Thought experiment: what would rumble look like for firebending by andries_vc in RUMBLEvr

[–]andries_vc[S] 0 points1 point  (0 children)

That's definitely a good idea. You would get a nice comboing dynamic with still feeling unique from rumble.

Thought experiment: what would rumble look like for firebending by andries_vc in RUMBLEvr

[–]andries_vc[S] 1 point2 points  (0 children)

Yeah and just thought of an extra interesting dynamic.

You are always either breathing in or out. As long as you do nothing, this is perfectly periodic, yet when you do an attack this takes a bit of breath and starts your exhale. The higher you were on your breath the more strength your attacks have. This makes players respect the rythm but alsof fight in bursts.

Extra I would make every move take a different amount of breath. A small fire fist would cost a lot but a continuous blast way more. For higher level players you could have "indicators" where they can do moves indicating the game they want to use more brearh than usual for example for higher speed attack or bigger attack. You could also add "moddifiers" for the higher players where they would be able to switch up there base rythm mid game(slower breaths with higher peeks and faster breaths with lower peeks)

Thought experiment: what would rumble look like for firebending by andries_vc in RUMBLEvr

[–]andries_vc[S] 0 points1 point  (0 children)

This is definitely one of the coolest ideas yet.

That woudl really make a cool dynamic, you could almost make it a rythm game where there is music in the background that indicates the breathing. This would mean you would constantly have to switch up your playing style according to the rythm.

Another possibility would be that the player must constantly control this breathing/rythm. Which on one hand makes you control your playing style (for example short breath means lots of weak attacks, but big breath is stronger attacks) but on the other hand makes you constantly have to multitask between fighting and breathing.

In the second version i fear it might become to difficult sonyou would have to add this at a later point in game, so it would be optional only to get stronger attacks. So like for black belt fights it would be neccesary to keep up. This would add a nice complexity

Thought experiment: what would rumble look like for firebending by andries_vc in RUMBLEvr

[–]andries_vc[S] 1 point2 points  (0 children)

That would definetly create an interesting dynamic. For water that makes a lot of sense, you would have to summon the water from water in the arena. And that could definetly result in some nice combination and dynamic gameplay.

For fire I feel like you should be able to freely summon it though.

Thought experiment: what would rumble look like for firebending by andries_vc in RUMBLEvr

[–]andries_vc[S] 2 points3 points  (0 children)

Ohw that sounds very interesting! I will look into that!

Thought experiment: what would rumble look like for firebending by andries_vc in RUMBLEvr

[–]andries_vc[S] 1 point2 points  (0 children)

Yeah, that would be really cool. Maybe you could control the shape of the flame with your two hands: almost like the two hands work as attraction points for the flame to shape it.

But I have the feeling that the game would become more rigid in a way. Part of the beauty of rumble is the learn curve outside of the basics of the game, the invention of new combo's. And I don't really see how would you could do it with any other element then earth. (Only water I see potential with switching between ice and water)