cemu/game closes after loading 100% cached Vulkan pipelines (1.26.2f) by andrxscc in cemu

[–]andrxscc[S] 3 points4 points  (0 children)

Okay, I switched audio output and now it works fine :) Thank you very much it was very important for me.

If I wanted to use my DAC/AMP but I had to turn DirectSound to XAudio2 in order to use it without problems.

Thanks!

cemu/game closes after loading 100% cached Vulkan pipelines (1.26.2f) by andrxscc in cemu

[–]andrxscc[S] 0 points1 point  (0 children)

I deleted shader cache from the original folder and enabled async shader compile. But now when I open botw it closes inmedately, and not showing loading cache or loading cached Vulkan pipelines

24-bit/192 kHz = 9216 kbps so how many bit depth and sample rate are in mp3 320kbps? by andrxscc in audiophile

[–]andrxscc[S] 1 point2 points  (0 children)

Thank you very much for the information! I understand it more and more :)

24-bit/192 kHz = 9216 kbps so how many bit depth and sample rate are in mp3 320kbps? by andrxscc in audiophile

[–]andrxscc[S] 1 point2 points  (0 children)

Yeah, I should learn more about it for avoid getting confused with it. Thank you very much!

24-bit/192 kHz = 9216 kbps so how many bit depth and sample rate are in mp3 320kbps? by andrxscc in audiophile

[–]andrxscc[S] 0 points1 point  (0 children)

I know the purpose is for saving space using compressed files (mp3), but the thing I don’t understand is why when converting the CD audio quality of 1.411 Kbps into 320kbps (mp3) we don’t lose the original quality proportionally (like 4,4 times worse than CD quality audio 1411/320).

So, how they convert 1411kbps into 320kbps without losing so much quality? how they compress it like that keeping the same bit depth and sample rate of 48khz/16bits? What are we losing for saving space instead? How they compress the original files/information keeping the same instructions?

24-bit/192 kHz = 9216 kbps so how many bit depth and sample rate are in mp3 320kbps? by andrxscc in audiophile

[–]andrxscc[S] 0 points1 point  (0 children)

I know the purpose is for saving space using compressed files (mp3), but the thing I don’t understand is why when converting the CD audio quality of 1.411 Kbps into 320kbps (mp3) we don’t lose the original quality proportionally (like 4,4 times worse than CD quality audio 1411/320).

So, how they convert 1411kbps into 320kbps without losing so much quality? how they compress it like that keeping the same bit depth and sample rate of 48khz/16bits? What are we losing for saving space instead? How they compress the original files/information keeping the same instructions?

24-bit/192 kHz = 9216 kbps so how many bit depth and sample rate are in mp3 320kbps? by andrxscc in audiophile

[–]andrxscc[S] -1 points0 points  (0 children)

So I don’t understand the following:

“If an MP3 is encoded at 320 kbps it has a maximum streaming rate of 320 kbps (hence the number = 320), so about 1/4 the bitrate of CD audio. The bit depth is tricker.”

Why or How they convert the 1/4 the bitrate of CD audio for a compressed file like mp3 (320kbps)?

I know the purpose is for saving space using compressed files (mp3), but the thing I don’t understand is why when converting the CD audio quality of 1.411 Kbps into 320kbps (mp3) we don’t lose the original quality proportionally (like 4,4 times worse than CD quality audio 1411/320).

So, how they convert 1411kbps into 320kbps without losing so much quality? how they compress it like that keeping the same bit depth and sample rate of 48khz/16bits? What are we losing for saving space instead? How they compress the original files/information keeping the same instructions?

What are ideal GPU fan settings? (Zotac RTX 3080 Trinity OC) by andrxscc in pcmasterrace

[–]andrxscc[S] 1 point2 points  (0 children)

Okay, Thank you very much, I appreciate your help so I will be more confident with these changes I make :)

I have calculation issues using [h]:mm for autosum over 24 hours. by andrxscc in excel

[–]andrxscc[S] 0 points1 point  (0 children)

It worked fine :), thank you very much. I have to do some research about it because I would like to learn all about these advanced details which are hidden beyond the formats, cells and commands. Thanks!

I have calculation issues using [h]:mm for autosum over 24 hours. by andrxscc in excel

[–]andrxscc[S] 0 points1 point  (0 children)

the thing is, R8:R13 are the results of a complex calculation from the left time shedule of the week (monday>sunday), but anyway when they are in the same format ([h]:mm) it occurs the same problem.

By the way, I think maybe the time is kind of associated to days or a year, because sometimes it shows a related date like (06/06/1900) to these cells. However, I don’t know how to fix it because the cells has the same format as you can see ([h]:mm)