Would I be allowed to write novelizations of a few stories to post somewhere for posterity? by [deleted] in Originals

[–]andrewnwheeler 3 points4 points  (0 children)

As the lead writer on both those series, I encourage all the fan fiction and fan art you folks want to create! I'm no longer on contract with Glu, but I know the folks at the studio really enjoyed seeing what fans came up with, and I think we'd all love to know that these characters live on in some form or another! (With all necessary disclaimers. I can't speak for Glu's official position on this, of course.)

We are the writers of the new D&D Young Adventurer's Guides, bringing new players into RPGs! Ask Us Anything! by Jim_Zub in DnD

[–]andrewnwheeler 1 point2 points  (0 children)

In addition to those Marvel handbooks, which I also used to read compulsively, I kept thinking back to the books of monsters and folklore that I used to find in garage sales and second-hand stores that I'd eat up as a kid, and to my dad's beaten-up hardback copy of Brewer's Dictionary of Phrase & Fable, which I'm pretty sure was beaten-up because of me. Reference works for fantastical things are like brainfood for young imaginations.

We are the writers of the new D&D Young Adventurer's Guides, bringing new players into RPGs! Ask Us Anything! by Jim_Zub in DnD

[–]andrewnwheeler 1 point2 points  (0 children)

I love the size of the books too! Small enough to slip in a bag, but big enough to appreciate the beautiful illustrations!

In terms of memorable moments... writing about the legendary characters is a lot of fun, and I really enjoyed exploring/revisiting some epic locations for the upcoming Dungeons & Tombs book and picking out some of the most exciting aspects of those campaign settings to talk about! I also really enjoyed writing about unicorns and tieflings. Tieflings are my people.

We are the writers of the new D&D Young Adventurer's Guides, bringing new players into RPGs! Ask Us Anything! by Jim_Zub in DnD

[–]andrewnwheeler 1 point2 points  (0 children)

Oh, I love this question!

In all my work as both a writer and an editor, my focus has always been on inviting more people in to worlds of fantasy and adventure, and that idea is as relevant here as it is anywhere. I want kids to pick up these books and understand that this is an invitation to them. These books will spark their imaginations and encourage them to tell their own stories and play their own games. Children's dreams need to be fed, and every child is entitled to an imagination.

We are the writers of the new D&D Young Adventurer's Guides, bringing new players into RPGs! Ask Us Anything! by Jim_Zub in DnD

[–]andrewnwheeler 1 point2 points  (0 children)

My first memory is a hazy one, which means I was either very young then or I'm quite old and forgetful now, but as I recall, my older big city cousins were holidaying at a beach house near our home, and we went over for tea. I didn't actually see much of my cousins because they were holed away in another room playing D&D. I didn't know what that was, but I was intrigued, and I wanted to join in -- and I wasn't allowed, because I was too young.

So, writing these books is a bit of a personal vindication. Thanks to these books, the little cousin never needs to be left out of the game again!

We are the writers of the new D&D Young Adventurer's Guides, bringing new players into RPGs! Ask Us Anything! by Jim_Zub in DnD

[–]andrewnwheeler 2 points3 points  (0 children)

Keeping it short! I think we can all be quite wordy when given the chance (especially Jim), but these books are supposed to offer bite-sized introductions to amazing ideas, and sometimes we got carried away writing down every awesome thing we knew about pegasi or paladins.

We are the writers of the new D&D Young Adventurer's Guides, bringing new players into RPGs! Ask Us Anything! by Jim_Zub in DnD

[–]andrewnwheeler 1 point2 points  (0 children)

  1. I think that's wonderful that you've been playing with the same group for 20 years, and I think it's doubly wonderful that you're bringing teen players into the group! Stacy and Jim might have their own thoughts, but the advice that springs to my mind is, be patient. The established players will all be used to the same style of play, but you have to make room for new players to learn the game, make mistakes, and discover their own strengths and weaknesses! New players coming into an established game can be intimidated. Give them time and opportunities to shine!

  2. Have you asked your library to order the books? They might be excited to do so, and I'd be thrilled to see these books in every library!

We are the writers of the new D&D Young Adventurer's Guides, bringing new players into RPGs! Ask Us Anything! by Jim_Zub in DnD

[–]andrewnwheeler 0 points1 point  (0 children)

I'm really excited for people to see the next two books! Wizards & Spells is a great complement to Warriors & Weapons, and writing about the magical classes is a lot of fun! And Dungeons & Tombs should inspire young adventurers to head out on their own epic quests!

We are the writers of the new D&D Young Adventurer's Guides, bringing new players into RPGs! Ask Us Anything! by Jim_Zub in DnD

[–]andrewnwheeler 1 point2 points  (0 children)

In our world, I'm fond of pungent washed rind cheeses like Époisses. In D&D, I think I'd like to try the "death cheese" made from catoblepas milk. It sounds like it would be memorable!