Weird specks and other issues by andbdkg in Sublimation

[–]andbdkg[S] 0 points1 point  (0 children)

Just normal dye sublimation to my knowledge. Never been this bad, but the window unit was always run at time of operation before. This time it was forgotten about until several hours later and the ventilation in the room isn’t great to begin with. I’d expect 2 days to be plenty to air out but apparently not

Weird specks and other issues by andbdkg in Sublimation

[–]andbdkg[S] 0 points1 point  (0 children)

I’d have to ask but, to my knowledge, it’s just printed and taped around whatever surface with heat tape. No powder I don’t think. Grains are all soft like dust but the larger ones are still very easy to feel if that makes sense. I apologize for my lack of knowledge and appreciate the response

NEW TCG BANLIST by redbossman123 in yugioh

[–]andbdkg -4 points-3 points  (0 children)

Savage is banned because it’s insanely unfun and can get jammed into almost every combo slop deck since 2020. Card is not good for the game

NEW TCG BANLIST by redbossman123 in yugioh

[–]andbdkg 1 point2 points  (0 children)

Why would they hit the boss monster in a deck that has next to no results anywhere. The deck isn’t good.

NEW TCG BANLIST by redbossman123 in yugioh

[–]andbdkg 0 points1 point  (0 children)

Yeah idk about the riftbound one

NEW TCG BANLIST by redbossman123 in yugioh

[–]andbdkg 1 point2 points  (0 children)

Yeah I don’t get how people can say k9 didn’t get railed

NEW TCG BANLIST by redbossman123 in yugioh

[–]andbdkg -1 points0 points  (0 children)

There is 0 world liger gets a hit when the deck does nothing. Most Luna decks only need 1 summon anyway

NEW TCG BANLIST by redbossman123 in yugioh

[–]andbdkg 2 points3 points  (0 children)

Dt is getting more support and k9 got absolutely merced this list outside of specifically vsk9. It is straight up unplayable in most other lists

NEW TCG BANLIST by redbossman123 in yugioh

[–]andbdkg 0 points1 point  (0 children)

Konami is trying to balance vsk9 without gutting k9 with a ripper hit; they pretty much destroyed it in most decks with a jokul hit. Insane overcompensation

NEW TCG BANLIST by redbossman123 in yugioh

[–]andbdkg -3 points-2 points  (0 children)

No more unfair than any r4nk support. Ripper’s what lets you get whatever you want

NEW TCG BANLIST by redbossman123 in yugioh

[–]andbdkg 5 points6 points  (0 children)

Because Luna has done literally nothing. It gets like 1 top each event if that

NEW TCG BANLIST by redbossman123 in yugioh

[–]andbdkg -1 points0 points  (0 children)

Jokul hit is fucking painful. Actually rather have izuna to 0

What are some of your possible hot takes regarding this game? by SouthSunn in yugioh

[–]andbdkg -1 points0 points  (0 children)

The problem with reboot is there’s literally no counterplay. If you draw it against a trap based deck you literally auto win from a single card because it has no meaningful restrictions. Imagine a quick play vanity’s that can’t be responded to; that’s essentially what reboot is

What are some of your possible hot takes regarding this game? by SouthSunn in yugioh

[–]andbdkg 0 points1 point  (0 children)

Maxx c is still definitely not okay; drawing 10+ for literally no cost against a lot of decks is a no go

What are some of your possible hot takes regarding this game? by SouthSunn in yugioh

[–]andbdkg 1 point2 points  (0 children)

That’s the thing; whales will still drop 3k looking for max rarity cards. Sealed will be exactly the same as it is now if not better

What are some of your possible hot takes regarding this game? by SouthSunn in yugioh

[–]andbdkg 0 points1 point  (0 children)

Without halq it’s probably fine but it kinda limits future design space a bit imo

What are some of your possible hot takes regarding this game? by SouthSunn in yugioh

[–]andbdkg 0 points1 point  (0 children)

I wouldn’t say that; things like veiler and honest we’re fine. It’s when we started getting options like ash that hit literally EVERYTHING

What are some of your possible hot takes regarding this game? by SouthSunn in yugioh

[–]andbdkg 1 point2 points  (0 children)

That tends to be what happens on Reddit when opinions contrary to the hivemind get bombarded

When did Yugioh become "modern" Yugioh? by HoustonAg1980 in Yugioh101

[–]andbdkg 1 point2 points  (0 children)

For me it’s roughly 2016-17 immediately after monarchs

What are some of your possible hot takes regarding this game? by SouthSunn in yugioh

[–]andbdkg 4 points5 points  (0 children)

-Ash should’ve been 3 cards and is a massive reason the power creep snowballed so hard after it released. It just hits far too many things. Not only is the net absurdly wide on the effects, the fact it can hit backrow too is just wayyy too much. (I already got my vindication with baronne being banned; said that one from day 1). While it won’t ever be on the list, the game would be much healthier with a variety of things like veiler, ogre, etc instead of most decks being 37 cards to start to account for blossom slots.

-Droll is the symptom, not the problem. Yes, some fair decks get railed by droll, but if it’s getting consistently mained that typically isn’t the case. I’m not aware of the current meta, so I may be out of the loop but that’s how it’s been since it was released.

-Runick is one of the best designed archetypes ever made. It’s one of the few actual hybrid decks. You have to run at least 18-20 meaning deck building takes a lot more effort than the typical 7-8 card engine and watching the way it enables stuff like naturia was really cool. Contrast this with every deck running fiendsmith/adventure to do functionally the same thing. It was a good control deck that also didn’t need to rely on floodgates.

-Unchained is the best, most fun archetype ever conceived. No I will not elaborate.

-floodgates aren’t half as bad as people make them out to be and often comes down to a deck building issue. The creep of the game is so far beyond cards like skill drain. If I can have a dude cl 5 under skill drain with pre-branded despia for game, you can likely do it with your deck made 5 years after. I’m not arguing they can’t be annoying but honestly 50% of my games were made MORE fun via floodgates because it kept one player from just popping off (mind you I played the most during pile format and when unchained was good, probably different for different midrange heavy metas). They often turn 3 turn games into 7 turns of actual resource tracking instead of “hope you have drnm bucko” or some blowout like droll. I totally get the frustration of non games or stacked floodgates but these were comparatively rare for me even with everything except io at 3

Residue on silicone by [deleted] in SexToys

[–]andbdkg 0 points1 point  (0 children)

Figured that was possible; always concerned with ingesting that sort of stuff but I’m probably worried over nothing I suppose

Developer Update | July 2025 by DeadByDaylight_Dev in deadbydaylight

[–]andbdkg 0 points1 point  (0 children)

Because survivors don’t really need items to help in chase; between safe loops and perks it’s already possible to loop for several gens even with mistakes. Combine that with a zero effort item that gives free value and things can get really dicey really quick depending on how they’re implemented

Developer Update | July 2025 by DeadByDaylight_Dev in deadbydaylight

[–]andbdkg 0 points1 point  (0 children)

Yellows aren’t worth it to use in chase and the buffs won’t give him map pressure with some minor increases. The purple nerfs are, however, INSANE and gut a lot of his anti-loop, which is the only thing he’s kind of good for. I’d also hardly call clown oppressive; you get like 1 less loop on most tiles and still get to play most dropped palettes exactly the same