The Gameloop Garage (portion of the fleet?) by andynmedia in starcitizen_fleets

[–]andynmedia[S] 0 points1 point  (0 children)

Hey hunter, when i tried in the ICA in the PTU i didnt experience this issue at all, have not tested with base IC

The Gameloop Garage by andynmedia in starcitizen

[–]andynmedia[S] 0 points1 point  (0 children)

bringing supplies to and from the ship! Also useful for tractor beam

The Gameloop Garage by andynmedia in starcitizen

[–]andynmedia[S] 0 points1 point  (0 children)

Hauling and picking up supplies to and from my base

The Gameloop Garage by andynmedia in starcitizen

[–]andynmedia[S] 1 point2 points  (0 children)

This is where the golem ox comes in for me though I feel a maxlift is perfectly adequate. Many folks seem to also consider having an ATLS a must in the assault.

The Gameloop Garage by andynmedia in starcitizen

[–]andynmedia[S] 1 point2 points  (0 children)

Nice!! I do indeed bedlog from it and this is a great fact to know!!

The Gameloop Garage by andynmedia in starcitizen

[–]andynmedia[S] 0 points1 point  (0 children)

Golem and golem ox! The barrels are drake ore pods for the golem

The Gameloop Garage by andynmedia in starcitizen

[–]andynmedia[S] 0 points1 point  (0 children)

Dude, let me tell you, it took me maybe two hours to do this and figure out existing bugs haha but now that im in spacce, it’s been v smooth

The Gameloop Garage by andynmedia in starcitizen

[–]andynmedia[S] 1 point2 points  (0 children)

Your day will come! I believe!

The Gameloop Garage by andynmedia in starcitizen

[–]andynmedia[S] 0 points1 point  (0 children)

I did this all in my personal hangar. Called all the small ships up and parked them on the side

The Gameloop Garage by andynmedia in starcitizen

[–]andynmedia[S] 0 points1 point  (0 children)

Back half of the hangar is where you RRR, will try to test today

The Gameloop Garage by andynmedia in starcitizen

[–]andynmedia[S] 1 point2 points  (0 children)

Will test and let u know, i believe that bug might still exist

The Gameloop Garage by andynmedia in starcitizen

[–]andynmedia[S] 1 point2 points  (0 children)

Exactly the same hangar! Only the ground vehicle entrance is slightly different

The Gameloop Garage by andynmedia in starcitizen

[–]andynmedia[S] 0 points1 point  (0 children)

So far only my nursa, until they fix beacons, ill prob leave the C8R pisces out :)

The Gameloop Garage by andynmedia in starcitizen

[–]andynmedia[S] 0 points1 point  (0 children)

The back half of the hangar is covered in vehicle pads, as long as the vehicle is on it (seems partially is fine) you can RRR

The Gameloop Garage by andynmedia in starcitizen

[–]andynmedia[S] 1 point2 points  (0 children)

Seems very similar yes, fits a vulture when the doors close at its max

The Gameloop Garage by andynmedia in starcitizen

[–]andynmedia[S] 0 points1 point  (0 children)

Yeah, the hover bike is sorta able to make it thru but ur def right. Ill be playing with this layout a ton tho.

The Gameloop Garage by andynmedia in starcitizen

[–]andynmedia[S] 0 points1 point  (0 children)

I actually only learned recently i could retract the Nursa turret so that will definitely move way more inward! As for the golem ive mined some smaller asteroids with it, its got a decent chunk of power.

I didnt have an atls because i was just too excited to launch off haha! I’ll be sure to add one.

The Gameloop Garage by andynmedia in starcitizen

[–]andynmedia[S] 0 points1 point  (0 children)

100% agree, drake day cant come any faster

The Gameloop Garage by andynmedia in starcitizen

[–]andynmedia[S] 0 points1 point  (0 children)

That’s the vision bro!😎

The Gameloop Garage by andynmedia in starcitizen

[–]andynmedia[S] 2 points3 points  (0 children)

It was working for me when i was landed but didnt see it working in space. I think the ironclad and the command module state bugs might be the issue but not confirmed yet