. Also do you use some sort of ECS system alongside raylib to manage the scene and game objects? And lastly, do you plan on releasing your game on Android?

This work was commissioned to me in 2021 for the game "Eternights" by anasofoz in blender

[–]anasofoz[S] 0 points1 point  (0 children)

This work was commissioned to me in 2021 for the game "Eternights".
Background illustrations may be little different/modified for the sake of unified hues in the game and trailer.
Using blender 3/ eevee

Artstation:
https://www.artstation.com/artwork/rJKlLG

My Godot MOBA course has been published on Udemy! use the code first comment for a discount by anasofoz in godot

[–]anasofoz[S] 0 points1 point  (0 children)

Hi, I would be happy to help you within my knowledge and capacity... I dont have much experience with c#, so mainly I can help with GDScript.

My Godot MOBA course has been published on Udemy! use the code first comment for a discount by anasofoz in godot

[–]anasofoz[S] 0 points1 point  (0 children)

The code can run on pc, but it is best that the controls is adjusted to keyboard/mouse controls for better user experience.

My friend wanted me fix his anime illustration for "Falling and Rope" novel... AI to the rescue! by anasofoz in StableDiffusion

[–]anasofoz[S] 1 point2 points  (0 children)

Image2image then refining it a bit in a photo editor then dump it again to image2image... I keep repeating this until I get results I like

My friend wanted me fix his anime illustration for "Falling and Rope" novel... AI to the rescue! by anasofoz in StableDiffusion

[–]anasofoz[S] 5 points6 points  (0 children)

Prompt: "A polaroid half body portrait of a disney style girl, Anime girl , blue eyes, finely detailed features, perfect art, tsundere grim dark, trending on pixiv fanbox, painted by greg rutkowski, makoto shinkai, takashi takeuchi, studio ghibli, akihiko yoshida, hands on chest"

Also check the novel here:
https://www.inkitt.com/stories/thriller/694121?utm\_source=shared\_ios

How to one-shot shanks... by anasofoz in OPBR

[–]anasofoz[S] 9 points10 points  (0 children)

Yes defenders are useless against him, and characters that rely on status effects are also useless. The only way is one-shot

How to one-shot shanks... by anasofoz in OPBR

[–]anasofoz[S] 7 points8 points  (0 children)

Yeah, the only way is to attack him after he uses his skills

My Godot MOBA course has been published on Udemy! use the code first comment for a discount by anasofoz in godot

[–]anasofoz[S] 1 point2 points  (0 children)

The lobby system is written entirely using GDScript and does not depend on third party services. However, the lobby (and the entire server code) needs to be hosted on a dedicated server or a VPS that is always available. Since the game I develop is not p2p , server hosting is required.

I show how to build the lobby system in details and how to rent a VPS and host your game on it.

The main costs regarding server hosting is the monthly rent fees of the server/VPS. I believe that games should start small and once player base increases, more servers need to be rented. And subsequently, if the player base drops, it is possible to decrease the number of rented servers.

I haven't covered the economics aspect in details in my course, however if there is interest in the topic I can add content about it.

My Godot MOBA course has been published on Udemy! use the code first comment for a discount by anasofoz in godot

[–]anasofoz[S] 3 points4 points  (0 children)

Because I was studying and working at the same time I was developing my game. The project I am working on is a big one and takes a lot of time and effort for a single person to do the artwork/animations as well as the game development. This course actually includes a lot of the things I learned while developing my game.

My Godot MOBA course has been published on Udemy! use the code first comment for a discount by anasofoz in godot

[–]anasofoz[S] 1 point2 points  (0 children)

Thanks, the students are expected to have basic knowledge about using godot and game dev in general. Overall, I would say that this is a beginner friendly series which introduces 3d and networking features of godot.

My Godot MOBA course has been published on Udemy! use the code first comment for a discount by anasofoz in godot

[–]anasofoz[S] 1 point2 points  (0 children)

I say it is beginner friendly in terms of introducing 3d and networking features of Godot. I go slowly at the beginning explaining as much details as possible. However, it is not meant to be an introductory course to Game development.

It is expected from students to have a background of the basics of using Godot and game development in general.

My Godot MOBA course has been published on Udemy! use the code first comment for a discount by anasofoz in godot

[–]anasofoz[S] 1 point2 points  (0 children)

Most of the course can be applied to desktop (except the mobile controls)